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Clan Mission assist


clan mission assist bonus  

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  1. 1. would a clan mission assist bonus be good?



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Not everyone enjoys doing missions on their own and it but you don't get hardly anything for helping others in their missions,
So there needs to be a bonus for helping, something that encourages people to play together other than their clan mates cant kill the ship.
 
Why not add a mission assist for the nice people that use all their play time helping others in their missions even tho they get almost nothing from it other than a thank you,

This would encourage players to join/create clan's and play more as a community

and it can be done in a way that that it is a nice little bonus but isn't completely over powered,

By giving a percentage of XP/gold depending on the BR rating of the enemy.

 
so add it today so being in a clans really gives us some sort of bonus.
 
but what do you all think? 
Edited by JohnRun
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No, players in clans already have bonuses such as easier grind and craft, solo players shouldn't be left behind.

 

A group bonus XP would be enough.

well as a community based game they should encourage players to play together because making the community play alone will make the game go stale,

 

so adding clan mission assist would not only encourage players to supporting other clan mates, but also encourage players to play together ready for end game content,

 

like full nation pvp, port raids and that only whats out now, wait until the game is in beta!

Edited by JohnRun
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While i like the intention behind your idea i think there could be a different way to do that.

 

Maybe add clan missions that you can only do as a clan.

 

It should be similar to a raid in other mmo's, harder than normal mission but more rewarding and to dont forget the pvp aspect you could make it so that other clans of other nations could join in and attack.

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Aaaahm it's an mmo... so playing together should be rewarded, not punished.

 

You can play with others, and reward that, without penalising people for not joining clans. There are a lot of folks who simply don't want the drama and bullshit ego games that clans often entail, but who are happy to group up with other players.

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You can play with others, and reward that, without penalising people for not joining clans. There are a lot of folks who simply don't want the drama and bullshit ego games that clans often entail, but who are happy to group up with other players.

 

In this matter i understand that some may feel its not fair on those that don't want to play with others or truly don't want to deal with the monotony and hassle that large clans can bring,

however they must also understand that when you play a M.M.O (Mass.Multiplayer.Online) game its not only are they justified to encourage to play as a group/clan but in games like this its almost required because for MMO's the community is everything so they need to keep the community together and as united as possible because if not players with just play on their own, run out of things to do and eventually  leave.

 

and as a very active player of meny different types of games i understand that content can and will get stale, however as a mmo-game they have a advantage over other games and that is simply the community,

 

If they can keep the community together as a groups/clans players will not only be more inclined to play their game but will be more attached to it,

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In this matter i understand that some may feel its not fair on those that don't want to play with others or truly don't want to deal with the monotony and hassle that large clans can bring,

however they must also understand that when you play a M.M.O (Mass.Multiplayer.Online) game its not only are they justified to encourage to play as a group/clan but in games like this its almost required because for MMO's the community is everything so they need to keep the community together and as united as possible because if not players with just play on their own, run out of things to do and eventually  leave.

 

and as a very active player of meny different types of games i understand that content can and will get stale, however as a mmo-game they have a advantage over other games and that is simply the community,

 

If they can keep the community together as a groups/clans players will not only be more inclined to play their game but will be more attached to it,

 

My point is that you can do this in a way which benefits everybody who enjoys grouping and community without excluding those who do not wish to be in a clan. When it comes to something as critical as XP and gold making the bonus clan only is not a great idea. Make it a straight group bonus, same effect for clan members, still promotes grouping. There is no need for the kind of exclusivity you are suggesting.

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While i like the intention behind your idea i think there could be a different way to do that.

 

Maybe add clan missions that you can only do as a clan.

 

It should be similar to a raid in other mmo's, harder than normal mission but more rewarding and to dont forget the pvp aspect you could make it so that other clans of other nations could join in and attack.

 

I agree clan missions should be a thing but I still think that a mission assist should be a thing

 

even if its just something small encouraging others to group and play together is still needed and this is can just be the start of it,

because just throwing them into a big clan mission isn't a good for everyone some people do need a small nug forward and not just a big leap 

 

for clans they should try and set up something like this:

 

Clan mission assist bonus:

for other clan members that participate in another members mission should receive:

50% mission assist bonus that is determined be the enemy BR rating

and that 50% then split by the amount of members assisting in that mission so clans cannot just abuse missions my swarming a single mission

 

and i do think clan missions would be a good idea but how would it work?, ill even add it to the main post if we can figure out how it could work

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My point is that you can do this in a way which benefits everybody who enjoys grouping and community without excluding those who do not wish to be in a clan. When it comes to something as critical as XP and gold making the bonus clan only is not a great idea. Make it a straight group bonus, same effect for clan members, still promotes grouping. There is no need for the kind of exclusivity you are suggesting.

 

but doing that would make clans useless and in respected people should have advantages in clans, thats how every mmo has worked and its not even thet hard to join/make a clan

you dont have to be in a mazing clan for everything and if people play together as groups why not but form a clan with them its only 100K and thats it nothing else thats all you need thats all you need to start one,

 

I sorry but i find it a bit stupid the way people go on saying its not fair if clans get bonuses but it really is a clan don't just appear out of fin air people put time people put time and effort into it so they should be rewarded,

all those people that cant be bothered to even try say its not fair are the same people that expect stuff just to be given to them and thats just wrong.

 

its not fair on the people that do set up clan and play as a group they try and put effort into the game and if you get nothing for it what is the point in clans people spent 100K gold for what? people arrange events, group fights, helping others with THEIR missions and they get nothing back for it!

and the people that can't be bothered to do it say this ideas unfair!?

 

So don't go saying its not fair for those players that don't want to join because they can't be bothered to doe it yourself!

 

Why do people think that clans shouldn't get bonuses how is that fair you put gold, effort and a hell of a lot of time into time into a clan

 

they should get something more

Edited by JohnRun
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Typing in bolded text doesn't make your argument any more valid...

 

It does not 'make clans useless' in the slightest, that's an absurd claim. Clans benefit from greater organisation involving shared trade and crafting resulting in easier access to good ships, more easily coordinated fleet actions (both pve and pvp) hence better gold/xp opportunities, greater ability to pool resources to buy assault flags, easier communication, camaraderie and so on. Once we get a working political system clans will benefit from the ability to block vote and control the strategic direction of their nation. Once we have resource production they will essentially control the supply flow of raw materials and ships to an even greater extent than they do now. Eventually better clan management tools, clan banks/storage/auction houses and the like will help further.

 

Clans do not need an exclusive mission boost to be a desirable prospect or to have an important place in the game's world. This is purely a form of entitled elitism which is totally unnecessary. Stop crying about it not being fair and look at the advantages which clans already give.

 

Edit: also to add: the idea of 'clan only missions' is bad. Other games do not have clan/guild only raids... any group can access content and that is how it should be. Anybody with the slightest experience understands the benefit of accessing such content in a clan vs a pick up group.

Edited by Ratline
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