TBRSIM Posted March 10, 2020 Share Posted March 10, 2020 (edited) Unlike in UG:CW the, somewhat hidden, range stat for firearms does not do a thing ingame for land units. Rifled weapons such as the Baker have the same range as smoothbores. But also within the smoothbores there should be differences, a fusil, with its lower windage, should have more range than a musket etc. In result, weapons such as the Baker, with a long range that does not work, high accuracy and long reload (as well as worse melee than other firearms) do not have a spot in the game, they are always a worse choice than high ROF and good melee weapons... The skirmishers are affected most negatively by this since, while they may have an accuracy bonus, theycannot gain a range advantage any more. Also, skirmisher behaviour as it is now (one fire and then disengamgement to the rear) needs to be chooseable, i.e. we need to be able to choose skirmishers to "hold the line" or "skirmish". Edited March 10, 2020 by TBRSIM tags Quote Link to comment Share on other sites More sharing options...
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