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Beginners experience


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So, you want like 96+ hours of real life sailing to go between some of the close islands in the Leeward Islands?  Where is the fun in that?

Probably no fun at all Prater, ;) but I want to have a choice here, sailing along that beautiful beechhead, looking at those steep cliff, or getting my bearings - as long as I like - that's not in right now and at least the small craft look (IMO) look stupid bobbing like crasy.

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Greetings Macjimm!

 

Thanks you for the tips mate!

I understand how the team, tried to make the boring parts as short as possible and I am not complaining. Approaching the problems involved with accessibility in mind is understandable. I understand they are just a very small team building all this, is, an accomplishment! For now, I am a happy little Pirate.

 

Cheers!

 

Revenant

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Sirs;

 

New player for a week, my impressions;

 

Leveling is a grind. I know it's an Alpha and no tutorial is supposedly an experiential thing, that we as a community might discover the epiphanies and basic skills but it wastes time. I am a casual gamer. If I'd known coming in this is supposed to take as much time as EVE to develop a fairly playable vessel and be as obtuse in getting there, I wouldn't have made the purchase.

 

Aside; the "guides" and "assistance from the community" are MORE annoying, as they rely on specific responses to a game in flux ("It's an Alpha") and no one deletes useless or outdated videos and posts. When folks DO help in chat they offer one-liners, not explanations. The best results seem to come from staying with a large group and participating in large battles, but that defeats the purpose of being a Pirate or being a solo captain. If others came to one's aid, ok. If others were encouraged to assist the beginner in his cutter, fine. The problem is that more experienced players need larger prizes to climb the ladder, thus aren't interested in a cutter or yacht joining in a larger battle. They'd rather a Bot of greater tonnage.

No one wants to talk about gunnery with a cutter, the videos are with larger vessels. My personal experience is that taking down sails allows my opponent to wear down my vessel to so low a level as to ruin either a capture or sinking. I want a capture for the greater revenue, but even if I am upwind in Open World my quarry is either very close or upwind of me in combat, necessitating a LONG combat. As the Combat wears on, my hits register less and my opponent does more damage which encourages my departure with....not much. When Boarding the AI doesn't surrender when down to 1 sailor but SANK MY SHIP in a prolonged struggle. I out numbered and out gunned them but they just WOULDN'T DIE.

Vexing.

 

The First Rule about Crafting is that NOBODY talks about Crafting.

The Second Rule about Trading is that Fewer Still CARE about Trading than talk about Crafting.

 

There are fewer opponents farther from one's home base, making travels to other ports a waste of time.

 

My first Yacht had guns. The one I redeemed a week later for my third character had none, and wouldn't allow refitting of the cutter's basic cannon, rendering the vessel useless until my cutter could generate revenue to purchase yacht cannon, and thereby lowering my chances for productive hunting with a less-capable Cutter. Grind, grind, grind. Bummer, guys.....4

 

I like the pretty waves. Mom said to say SOMETHING nice.

 

-von Muller

"just my opinion...." :huh:

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It would already be enough if at least the missions for the first 2 or 3 ranks would not permanently trow 2 ships at the player. At the beginning you can just crew a rank 7 ship and don't have the money for a AI Helper. So a Mission where 2 enemys wait are realy too hard. And yes you can just chancel a mission and start another, but let's be honest... sailing 10 minutes from port to the mission only to directly turn around again, because in the mission are 2 cutters of death waiting to blow you out of the water isn't exactly fun.

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I started playing this monday... I can say the game is pretty balanced for new people... I managed to rank up with no problems, read the suggestions... don't expect making money by trading (although it's a thing I would like to see) ... just battle battle and battle. If you are just starting, loosing would be a good time to learn.

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It would already be enough if at least the missions for the first 2 or 3 ranks would not permanently trow 2 ships at the player. At the beginning you can just crew a rank 7 ship and don't have the money for a AI Helper. So a Mission where 2 enemys wait are realy too hard. And yes you can just chancel a mission and start another, but let's be honest... sailing 10 minutes from port to the mission only to directly turn around again, because in the mission are 2 cutters of death waiting to blow you out of the water isn't exactly fun.

 

The most fun is in PvP

Missions were added to provide the opportunity to fight with bots when open map was cleared by someone else. Once you learned the ropes bots are going to be boring as hell, unless you are trying to do some heroic feats like trying to sink a frigate in a yacht. 

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It would already be enough if at least the missions for the first 2 or 3 ranks would not permanently trow 2 ships at the player. At the beginning you can just crew a rank 7 ship and don't have the money for a AI Helper. So a Mission where 2 enemys wait are realy too hard. And yes you can just chancel a mission and start another, but let's be honest... sailing 10 minutes from port to the mission only to directly turn around again, because in the mission are 2 cutters of death waiting to blow you out of the water isn't exactly fun.

 

After opening the game for first few times, I didn't understand the concept of the fleet (escorts). So I plowed the seas alone in my Cutter and basic missions were tough as hell, as there was often more than 1 enemy. The only chance was to damage their sails, one more than the other, to separate them and using tiring and ineffective tactic and shoot at the bow of the closest ship - I couldn't afford to stay for a fair fight because the other ship reached us quite quickly, even when having sails lower than 50%.

After discovering how the fleets work and earning some money to hire a lynx or a cutter, missions became quite easy to complete and I had even some time to learn how to control sails manually.

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