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Skully

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Posts posted by Skully

  1. 13 minutes ago, Lord Vicious said:

    i think you should stop use drugs up to tumbado was us,

     

    from tumbado to yucatan was ozzies then game died, not sorry

    Ah yes, you are right. You had Conil and 4 more, while we held Tuspan and 8 more.

    Apart from those, everything up north was yours ... until we actually moved in.

  2. 1 hour ago, Lord Vicious said:

    76 ports in 1 week you can see progress in some old  letter to the king episode  122 ports in total, taken by sorry in  1 single campaign from usa capital to entire gulf of mexico to tumbado, + all bahamas and majority of north cuba

    https://youtu.be/6j1YXBfFimo?t=81

    I remember it very well, because it wasn't SORRY that did the actual work. :lol:

    What you did do though, was bring about your own downfall.

    On 8/9/2016 at 8:38 AM, Skully said:
    On 8/9/2016 at 4:02 AM, Snoggy said:

    They're empty ports being capped by a few brits.

    Don't be daft Snoggy.

    We always have, and always will respect our allies including SORRY. But do not belittle the Free Empire of AUSFC.

    And for that I thank you, because it led to the grandest story so far.

  3. 3 hours ago, Sir Texas Sir said:

    A lot of folks don't understand that you might only see 50 players in your nation, but with the total folks that log in and out all day that number could be actually 500.  Not to mention many folks log in and just do there own thing and some of us never see them, but they are still members of that nation.

    What would these numbers really tell us? Would we not need to know their timeslot as well? And what about their skill / combat prowess?

    If we had all that information we could address balance, but it would also expose a Nations weakness (for free) which, I can guarantee, would be exploited.

    Ultimately we want everybody to be able to seek a fight within roughly 1 hour against someone playing at the same time.

  4. 27 minutes ago, Sinister said:

    what about those taxes of 25% you pay for your wages? thats acceptable for work ... well throw in 25% to clan to help pay upkeep on ports and there shouldn't be much problem because your 25% would pay minimum payments on 2 ports.... the Dev's are attempting to take the grind for money away from those that choose to fight and not waste there play time trading.

    I pay 73% taxes, I know the system in and out. These mechanics are not equal to income, sales or value added taxes at all.

    You will not have a choice to fight. Your only choice is how to ensure enough money to come in to keep up the payments.

    What happens if the enemy decides not to undock? Will you PvE or trade? That is the choice you are given. (You could go into the green zone and experience the ducklings though.)

  5. image.dmp.full.Our-Story-1780-1820.jpg

    As of September 11th, 1817, Royal BS will open its door to new customers in the city of Christiansted. And hopefully expand soon.

    We, at Royal BS, believe in providing customers with a Free Market.

    A Market that is not disrupted by tax rules imposed by Nations of old.

    We also believe that conflict is good for the economy and a major driver.

    Therefor we introduce a new currency to establish a Free Market: Combat Marks.

    These can be grinded away at a method of your choice.

    So if you value choice and freedom, then choose now and choose Royal BS.

    (And as can be seen our building is exactly the same as the Edinburgh one, so this is completely legit, historically accurate and without any danger.)

    https://www.rbs.com/heritage/introduction-to-our-history/1780-1820.html

  6. 9 minutes ago, Graf Bernadotte said:

    Instead of telling us what is bad in your opinion it would be much better for all of us, if you would ask first what you don't understand.

    And yet it doesn't work that way.

    I know all, I understand all, please enlighten me. (And of course this is interpreted as an insult and we go down the whole path. etc. etc.)

    I know very well my own handicaps. What you can not understand, you can not question, you can only learn by experiencing.

    And even then you'll understand, but you will/might not consider, just ... because?

  7. 47 minutes ago, TommyShelby said:

    From the screenshots i've seen of the Port Battles BLACK has participated in, its the exact same kind of Port Battles as SORRY participated in. 
    Most of the Port Battles BLACK either have advantage in numbers or the enemy team is formed from 12 different clans and disorganized. 

    Neither SORRY nor BLACK have fought the true Port Battle fleets of old. Those died out before SORRY/BLACK were formed. 

    BLACK could certainly be the "best" current RvR clan. 
    However the best RvR clans in history is, without a doubt (Having seen both the new and the old RvR clans fight) DAS, SLRN and RUS. 

    The fighting changed. Old Clans held honor high and would go for the 25v25. BLACK, knowing the stories, is still yearning for those days.

    The New Clans, BLACK, SORRY but also including SLRN, learned new rules.

    Do not show up for fights you can not win. Or not fight them at all.

