Jump to content
Game-Labs Forum

melarky

Members
  • Content count

    24
  • Joined

  • Last visited

Community Reputation

4 Neutral

About melarky

  • Rank
    Landsmen
  1. melarky

    Trader Ships - cargo slots vs total weight

    I'm just buying and turning it over as quick as I can. Usually in the same run. The only time I stash in a warehouse is if I stumble across the lowest price in OW somewhere. But then I'm not trading the crafting items. BTW how do you get slots in a warehouse?
  2. melarky

    Combat - Whats happening here

    Leaving the pointer in the attack box was definitely the problem for me. Just being lazy I guess. I can't decide whether to report this as a bug? Personally I don't think it should behave that way. It was extremely frustrating to me. Wish I had a buck for each time I sailed into the circle and right out the other side because I had no control.
  3. melarky

    Trader Ships - cargo slots vs total weight

    OK Thanks - I've usually just filled the hold up to the gills with one good. Occasionally two. Sounds like in my case, the slots don't make any difference? They don't help me squeeze in any more stuff? Since I do a lot of trading, I do use the hold optimize perk. Is there anything else that would help get more into the hold? I have to say after using trader brigs for a while, I was very disappointed to see the LGV only had a bit more hold space. A lot of my runs are shallow water so an Indiaman doesn't work. Would be a very cool feature to be able to off-load from the deep water traders using a cutter or something like that. Yes it would take time, but it's my time. It would also be a great opportunity for pirates to attack!
  4. A relative newb to NA. Reading thru several threads regarding trader ships I see there is a lot of interest in the number cargo slots. Some poster commented that a particular boat had 15 slots but he wanted 25. Why are these important? I have been doing a lot of trading using various trader vessels and so far have only been concerned with max capacity of the hold. Am I missing something?
  5. melarky

    Combat - Whats happening here

    The admiral says the same about me!
  6. melarky

    Combat - Whats happening here

    Makes me wonder if I would be more effective with a broadside from say 40-50 ft away vs firing while rubbing sides with the enemy boat/ship/floaty thing.
  7. melarky

    Combat - Whats happening here

    I believe anything 2 masted can be considered a boat. Brigs, snows, Nuefy - mostly what I sail and what I attack - all 2 masted.
  8. melarky

    Firezone Width

    Jodgi - I have seen that but I don't see much difference between them in the display.
  9. melarky

    Combat - Whats happening here

    Looking forward to it. It seems a little lame for me to be shooting bots all the time. Although I will say they have put me in a few tough situations. I got pretty frustrated at my poor marksmanship at first so I took up the trading side. Worked up a nice little nest egg and bought quite a few boats. Now, with the help of the fleet function I am back working on combat again. I'm up to a Surprise and boats in that range. All of this in PvE. What you guys have taught me in the last day has already made a big difference in my combat game.
  10. melarky

    Firezone Width

    Thank you - my Niagara.
  11. melarky

    Firezone Width

    Sure wish this platform had a gunnery practice feature. I'll try each mode and pay closer attention.
  12. melarky

    Combat - Whats happening here

    Good point MrGoldstein - I'm still over in PvE picking on traders.
  13. melarky

    Combat - Whats happening here

    Got it seanjo - I've been looking right at it and never noticed. Devantejah - you nailed it my man. No response at all until the pointer is out of the attack box. Can't tell you how many combats I tried to get onto only to exit the circle because I couldn't control the boat. Not sure if that would be considered a bug, but knowing that is a big win for me. Many thanks. Tom - great explanation. First off I didn't realize carronades wouldn't load double shot. I was using them even after getting the perk. Secondly I didn't realize I had to choose double shot even after loading the perk. Maybe it's purely coincidental, or maybe I came up against some ships with better armor. I'm using 32 lb'ers and a broadside with those at point blank range would devastate my enemy. A second pass usually started a fire and demasted the ship. I'm still using the same tactics but not seeing the same level of damage. I guess it would get boring if the same thing always happened. Thanks to all. I've learned a great deal from you guys. These things were hampering me for a while now.
  14. melarky

    Fleet - Lost & Found

    Well so far the advice is sound. Use RETREAT then wait long enough for the retreat. The fleet boat will disappear eventually. Then go for ESC. Haven't lost a boat in 4 combats. Thanks everyone. I feel like I can use a real ship now for a fleet partner. Now if I can just keep them from running into me.
  15. melarky

    Combat - Whats happening here

    Thanks. I'll check. Didn't notice there was an option for double. Gotta open my eyes a little wider.
×