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Skully

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Posts posted by Skully

  1. Just take a look at Global map, specifically to Pirates and Danes.

    There is nothing that says, please stick to your safe zone so you never see action.

    Nor, please paint all dots.

    Go out, go forward fast until you meet action. Do not increase speed, or decrease the world, decrease the area of operations.

  2. On 9/14/2017 at 9:17 PM, Lord said:

    Everyone should be able to play on its own since he paid for this game (it's not a free to play kind of, remember?). The prices of the in-game items are insanely high and require a ton of grind to acquire. Also, you have to fix the ships' durability because it's no fun to try HOURS AND HOURS  to buy or craft one and then lose it in a matter of minutes.

    Neither is it a single player game in which you are your own game master.

    • Like 1
  3. We game by real life alliances, not by what any mechanic will dictate to us regardless of Clan or Nation.

    The game can only provide basic constructs that allows us to structure those alliances and be prepared for the inevitable.

    On 9/6/2017 at 5:23 PM, Skully said:

    https://www.polygon.com/2017/9/12/16297364/eve-online-coup-co2-violence-threat-gigx-ban-the-judge

  4. 15 minutes ago, Peter Goldman said:

    Everything can have calculated value as production cost, besides combat amd victory marks (they cannot be produced and they act almost like a second currency).

    Combat marks is the first currency. :P http://forum.game-labs.net/topic/22624-royal-bank-of-scotland/

    And production of cost does not equal market value, so it's an interesting proposition. http://forum.game-labs.net/topic/22727-the-definitive-pricing-guide-september-1817/

  5. 4 minutes ago, Jeheil said:

    Thanks Skully, thats from mid 2016, lets see if Admin can just fix it, so it remembers what time you set the @!#!@#!@# port battle at before we muddy the waters with flags n stuff eh !! Ya know one step at a time !

    A hostility mission is no different than pulling a flag.

    To dictate the exact time of PB there is only the flag mechanic.

    3 minutes ago, Rebrall said:

    the term you require is baby steps now hello kitty off @Skully :lol:

    Hehe, as it looks like, you guys are being hello kitty-ed off the server. :P

    After a year, you would think the time for baby steps would be over. :lol:

  6. Did I mention the fix? Ah yes, I did.

    On 9/14/2017 at 10:17 AM, Skully said:

    It's a known issue that hostility lead to PBs in the wrong timeslot.

    The fix isn't that hard. After 22 hours of 100% hostility you should be able to pull the flag and hostility 100% is gained through 1 flag battle (/ port raid / whatever you call it).

    • Like 1
  7. Just now, Rebrall said:

    you missed a bit!,

    i'm sorry if its GB to GB for example then its got nothing to do other nations, now however GB to Dains that's when I agree for interference 

    No I did not, the "objection" came from within our Nation. The reason for such an objection might be the fact that the port goes to another same Nation clan, but not yours. ^_^

  8. 5 hours ago, Teutonic said:

    that, or if a Clan wishes to give the town to another clan without having to make it neutral first.

    5 hours ago, Rebrall said:

    Ye regarding the flipping together then the "clan friends" should see the missions of the intended owner which increase the intended owners hostility, then under the town management section there should be a change ownership option maybe. Sorry if you had repeat yourself 

    3 hours ago, CaptVonGunn said:

    I don't think that is possible Maybe it should be .. but<shrug>

    We played a similar scenario out in the past. The question is whether other Nation members are allowed to "object". ^_^

     

     

  9. The glitches I reported earlier I can no longer see in the current build. I'm not experiencing any crashes, so I can't really help on debug builds.

    http://forum.game-labs.net/topic/22308-unity-5-testbed-feedback-topic/?page=14&tab=comments#comment-463109

    However in another game I saw similar glitches, which were gone when I disabled shadows. Maybe that gives help or insight.

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