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Malachy

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Everything posted by Malachy

  1. It's a clan game, especially now. Adapt or be overcome. My clan was too small to thrive in the new system post wipe. We have become one of the more powerful clans on the Brit side now. We didn't do it by whining about how tough things were for the little guys. We did it by correctly adjusting our efforts and structure to thrive in the new system. Adapt or get left behind, if I can do it, anyone can.
  2. Control of Port Battle Fleet Size

    I agree with liquicity and elite delta. I think clans should be able to choose how many people can be at the port battle on each side and pay a one time fee (per battle) too to add defensive forts. Maybe allow the attacker to pay for a wind advantage or positioning advantage.
  3. Yeah no surplus. Every item is used somewhere. We've got 7 shipwrights servicing 37 members. There is never a surplus. Everything will be used eventually.
  4. I've yet to see a ship on the market that we can't build cheaper. I'll occasionally sell poorly built ships that I've captured for half cost just to get rid of the piece of garbage. That's usually what you see when your seeing a really cheap ship. And putting up a buy contract for less than production cost is normally a waste of gold. The amount of time you have to wait for a sucker to fill it and number of times you get taxed refreshing it usuallly eliminates all benefit. that practice is as bad as selling ridiculously high. The internal clan economy eliminates speculation and allows for a much more efficient process. Now that clans control ports and affect production, our closed economy is going to be even more efficient. The other benefit is I don't have to run around transportin goods. As a ship builder, all materials flow directly to me. If I'm low on something I mention to the person responsible for that item and I'll have 1000 of it in stock in a few minutes usually. There is no way the market can even come close to that level of efficiency. just last night I ran short on three materials I needed for a bellona. In 10 minutes I had all three items. If I was playing the markets, I'd have had to sail to three different ports, waste an hour and a half of my time or more, and had to shuck out gold myself. The clan mate got his bellona, for free mind you, I got my materials, and the clan is 72 guns stronger. One or two missions a day per person generates all the capital we need to run our internal economy. Actually it looks like once we have a few more ports, revenue from tax in this will eventually run our clan economy without even having to grind anything.
  5. Yeah, post wipe you basically have to have a support network. One other note: buying and destroying stuff in enemy markets is kind of a waste of time. Any successful clan has an internal economy and their battle ships never hit the market so your not hurting them, and those guys are the ones who fight the battles. The folks that buy ships and stuff from the market are the clanless and small clans that don't have the Ability to make those ships or harvest those resources. And for the most part, those guys aren't fighting the wars.
  6. I can turn out 1 1st rate a day without labor contracts. 2 or more if I use those FYI
  7. You are abit off in your prices. A regular frigate cost 75k before the patch, it's considerably less now. My point is you don't need to get ripped off if you apply common sense and do a little leg work. The economy isn't broken, we are experiencing inflation due to more readily available cash. Most people are trying to capitalize as fast as they can. Ship prices have jumped considerably along with everything else. I don't buy anything from the market. Nothing. All of my materials come from production lines I set up. I'm half tempted to really tank the ship economy. All I need to do is start putting ships up for reasonable costs instead of gouging 600 to 2000 percent. The only thing wrong with the economy is pure greed. People can make and sell things a lot cheaper than they do currently. They choose not to. Labor hours may have an arbitrary value some may choose to charge for, but they are populated for free and labor contracts are free as well. We've got an alt that just farms bottles. We have hundreds of labor contracts stored. If people sold for reasonable mark ups, I'd use the market sometimes. As it is , the greed has lost them a lot.
  8. I beg to differ. If you are buying resources off the market, you are doing it wrong. I'm sitting on thousands of materials that I obtained myself and it didn't take long. I'm also sitting on tens of thousands of clan resources. Like I said I've built a dozen bellonas in less than that many days and a couple 1st rates too. All without buying anything off the market. It's really easy to set up a chain of suppliers too, to avoid being ripped off on the market. I've got a bunch of people who supply me regularly in exchange for a ship here and there. I've got guys who keep labor contracts flowing. I've got other folks who I pay to use their labor. It costs me less than 50k to make most 5th rates and I can do a bellona for about 375k now. So tell me again how I'm doing it wrong and your doing it right?
  9. DPL, ahoy and ch are working together. I think there is abit of a language barrier. We are cooperating but none of us needs the others permission to take a port. CH is Chinese so all I see here is a language issue. I think that EAR has good folks too and have secured our western border. Dunno why there's an issue.... we do chat to make the best of our resources.
  10. l'oceans and 36pdrs

