Guest Posted October 1, 2017 Share Posted October 1, 2017 I'd like to suggest three things: 1) Remove all crafting mats from ports inside reinforcement zones. Atm there's no possibility to wage econ warfare on especially DK/NG and Sweden due to the large number of ports/mats inside the reinforcement zones. 2) Make trading goods great again! I fully back the latest increase in combat mission awards, it makes a posible alternative to trading, but trading as a result is no longer profitable. My two-fold suggestion is either increase profit margins or reduce item weight on trading mats (i.e. making every trip more profitable by bulk quantities). This would make traders/crafters leave the reinforcementzones and econ warfare viable again. Another way could be to remove the reinforcementzones and just make missions close instantly. Link to comment Share on other sites More sharing options...
Longshot Posted October 1, 2017 Share Posted October 1, 2017 Huge amount of gold earned in missions makes trading pointless. Link to comment Share on other sites More sharing options...
seanjo Posted October 1, 2017 Share Posted October 1, 2017 Give XP or some kind of CM type reward for traders, i.e, transport something from Belize to KPR, get a Trade Mark or two, make them tradeable like CM's and VM's... Link to comment Share on other sites More sharing options...
victor Posted October 1, 2017 Share Posted October 1, 2017 (edited) 5 hours ago, Bearwall said: I'd like to suggest three things: 1) Remove all crafting mats from ports inside reinforcement zones. Atm there's no possibility to wage econ warfare on especially DK/NG and Sweden due to the large number of ports/mats inside the reinforcement zones. 2) Make trading goods great again! I fully back the latest increase in combat mission awards, it makes a posible alternative to trading, but trading as a result is no longer profitable. My two-fold suggestion is either increase profit margins or reduce item weight on trading mats (i.e. making every trip more profitable by bulk quantities). This would make traders/crafters leave the reinforcementzones and econ warfare viable again. Another way could be to remove the reinforcementzones and just make missions close instantly. this would make traders/crafters make missions. It's what they already do. The correct solution is adding a currency for trade missions that is equivalent to combat mark: the more the distance and the more the weight of a cargo involved in a mission, the more the "trade marks" will be awarded to the player that completes it. Edited October 1, 2017 by victor 1 Link to comment Share on other sites More sharing options...
Shrez Posted October 1, 2017 Share Posted October 1, 2017 (edited) No! Not all crafting goods are inside save zones. Trading goods are lucrative enough if you know how and which goods to trade. We already had trading marks i didn't work coz useless. I'm happy with the situation actual is. Edited October 1, 2017 by Shrez Link to comment Share on other sites More sharing options...
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