braginator Posted May 13, 2015 Share Posted May 13, 2015 Good afternoon guys First of all, thank you very much for providing such a vast amount of videos, information and historical background! Unfortunately, I only heard from this game a few weeks ago, thus was not able to get into the first tranche of sales... but anyway. It looks amazing and here I am I have one or two ideas and concepts regarding founding a society, but it is nothing concrete at the moment. But, my question is: What are the future requirements for founding a society/fleet? So that I can prepare myself properly and am hopefully able to contribute to this community in a useful manner! Best regards b 1 Link to comment Share on other sites More sharing options...
braginator Posted May 14, 2015 Author Share Posted May 14, 2015 OK if this is a silly question and/or answered elsewhere, just let me know lol! Otherwise, I am very interested in an answer Best regards b Link to comment Share on other sites More sharing options...
scepo Posted May 15, 2015 Share Posted May 15, 2015 No one knows. Not implemented or really discussed yet, at least i have not come across a thread. Link to comment Share on other sites More sharing options...
Charles Caldwell Posted May 16, 2015 Share Posted May 16, 2015 Good afternoon guys First of all, thank you very much for providing such a vast amount of videos, information and historical background! Unfortunately, I only heard from this game a few weeks ago, thus was not able to get into the first tranche of sales... but anyway. It looks amazing and here I am I have one or two ideas and concepts regarding founding a society, but it is nothing concrete at the moment. But, my question is: What are the future requirements for founding a society/fleet? So that I can prepare myself properly and am hopefully able to contribute to this community in a useful manner! Best regards b What are the future requirements for founding a fleet? Well a simple answer is there are none, not in game anyway! Founding a clan/fleet is an exercise in hard work, frustration and then ultimately reward when you start gathering new friends and like minded people into a gaming collective. From experience you need to be driven and persistent in your goal of growing a group, but the best advice I can give is firstly get a base of operation, a forum or website and start there! As for in-game features for fleets/clans, no real information has been given but rest assured they will be developed at some stage. Fair winds with your fleet sir, keep us updated and when its formed feature it here to help attract more members. http://forum.game-labs.net/index.php?/topic/1734-list-of-posted-naval-action-groupsnavies-updated-feb-14-2015/ Link to comment Share on other sites More sharing options...
Bart Smith Posted May 16, 2015 Share Posted May 16, 2015 To be honest cant imagine game like Naval Action without guild/clan/society mechanisms implemented. Massive open world and lot of players (hope) and what? Sailing alone? Nah...they have to do this feature in some point as they speak. Link to comment Share on other sites More sharing options...
braginator Posted May 17, 2015 Author Share Posted May 17, 2015 Thank you, good Sir, I will keep up my efforts! Rest assured that it is a matter of course for me that no decend achievement comes without effort! Fair winds b Link to comment Share on other sites More sharing options...
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