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Destraex

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Everything posted by Destraex

  1. Destraex

    Patch 25: Open world user interface update.

    Loving this new patch. Have not played in a while and this patch is giving the game a great new feel. Love the map graphics as well. The tutorials I am especially enjoying. It does make a huge difference to the game to be able to know you have the basic skill set before proceeding out into the open world.
  2. Damn. Would have liked to test this one but did not get in. In time. Very nice looking ship. Very curious about how this sails. Must be completely and utterly different to the square riggers. Does it allow either square or triangular rigs to be deployed? Like the one in patick o'briens series.
  3. Destraex

    Work in progress: Dreadnoughts

    DeRuyter... I am getting older (over 40 now) and do prefer combat mission to steel division. However I play steel division a fair bit because the interface is better, the zooming and range tools are great and easy to use. But primarily because I can play with all of my friends (up to 10 per side). Combat Mission will no doubt never achieve this. It will remain a lonely game where 1 v 1 over email is the most common form of play. As for mare nostrum. I have played it and get really excited about ancient galley games. But found trireme commander to be more my style. Mare Nostrum did a number of things I did not like. It did not show boarding actions and had no real system to show them. Boarding actions were EXTREMELY important in the ancient era and mare nostrum was a simple dice roll vs marine strength factor. Also boarding happened from many sides and the game did not allow that iirc. Add to that the raking mechanic is random with no player control and mare nostrum becomes an exersize in futility. Add to this that the graphics do not really add much atmosphere to the game at all. They could be a lot more enjoyable to look at. Half the point of naval warfare games is to look at the beautiful ships. But what can you expect from such a niche. I think the problem with mare nostrum was that it basically follow a tabletop set of rules to the letter. Where a game like battletech did this and I could not stop playing it right through until the end of the story.
  4. Destraex

    Work in progress: Dreadnoughts

    Thanks Nick. I loved ultimate general but because of it's scope and that their was not enough detail for me. I did not play it much When Ultimate General Civil War came out I grabbed it in alpha and played it a fair bit due to the persistent elements. But I wanted a multiplayer element. Overall though the terrain and the fact their were really no micro elements kind of limited the longevity of the game. Don't get me wrong. They were great games but I think they needed better terrain, the terrain felt like a flat map on a dining table and a lot more for the human to do when it came to formations (depth of line etc) and tactics. But the civil war was fairly limited in that regard anyways. Ideally what you wanted WAS Steel Division (one of my favourite RTS games) in your era. Which means 10 player multiplayer with decks and as much action and historical authenticity as possible. Steel Division though, still falls down by way of being more about real time micro at the expense of other units you cannot look at and control on the other side of the field as they die. A very common RTS problem. WEGO such as in the combat mission games fixes this problem if you want a really huge scope. But when it comes to ship games, the problem of time becomes the opposite... i.e. you have more time than you need and can relax. I am looking forward to that in your new game. Another great realistic RTS I am looking forward too is close combat 3D bloody first.
  5. Destraex

    Work in progress: Dreadnoughts

    I would not say those games (Jutland and Steam&Iron) are too complex. Just that the interfaces\GUI have not made the games intuitive or accessible, the interface makes sense to the developer but is not obvious to the player. Which means it is very frustrating for the player even though all the right ingredients are there. Combine this with the fact that Jutland especially could just play itself with no player input. Because the player generally does not need to do much really. You then are left with what is basically an computer game pretending to be a movie of history rather than a game. Just without the drama a movie would have. You do not get to know what is going on because their is no good interface feedback and so everything seems random. Still they are good games when I am in the mood for managing a historical movie. What I am trying to say is, please don't skimp on the historical accuracy and detail in your game because you think the player cannot handle it. Rather make your interface provide the correct and tangible feedback?
  6. Destraex

    Work in progress: Dreadnoughts

    I guess as well as well as wondering if you have played the above games (their is a demo for both SES Jutland and NWS steam and iron), whether these are the kind of games your game may be?
  7. Destraex

