Balsafer Posted October 11, 2016 Share Posted October 11, 2016 A few post I have seen in regards to people escaping a enemy or defeating them only to be retagged 1 min later I suggest a cooldown timer where a player that was attacked by a hostile player and gets defeated he then receive a 1hr cool down where they can not be attacked by the same player or player's if more than one hostile was in the battle. For players that escaped a 10-15 min cool down. for example player A gets attacked by player B and more of player B's buddies show up if player A manages to escape or defeats player b and his buddies all of player B's buddies will not be able to re tag the player. lets face it if you defeat your enemy in battle they should not be able to come back and attack you again. 1 Link to comment Share on other sites More sharing options...
Rychu Karas Posted October 11, 2016 Share Posted October 11, 2016 great idea. : ] NO 2 Link to comment Share on other sites More sharing options...
D4mi4nNL Posted October 11, 2016 Share Posted October 11, 2016 (edited) Great idea... NO with this alot of players will leave Edited October 11, 2016 by D4mi4n 1 Link to comment Share on other sites More sharing options...
Hethwill Posted October 11, 2016 Share Posted October 11, 2016 What is the purpose of this proposal ? I want to understand. Link to comment Share on other sites More sharing options...
Hethwill Posted October 11, 2016 Share Posted October 11, 2016 Disregarding any "malcontent" a 10 to 15 minutes cooldown is very artificial and is simply a invulnerability bubble. I'd say a successful escape actually buys time to the attacked to ask for help in Nation / Clan etc. I want to understand what is the purpose of the proposal. 1 Link to comment Share on other sites More sharing options...
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