    Don't put at risk where no gain can be made.

    Make sure you get into fights on your terms, not equal terms.

    2B16E4B65FDC6D23BA0E909CD14DED2D534EE395

    So when you speak of SLRN, I presume you mean Old SLRN. I know for a fact New SLRN does not have honor anymore.

    On 6/15/2016 at 7:43 AM, Skully said:

    I do hope they keep the front line open at 10-12 and not fall for SLRN trickery allowing the whole west side falling back into slumbering EU times.

    Subsequently put only in the bare minimum effort to advance the front.

    3F29863620A26F50BAFCCE4A7441A797D96811F7

    And it puzzles Ink to no end.

    On 2/9/2017 at 11:15 AM, Ink said:

    Hostility system was partially proposed by players and was supposed to bring people together in jolly cooperation vs other nations. But it did not. If there are more enemies than you have you don’t engage and enemies pve. same happens against you. Thus hostility points failed. We will try tweaking it one more time but we are very pessimistic about hostility points now.

  8. 16 minutes ago, Bulwyf said:

    This idea of clans taking over ports is a bad one, it will screw over anyone not belonging to a guild and you will lose players. Even those in guilds will tend to migrate guilds to get to ports they want. 

    5 minutes ago, Quineloe said:

    a port owned by a clan of your nation as opposed to your nation just by itself does in no way affect you as a clanless player.

    58 minutes ago, admin said:

    Clan wars would ruin the fabric of the game. Players want to sail for Britain and fighting British is not historical - adding too much complexity, griefing and trolling options.  Negatives were a lot bigger

    31 minutes ago, Skully said:

    Or isolate Clan wars to Pirates. I think it would only require minor adjustments.

    Then the Nationals can keep their identity.

    Trolling and griefing will happen in Nation again anyway because there is no way to settle disputes over (resource) ports. Something is needed.

    TL;DR No Clan Wars within Nations. Nationals must retain their National identity and are not allowed open warfare.

    Pirates should be able to stick it to one-another and something is needed for Nations to resolve disputes. Those are items for another Season.

    • Like 1
  9. 11 minutes ago, IndianaGeoff said:

    You really are not listening and seeking understanding.  The entire map and national strategies are in flux.  The smart thing is to withdraw to safety and execute on basic strategy before you attempt forward bases without support.

    This is further impacted by some nations being wholly transfered to another region and will be acting completely differently.

    On Thursday, September 07, 2017 at 6:42 PM, Skully said:

    Both sides are being lazy. The defenders, because they want to hold territory without doing anything.

    I suspect this is going to be a short Season. :P

    I won't quote the rest. ^_^

  10. 2 minutes ago, Teutonic said:

    Admin has stated the new rewards have not been updated on the testbed. I suppose we will just have to wait and see.

    If the rewards include a cut of the prize pot for the casual that got sunk, then at least it will ensure that "food" will be kept around.

    On 8/15/2017 at 0:34 PM, Skully said:
    On 8/15/2017 at 0:30 PM, admin said:

    мы пытались много раз :) вы сами свидетели

    пвп не работает на низком онлайне - большинство хотят ощущения присутствия в опасном мире но опасности не хотят
    пытаться вытащить их (дать вам еду) невозможно как нам кажется - и попытки это исправить не дают геймплея ни вам ни им 

     

    There is no incentive to get sunk. Or rather, there is no gain to play as food.

    Google translate: Нет стимула утонуть. Вернее, нет никакой выгоды, чтобы играть как пищу.

    However this does not solve your real problem, which is being able to defeat your menace without running against insurmountable walls.

  11. 1 minute ago, Quineloe said:

    So who grinds the most money gets the prize?

    Were it not, that the cake is a lie.

    3 hours ago, Skully said:
    3 hours ago, Duncan McFail said:

    Gotta make stuff harder. Always be stugglin.

    I got a pretty hard nugget. I'm in Christiansted, come defeat me.

    On 8/29/2016 at 9:50 AM, Skully said:

    It was in the early morning that Judge Advocate Skully arived at Christiansted

  12. 9 minutes ago, Teutonic said:

    I didn't mean to sound harsh in my previous post.

    Take the ports you want and then go exploring with friends. Find a spot with enemies and then have a staging port, boom content!

    That is the whole problem.

    @Duncan McFail there is a 25 1st rate British Fleet in Belize. How about you take Ambercrease Cay and Placentia? I'm absolutely positive they will come out with their fleet.

    Oi, Brits, who is the best? You are, right? The grandest, the most awesome. Now come. Follow your leader and lets battle!

     

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