    Work in progress: Dreadnoughts

    Also have you ever played SES eagle studios Jutland: It's all real time. This has a huge strategic campaign and realistic physics. It just did not really have much to do in it. I keep meaning to to play this game and just don't get motivated to do it due to all the multiplayer games I have. The interface is also very very clumsy. Which is another main reason I do not get around to playing it.
  8. Destraex

    Work in progress: Dreadnoughts

    That sounds good. I recommend having a look at the nws steam and iron demo if you have never seen that before. This would be amazing with a proper engine. This game looks like nothing but has the ability to zoom in and out of the entire globe while allowing you to move your ships and zoom in all in real time. It's problem is looks, no strategy layer and no physics engine as far as I know. It's all real time. http://www.navalwarfare.net/steam&iron.html Have a look at this at 2:30 or so to see the world map zooming in. Although he does not soom in all the way:
  9. Destraex

    Work in progress: Dreadnoughts

    Nick that really does sound amazing. Is this the sort of game where we control large numbers of vessels or is it more like naval action where we control one? Is the game going to be like an FPS game or a RTS game? I have one friend who always complains when we play world of warships because it really gets under his skin that he is not experiencing anything that would have been a possibility in history but more a childs action game with pretty historically based ship models. We are looking at your project VERY keenly to see if you can come up with a game that is both fun and engaging at the same time as being realistic enough to peak ones intellectual interest in these periods. A game that allows us ship geeks to get excited and use the knowledge we have from our books and other research. It is VERY hard to strike a balance in this regard. But I believe it can be done. Naval Action is pretty close to it right now. I cannot wait for that game to release.
  10. Destraex

    Work in progress: Dreadnoughts

    Will the focus be on realism.... unlike WOWs? I would really love that. I wonder if your ultimate general team will combine with the naval action team for this project?
  11. Destraex

    PVP servers merge

    Odol. I wonder if that population will double when the game is finished and progression means something to all of the new players. I hope so. I really love the idea of the new sailing mechanics and their realism. Get's me excited. AFter not haveing played in a while AND not knowing all the detail of the new patches over the last little while intimately: I was talking to a gent last night in game who was of the opinion that if he worked hard for a good ship then he is entitled to gank small defenseless players all he wants. He was happy to tell the upset merchant that he was a cry baby and should go to the PVE server instead of offering any encouragement or solution. I told him I was of the opinion that even though you should be allowed to do that the reward should be based on a handicap and therefore discourage ganking. Ganking still seems to be a problem for the game. The elite population preying on the every day players. Some say that you need to join a clan right away to prevent this from happening. I say there should be a clear system for new players to follow or be aware of in order to know that they will be treated fairly when "necessarily" jumped on by larger forces. I don't think AI escorts are the answer either as this just means dealing with an AI "buffer" constantly meaning that both the attacker and defending person get much less action personally. But hey, I played last night for an hour, travelled from one side of Jamaica to the other for 20mins in order to test the sailing mechanics in a combat mission with a yacht. Which is why I had so much time to talk. So anyways. My original point is that the game still seems (according to the chat) to have a huge sailing time sink that could easily be interceded with an overwhelming gank for a merchant? I look forward to testing some more. I did enjoy the sail. If naval action legends gets this realistic sailing overhaul it may be worth playing that more, I am torn. Legends has more balance (artificially though) and puts you right in the action. What you earn you keep. But it has a very samish progression tree and battles will get repetitive. Naval Action Open World has loads of character, politics and even though the progression tree is still samish it is the varied fleets and their make up as well as the chases that make the game have more character than legends. You want to be part of the world. I like both really. But ganking even though it should be allowed for strategic faction reasons should not be encouraged in financial rewards. Thus making it less likely to happen when more even fights are available. Trade raiding should be possible and strategic but not the staple of the game basically. Trader vs Raider is never going to be a rewarding fight for the trader. Whether it be the AI escort that fights for the trader or that the trader simply gets blotted out by the Raider who is usually much better armed and faster. P.S. Any word on the new boarding mechanics or final interface prettiness? I think that would be the final touches yes? I should look at the latest roadmap Are the short storms, weather events and other open world game changes like varied and unpredicatable (or predicatable) winds back in game?
  12. Destraex