    Myself and a couple of my clan mates went to a port battle awhile back. We were the only bellonas there. Not only did we get the only kills In that battle, one of our guys killed 3 santismas, I killed one victory, and our third guy had 4 assists. The lame old excuse of no reason to use thirds is merely that, an excuse. 85 percent of those who have lineships don't know how to properly employ them. Those that do are too afraid to lose them because they know most of their force are know nothings. pre wipe I stopped going to port battles because they were filled with arrogant noobs who couldn't sail their way out of a wet paper bag and it disgusted me.
  11. I'm a ship builder too. There is no reason for prices to go up except simple greed. In fact it got incredibly cheaper to build ships last patch. I've built about two dozen bellonas in the past couple weeks. For the most part I've used resources I collected. The last patch halved the cost, actually more than halved it. I sell ships to folks who ask me to make them for usually a fraction of the cost these sharks are selling for and make a nice profit. Ripping people off because more money is available is simple greed, not mathematics.
  12. @admin I really like this patch. I do think though that one minor change could be an improvement. Admiralty ships: I think it wouldn't be better to offer one ship of each class for combat marks, so a random lineship, random 4th rate and random 5th rate every week or two. That way everyone gets a chance to try every ship, but also all ships are craftable except when they are on the combat mark sale. Just a thought.
  13. Pvp tip for everyone

    With the known issue of battle disconnects @Ink has declared through his lack of action on my tribunal complaint, that the practice of waiting for the disconnect and rushing to board with light ships is a good way to farm combat marks. Ink stated that using this exploit is not a tribunal issue and therefore is acceptable practice in pvp. Have fun guys! Apparently taking advantage of a game bug and attacking people that can't fight back when your losing a battle is how they want this game to be played.
  14. I was in a 4 on 4 fight with Shrouded Recluse, Greasy, Mark something or other, and Dracul. Every time the fight went against them, one of us disconnected and they rushed in and boarded that guy. It was very well choreographed that by the end of the battle I was expecting a mysterious disconnect myself and lo and behold at 18:45 minutes left, it happened. John Loring was the first to fall, he disconnected as he was sailing back towards me, full health minutes into the battle. We had the upper hand at that point as well. Next they got our Renomee (Pgotti) that was legitimate as far as I could tell he made a bad move. then Tigertex and I fought to the 19 minute mark, where we both suffered a disconnect as all pirates were severely beaten down and we were full health/Crew etc. I have a screen shot of that disconnect. Tigertex logs in out of battle, and I am still in battle, boarded by one of the pirates. They claimed to have disconnected as well, however the only times their sails went down, their ships were still shooting at us. I would like a full investigation and I would like our ships returned. Mine was a Teak/White Oak Agamemnon, fully modded, with Gazelle, Bridgetown frame refit and Almeria Gunpowder. These guys had no chance of beating Tigertex and I (Tiger in a connie and me in an Agamemnon, with 3 of 4 of their ships near sinking and us full health at 19 minutes. This was extremely fishy and not the first time I have seen strange things happen in combat with these guys. I am also opening support ticket. Either way, this should not have happened and needs to be addressed. We showed up in a large fleet of rated ships and came out to meet these guys in smaller craft to make a more fair fight, also 4 of our guys (we had 8) stayed behind. The disconnects came miraculously when they were losing the fight. At 18:45, the pirates unable to win, and 2 of their ships one shot from sinking, Tigertex and I both disconnect but they all stay in battle? Very fishy. Even more interesting is my partner was kicked to the open sea and I was stuck in battle for some reason. I want this addressed and I respectfully request at least a warning sent to these pirates, and I would like a full investigation conducted into their accounts.
  15. Strange disconnects in battle

