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Rudi Starnberg

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Everything posted by Rudi Starnberg

  1. I don't like to keep pushing this but you did say nearly a month ago that you wanted to provide an alternative to Xsolla, and that it would be coming within a week or so. I'm sure I'm not alone in being from Europe and wanting to buy this, so could we please get an update, even if it's just sorry we are no longer considering this and you will have to wait until the full steam release.
  2. Any news on being able to purchase other than through Xsolla?
  3. Any word on when/if we will be able to purchase through a means other than Xsolla?
  4. What about those of us for whom Xsolla just flat out doesn't work? If necessary I can wait 6 months of course but you did say you were going to work something else out this week.
  5. So I'm one of those who can't get past the Xsolla authorisation stage. I originally tried various things to get it to work, including paying in different currencies through paypal. I therefore tried to pay with my local currency (Polish Zloty), as well as my native currency, GBP. Neither worked, being cancelled by Xsolla for unspecified reasons, however whereas they refunded me the £, the payment in Zloty has not been refunded, and Xsolla support have not responded to me 72 hours after I tried to contact them. I know you can't directly sort this out for me but this is seriously shit service, maybe you can apply some kind of pressure on to them all the same?
  6. Yup, same issue. PayPal cancels for no given reason, tried with both my card through PayPal and from PayPal balance, bank card either never gets the small charge or else it's too slow to work. Bank also froze my card after a couple attempts to get it to work, which I appreciate isn't exclusively the store front's fault probably but it's also the only time it's ever happened to me so there definitely something wrong with xsolla somewhere.
  7. This would be a nice quality of life thing and a good thing for artists with spare time to work on while coders are busy fixing mechanics but it's hardly a priority. Paints are now becoming a little more accessible thanks to the pvp events, but I'd still like to see more of them. Maybe anyone who gets a kill at all in the events gets a paint? But only the top 10 get ships?
  8. Sorry for the double post, but think about this from a balanced perspective for both sides. If the attacked can't join the PB for 30 minutes after logging in then there needs to be a rule that the port locks down for defending teleport's 30 minutes before the battle starts, and any defender undocking from that port needs to wait 30 minutes before he can join the battle. Otherwise it is just crippling any chance for the attacker to get in to the battle unless they either have overwhelming numbers or the defenders just decide to let them in to get a good fight.
  9. Something to allow people who escaped a battle to really escape without having to sit playing chicken in the battle end screen is definitely a positive change. I'm not sure the proposed solution is really ideal but I can't think os a better one and it's always going to be a bit of a cludge just by the nature of the game. However regarding the second point, please think very very carefully before implementing a 30 minute timer for port battles. Quite apart from hugely and unfairly punishing players who don't have such a good internet connection it will also make port battles essentially a numbers game and very little else. Screening already massively favours the defender since they can instantly teleport in and if they die they can just undock straight away in a new dura or even if necessary a fresh npc bought ship. Combine this with the narrow window to get into the port battle in the first place and even if the attackers can manage to find enough players for a full PB fleet and screeners, the chances of managing to fight your way through even a vaguely organised screening fleet and get into the port is very slim. This problem is compounded for 4th rate pbs where the attackers are forced to come in 4th rates but there's nothing stopping the defenders using 1st rates to screen. I understand the frustration with the log out tactics but with the other mechanics as they stand it is the only way that a smaller nation can attack a larger nation. If you want to reduce the game to being surely the greater numbers win, why even cap the pb at 25v25? Why not just make it the first 50 players to click get in and if that ends up being 40v10 then I guess the smaller nation should have just bought more people. Personally as a long term solution I think it would be cool to add a multi day series of battles of different classes and maybe even sizes, and the side that does overall best wins the port. But something like that obviously ins't going to happen any time soon.
  10. Well I think it would be good if for the pvp zone signalling is forced on for free, i.e. people can keep joining until the br is more or less even. I agree that the 2 minute rule is making it really unfun to be anything but the largest gank fleet in the zone.
  11. Submitted an F11 report for a teleport bug today that on further investigation was traced to me being tired and stupid last night.
  12. what's next, the puppet master defense? Really running through the book aren't you?
  13. You can't, only the "best" contract is displayed. Say I want to sell something to my guild mate at cost, if I put that up obviously everyone will jump all over it and buy it. If he puts up a buy contract then someone will just overwrite it offering slightly more. Some kind of private deals system has to be added, and quickly too. Even if it is very clumsy in it's first iteration, anything would be better than what we have now.
  14. I'll start by saying I think the new mechanics are definitely a step in the right direction of a fully player controlled economy. However I have some grave reservations. The level of cooperation needed between players to make this system work is simply unsupported by the game as it stands. In order for a shipwright to collect materials from his suppliers he must be online in the same port at the same time as every person who wants to supply him. Given that it takes 4+ people making resources and components to keep one shipwright fully occupied this seems from my experience with the patch to be unsustainable. Requiring people to all log on at a set time is a very good way to make the game seem like a job and kill people's enthusiasm, but at the moment there is simply no other way to transfer resources. Combined with the travel times this means if I, as a shipwright say, sail away from the collection point to play the game a bit, and someone comes online to trade with me, I will have to make them wait until my battle is over then at least 10 minutes of travel probably unless very lucky. And if they've got bored during this time (and who could blame them?) then go back to stage 1. That might not sound like such a huge deal, but do this every day and it is very rapidly going to become a drag for everybody concerned. I feel this game already struggles with user retention - it is truly fantastic when it all comes together but there are so many hoops to jump through to get to the good stuff. I would regard myself as someone who has above average time available for games, I can't imagine how people who can only play for an hour or so at a time can manage to find fun in this game, and I rather suspect the answer is they can't and we shall see a very high rate of attrition with such players. Anyway this kind of wandered off a bit since I'm super tired after a day of spread sheeting and trying to herd cats into a crafting system, but I think the point stands all the same. We really really need some way to transfer resources between offline and online people. Be this a shared storage area, eve style contracts (current contract system doesn't work for this) or some other solution.
  15. I for one welcome our new Russian overlords
  16. Have you read any of Charles Cadwell's posts here recently?
  17. Well I suppose this resolves any possible doubts as to your loyalty, France or Charles Cadwell's pocket? An easy choice for you it would seem.
  18. The change is that damaged but not destroyed mast will now be repaired, previously only fully destroyed masts benefited from the repair.
  19. I think this game was created to answer a very important question that has puzzled scholars for centuries: "Just how much of an arsehole can Charles Cadwell be?" So far apparently, a very big one.
  20. The irony in this thread would be excessive in a Greek tragedy.
  21. The Bellona was grey and made of fir, doubtless PFK were desperate to get rid of it. I would have been.
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