    PVP servers merge

    300 normally with no other internet drain in AU. This is why I really hope for better boarding mechanics. I can anticipate delay in firing but not when I must register a click at the last second for boarding. Because I have to lead by 3 seconds to change a boarding tactic.
  13. Destraex

    PVP servers merge

    Just checked 337ms for Australia. 326ms on the ocean. Will check when my son stops playing "war of rights" on the other PC
  14. Destraex

    PVP servers merge

    How is the ping for those not in Europe? We need a new boarding system to ensure no problems for people with 200 or more ping.
  15. This all sounds amazing. Will this model be applied to naval action legends as well?
  16. Destraex

    Holdfast: Nations at War

    I just got war of rights and agree it is much better. But wish it was napoleonic. Holdfast will do for now for an arcady napoleonic FPS with a lot of mates who are happy with it however. It's still a lot of fun. But the community is really immature compared to war of rights. Got in on a little event at around 10.30am sat morning (AU EST +10). Only about 8 men per side on an 80 person server. But wow this game is great fun. Why? Because actual re-enactors who take it seriously are on. Drilling us to the front. What's more. Because it's not really that popular yet, the troops actually properly follow commands. The game is also great in that it has the actual animations for the correct moves. For instance their is a button to shoulder arms. Then to go to double quick which preserves stamina, you first have to change shoulder with Shift-x (rather than x which is shoulder) then press C to switch to double quick march. Then of course we right, left and oblique faced. We tried firing by lines as well, which means the person to the right fires first and as his musket\rifle butt hits the ground to reload you then fire and so on until the whole line has fired. I wish holdfast was more like this. I can tell you also that these american civil war weapons are deadly accurate. We also fixed bayonets and charged using drill commands from the re-enactors. Once across I was told to cover a man while he reloaded. Really good stuff and great for learning how these guys operate without having to go over to the US. Over all I love this game so far. It did however crash me to desktop half way through a battle. But quick to load back up again and apart from that, as you can see. The graphics are many times better than holdfast. The mechanics more realistic and the reload animation much more detailed just for starters.Combat seems to revolve around capturing objectives.I actually wish holdfast was like this as I do like the napoleonic period better.The game is still missing artillery and cavalry from what I can see and apparently there has been no update to the game for some time. The servers are only populated on the weekend from what I am told
  17. Destraex

    Article on Trireme Commander & Mare Nostrum

    I got trireme commander. Very happy with it as a simulation and such a niche subject.
  18. Jeheil I feel you. I have complained about the same thing. Hopefully after release it will be more like a 15min outage (blind hope)? That won't bother us too much. In prime time AU EST I have to forget it as well during the week.
  19. Destraex

    Do we still need a wipe?

    I am one of those that plays occasionally but is really waiting for more major features (like a new boarding system) to test before committing any time to grinding.
  20. Destraex

    Article on Trireme Commander & Mare Nostrum

    I am not interested in fake abstracted games sorry. Interested in the how galley warfare really worked. Because we know so little about it. I don't roll dice to drive a car, I get in and do it.
  21. Destraex

    Holdfast: Nations at War

    Good game for land combat at least. Although spoiled to a point by all the young ratbags goofing off in it.
  22. Destraex

    Article on Trireme Commander & Mare Nostrum

    I was a bit disappointed by the game mare nostrum because it's a board game replica rather than a galley simulation. I want something that sates my curiosity about galley warfare and how it works rather than something like mare nostrum which is just dice rolls and a lot of the time abstract mechanics that take control from the player rather than physics and player decisions. I would prefer Trireme Commander because it is at least attempting simulation.
  23. I just found out about this and am just doing a little research. The only historic fleet here is Russia? The Prussians had no interest in a navy but did have armed merchants. THe Polish\Lithuanian Commonwealth had Courlands navy? Which is probably way out of timeframe? http://3decks.pbworks.com/w/page/913374/Courland https://en.wikipedia.org/wiki/Prussian_Navy#The_19th_century My only real problem though would be if we started seeing made up ships to try to bolster the navies that did not have any historically. The new factions would simply have to use other factions historical ships.
  24. Destraex

    Shallows text should appear sooner

    problem is their is no way to depth sound in game.
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