    Too much coincidence and they never disconnected. Every time they were taking the worst of it, one of us or all of us disconnected. Too fishy to not be an exploit. Every disconnect was in their favor and happened at just the right time for them to take advantage of it. I still want a full investigation and if it is An exploit (packet bombs come to mind) I want it dealt with. If these were so random, why did we all get disconnected every time you got your asses handed to you? Until it's proved none of your group was exploiting, we aren't fighting any of you. Also I was back in game 35 seconds after I disconnected, (I started a stop watch) I should have had invisibility if you tagged me on the os and an invulnerability timer. So that's complete bull that you retagged. So much for what started a fun fight. Even after you boarded john while he was disconnected (which was unsportsmanlike to say the least) the rest of us were still having fun. instead of just sailing away and sayin gf as the timer expired, you just had to do whatever it takes to get those combat marks. I used to have quite abit of respect for you and shrouded... though you guys are kinda one trick ponies, never thought you were bad folks til tonight. Also, I've been in a dozen or more pvp fights since the patch and have had zero issues. As you can see in my screen shot my ping is still fine and no other server issues. if it's proven (full investigation with full disclosure) that it's not an exploit I will be more than happy to apologize to all of you. But until then, I do not believe in divine coincidence.
  16. I was in a 4 on 4 fight with Shrouded Recluse, Greasy, Mark something or other, and Dracul. Every time the fight went against them, one of us disconnected and they rushed in and boarded that guy. John Loring was the first to fall, he disconnected as he was sailing back towards me, full health minutes into the battle. We had the upper hand at that point as well. Next they got our Renomee (Pgotti) that was legitimate as far as I could tell he made a bad move. then Tigertex and I fought to the 19 minute mark, where we both suffered a disconnect as all pirates were severely beaten down and we were full health/Crew etc. I have a screen shot of that disconnect. Tigertex logs in out of battle, and I am still in battle, boarded by one of the pirates. They claimed to have disconnected as well, however the only times their sails went down, their ships were still shooting at us. I would like a full investigation and I would like our ships returned. Mine was a Teak/White Oak Agamemnon, fully modded, with Gazelle, Bridgetown frame refit and Almeria Gunpowder. These guys had no chance of beating Tigertex and I (Tiger in a connie and me in an Agamemnon, with 3 of 4 of their ships near sinking and us full health at 19 minutes. This was extremely fishy and not the first time I have seen strange things happen in combat with these guys. I am also opening a tribunal complaint.
  17. The timer is too short. If you sink something upwind of you in a lineship, by the time you get tacked around the ship has sunk and you get no loot. You did the work you should get the loot when you get a kill. Loot should be automatically deposited in your hold imo, but if not it should be there no matter how long it takes you to get there. No reason for this kind of time wastin mechanic. It also encourages people to enter battles in basic cutters and steal from the people doing all the work.
  18. why the game is not worth playing it

    No, and I'm not the only one who has had something similar happen. It's too much to be coincidence. And it went away when I changed my review, which was also too coincidental.
  19. why the game is not worth playing it

    Don't give the game a bad review on steam. I did that and spent the next month with some of the worst bugs I've ever seen. They all magically went away when I edited it to neutral.
  20. Loot timer on sinking ships

    There is realism and then there is pointless frustration and artificial time sinks. This falls into the latter category. We've got enough time sinks and frustration builders as it is. There is absolutely no need for this particular one.
  21. A clan mate, Sir Robert Calder of Southwick, tried to trade me a victory mark today. It said traded successfully but never showed up in my inventory. I tried to relog, everything. Can you refund that please because now I can't make him his bellona this is on pvp eu server. I also submitted a bug report in game but have noticed those don't get read unless I post here too. @Ink @admin
  22. Victory mark lost when traded to me

    @Ink I checked the warehouse when I got online tonight. There are no victory marks in it. At least not visible. I was rooting around in it right after the trade issue and it wasn't present then either come to think of it.
  23. Victory mark lost when traded to me

    @Ink thanks, I'll retrieve it tonight and will consider the matter closed unless I can't find it there for some reason
  24. Victory mark lost when traded to me

    So your saying it's in our clan warehouse? @Ink I am at work right now, I'll have one of my clan mates check. I know neither of us wanted that mark to go to clan warehouse so there definately a bug. Unless you rather move it back to sir Roberts captain chest?
  25. Victory mark lost when traded to me

    @Ink He had a mark when we started. I saw it in the trade window. Neither of us have the mark now. He got the items I traded him but his mark went into thin air. That's the problem, we are very aware no mark got traded.
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