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Honour System!


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So in previous topics, primarily ganking, the "Honour system" has been rather popular, even being offered as a solution to cut back the ganks.  I definitely think there needs to be some sort of points system in order to open the doors to great new features and gain a certain amount of control over the day to day actions of NA's captains.

 

Below is a list of ideas that could possibly be linked to the honour system. Pick and choose, comment or dismiss. I'll leave it to you.

 

A) Player Made Missions. 

How many games have prebuilt quests for you to stumble upon.  How many "!" Exclamation marks must you press to get that loot you've always wanted.  Lets shake things up and introduce playermade missions. This essentially includes registering what action you want to take, the ships/captains you want to register for said adventure and the fee needed to do so.  What could this include?

 

- Trade Convoys.  Introducing a state of risk alongside the need to trust makes things very attractice.  For all you know that player who you just paid to transport your cargo from A to B, mysteriously didn't make it to B and is later seen enjoying a nice holiday in jamaica.  =  MINUS HONOUR POINTS [For the player now in jamaica]

 

- Captain's Report.  This is linked to the point above! In game at present we have a small history tab which keeps a log of every action undertook while you are in game.  Whether you sink 5 ships and gain 300xp or whether you buy 50 iron ore for 100,000 gold because demand is through the roof.  What IF. You were able to trade these logs.  What if as a condition of agreeing to transport cargo from A to B you have to hand over your report to your employer so he can see you have do exactly as he asks, and if you ran into any trouble etc.  And what IF, you have the ability to delete stuff from your report which includes a small decrease in honour, but may have it's pros in gold.

 

- Port Battles.  Let's assume our game allows for players to become governors of islands.  The result of this will be that the biggest, baddest guilds have the biggest islands, a heck of a lot of income and a near inpenetratable series of forts acting as island defence. Obviously this is not good.  Let's give some leeway to the smaller guilds.  Let guilds hire mercenary player captains to help them capture an island.  If said hired captains fight to their last and sink, or win. They GAIN HONOUR POINTS! If said hired captains flee to save their ship, they suffer MINUS HONOUR POINTS.

 

- Inshore patrols.  Again, if we look on the defenders side, lets say that we can employ players to perform numerous patrols around our islands, with a small reward for every enemy ship sunk in their territorial waters.  If they stick the whole way through the mission they GAIN HONOUR POINTS. If they give up or leave before they have completed the mission. They suffer MINUS HONOUR POINTS.

 

 

Ganking

 

The hottest topic since Nelson swam home in a cask of brandy.  Quite simply, introduce a system that rewards honour points for fighting whilst outnumbered or letting ships go.  And deducts honour points for destroying a smaller ship whilst vastly outnumbering / outgunning them.

 

Battles

- "STRIKE DAMN YOU!"  I think surrendering to the enemy should have it's consequences.  Not only should you suffer a loss in honour points but your officers should be at the mercy of the enemy.  This makes surrending less appealing.  BUT, if the enemy were to OFFER surrender by pressing their very own "Strike damn you" button, they guarentee you will retain all your officers.  Whether that actually happens or not is completely up to them and if they fancy losing a few of their own honour points in order to take out your officers, and capture your ship with much greater ease. [EDIT: PRATER: Surrendering needs to be encouraged, not discouraged.  Surrendering should carry no loss of honor, while sinking or being captured by boarding might.]

 

- Every victory should reward honour points based on the rank of the enemy you defeated or captured.

 

Honour Rewards:

- There is no such thing as an honest pirate, so I suggest the pirate nation have a different system entirely based on reputation.

- If we have 2 factions, as it has been suggested by Admins, "Privateers/Mercenaries" and "Military".  Let's make it so all military factioned players have their honour level on display to all players.  The Privateer faction however, does not. Thus implementing the trust / risk factor.

- Ship name changes.  If you capture, buy or craft a ship, you should be able to rename it, at the cost of a certain amount of honour points.

- Ship morale gets a passive boost depending on your honour points [which may jump up and down depending on how you spend them]

- Islands sell modules / cannons at a cheaper price, or the tax rate is decreased Or some other financial bonus etc.

 

Thoughts and ideas?

Edited by Richard Bolitho
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With regards to player made missions, it would be great if you were able to issue a mission which a player accepted in the port of origin for the mission, to carry items from your warehouse, or accompany one of your ships held there, to another destination you set. I can see that being very useful for well traveled captains who dont want to travel between their outposts to transport items to another outpost.

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