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Trouble Getting UG to Start


gekkoguy82

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I've got kind of a peculiar problem. I've installed Ultimate General on both my laptop and my desktop through Steam. It runs perfectly on my desktop, aside from random 3-4 second freezes every now and again. Wonderful game. Anyway, on my laptop, whenever I click "play" in Steam.....nothing happens. However, if my desktop is running, I can choose the "stream" option instead of play (on my laptop), and the game boots up perfectly. What gives? What's allowing me to stream it from my desktop to my laptop, but won't let me run it right from my laptop? My apologies if I haven't explained this very well, I realize this might sound sort of confusing....Thanks in advance for any advice that can be provided!

 

 

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If the game crashes on startup go to the link on your computor below and attach the log file for the developers to check it out for you.

(your instalation drive) C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg_data grab the output_log.txt.

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I have installed the game on my laptop. When I open it the game crashes immediately.

Below is the output data.

Initialize engine version: 4.3.4f1 (e444f76e01cd)

Forcing GfxDevice: 0

OpenGL:

Version: OpenGL 2.1 [2.1.0 - Build 8.15.10.2202]

Renderer: Mobile Intel® 4 Series Express Chipset Family

Vendor: Intel

VRAM: 879 MB (via DXGI)

Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object

WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB

GL: disabling shadows on Intel 9xx (buggy)

Begin MonoManager ReloadAssembly

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\UnityEngine.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\Newtonsoft.Json.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Gettysburg\Ultimate General Gettysburg_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain

- Completed reload, in 0.115 seconds

<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0

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  • 2 weeks later...

Thank you all for supporting UG:G! We are very sorry for the problems you've experienced. Our programmers already work to fix these issues.    

Thats great, when can we expect to hear back on these issues we are all having?

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