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Showing content with the highest reputation on 04/27/2024 in Posts

  1. Hello fellow admirals, We had to respond to your continuous feedback regarding some remaining issues of the game. The following few but very important improvements are offered: v1.5.1.0 https://steamcommunity.com/games/1069660/announcements/detail/4168720398303988255
    5 points
  2. Uploaded hotfix including the following: - Fine tuned initial funds for own fleet so that they are not too low in early time periods. This change will affect only new campaigns. Please restart Steam to get this update
    2 points
  3. Right-click on the two stacked task forces. That's allowed me to deal with ships/groups that I have stacked on top of one another.
    2 points
  4. WOW! A very big THANKYOU to StrikerDanger. I've just tried it with a task force that moved (all by itself I may add) under another - and it works! I am forever indebted!
    1 point
  5. I'm more intrigued by the " Very soon we will announce something that should excite most of you that currently enjoy Ultimate Admiral: Dreadnoughts." Completely new game or massive patch with something big coming? @Nick Thomadis can you tell us something?
    1 point
  6. The whole point of DN ships was that the main guns were the same. The AI keeps on churning out ships with multiple high caliber arrangements. I'm sure this has been raised before, but it seems as if the AI is locked into pre-DN thinking with post DN innovation. Can the AI be tweaked to make more use of this or to increase the penalty of using multiple high caliber guns on accuracy.
    1 point
  7. Since some updates ago, i believe the initial Shells and Ballistics rework, choosing diffrent types of HE or AP shells in the ship desiger impacs the accuracy of of both he and ap. For example changing HE shells from standards to nose fuse improves the AP shell accuracy. Is this correct and/or intentional?
    1 point
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