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Skully

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Posts posted by Skully

  1. 22 minutes ago, Duncan McFail said:
    24 minutes ago, admin said:

    current minimal fee is 100k per day. So if your clan controls 10 ports it will amount to 1 mln per day.

    I wipe my ass with million dollar bills. Np. 

    According to a very credible news reporter ( :P ) https://youtu.be/yBzp33bgIfM?t=1436, Pirates own 125 ports.

    Discounting the uncapturable ones for a moment and making the presumption that BLACK owns all (which I think isn't a bad presumption or is it? :D) it would boil to roughly 12M per day at minimum.

    Is doing RvR worth that much gold to you? Or did some faucet secretly sprout? :ph34r:

    Maybe a trail of sunken ships will tell a tale... :lol: I hope it is not a tale of empowering victors, then it'll again be a short Season. ^_^

     

  2. 4 hours ago, Eléazar de Damas said:

    Typically, the new player:

    • Is often sunk in first PVE fights (on chats, we can see so many messages from low ranked players, requested help for progression)

    Very hard to help out here. You could take a new player along in your mission, so he gets some experience and some cash.

    4 hours ago, Eléazar de Damas said:
    • Do not know how to trade for replacing lost ships (what to trade, from where to where?)

    No real information anywhere and too little from Trader Tool. Starting up in Iron is usually a reasonable way, but then you need to know out of which port to get it. You also needs enough working capital.

    Next thing is Oak Log to get Charcoal for going into Iron Ingots and potentially Iron Fittings. After that go with Oak Planks to Hull Repairs. Everybody needs those.

    Do not go for combat until you can actually finance it.

    Get cannons through contracts. A lot of players are willing to fulfill those orders, if they know those exist, so broadcast your needs on Nation chat.

    Buy a cheap ship and continue on Midshipman missions until you can manually sail. Finance everything through your Hull Repairs / Iron activities.

    Last but not least, persevere and do not leave the game. ^_^

  3. 2 hours ago, Eléazar de Damas said:

    Simply by deleting the possibility of placing buying contracts on goods popped-up by NPC (non-crafted goods). This would cancel the toxic behaviours without obliging the “money accumulators” to leave the game.

    Sigh, already implemented on some goods and it failed.

    An alter can control 8 ports with just one character, 16 with two.

    For some reason nobody could obtain Historical Artifacts in Grindstone. :ph34r:

    Just as you fight a ship with cannonballs, you fight on the market with money. To fight a money accumulator you need to be able to outbid him and turn away his profit, so he needs to seek a new market.

    A fair trader knows his market and simply offers a fair price. He does not need to resort to penny trading the floor.

     

  4. 2 hours ago, Sir Texas Sir said:

    But you forget the one big porblem and why folks are paying 10K a pop for them.  You increase the income folks will just keep increasing the price

    Hence a PvP battle should be zero-sum balanced with a relative large proportion going to the players who sink (mostly casuals).

    38 minutes ago, Sea Fox said:

    The casual player and solo players need market more like pre-may wipe. Thank you for this and get ready for player base to increase again.

     

    • Like 1
  5. 3 hours ago, Rebrall said:

    there is a lot of grey areas also in between my personal opinion would be my option is fair (see above a few posts) then you add Liquicity's idea of a BR limit or ship limit then you have a real good idea 

     

    a little off topic but maybe there should be serious thoughts into weekly PvP tournaments & pvp events

    Only Legends seek a fair fight. (See what I did there... hur hur)

    On Monday, August 14, 2017 at 6:06 PM, Skully said:

    Legends is all about pure combat skill, 25x25 (and similar formats). In Legends the premise is that you start battle on equal terms.

    In Open World you need to seek out battles to fight on favorable terms. Or putting it differently, in OW you seek the unfair advantage.

    • Like 1
  6. 4 minutes ago, Rebrall said:

    Ok now look at it in a different light imagine being a fresher player and try having a crack at OWPvP,

    not only that but you have to remember we have a very limited player base at the moment so getaways are easier.

     

    if we hade a larger player base you would need that invisibility 

    If we had a larger player base, there would be more people tied up in battles themselves.

    Having a crack at OW PvP or tossing yourself alone into enemy waters are two opposites. The first is relatively easy, go patrolling friendly waters or escorting PB fleets. Build your way up to engaging enemy ships as part of a fleet. And then go alone dodging enemy patrols in their waters.

    Why should going alone in enemy waters not be risky? Why does everyone pick the hardest career out of the box and expects to survive?

  7. 2 minutes ago, Teutonic said:

    one example of a get-away, it MUST mean we don't need invisibility guys! /s

    On 9/10/2016 at 4:41 PM, Fuzzyhead12 said:

    thats not much  considering that i alredy sunk or captured, ships and cargo worht 6 million coins around jamaika the last 3 days...

    On 9/11/2016 at 9:36 AM, Skully said:

    So Fuzzy was nicely ganking away at Jamaica, building up "hostilities" (hur hur).

     

    • Like 1
  8. 57 minutes ago, Liquicity said:

    But when sailing around solo, the chance of evading a revenge fleet, without any invis., is next to non existant, no matter the ship.

    4E3CD5BDC032BEA04028BB538B508C00C3F1C39B

    On 7/16/2016 at 4:22 PM, Skully said:

    And an entire British Armada was not enough to prevent me making my escape.

    On 7/16/2016 at 11:57 PM, The Red Duke said:

    Yarr Skully, the legend grows !!!!

     

    Gotta love a good escape :D

    No invisibility, no speed boost. Just me, my ship and the wind in my sails.

    • Like 1
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