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Cool down timer after attacking a player.


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A few post I have seen in regards to people escaping a enemy or defeating them only to be retagged 1 min later

 

I suggest a cooldown timer where a player that was attacked by a hostile player and gets defeated he then receive a 1hr cool down where they can not be attacked by the same player or player's if more than one hostile was in the battle.  For players that escaped a 10-15 min cool down.

 

for example player A gets attacked by player B and more of player B's buddies show up if player A manages to escape or defeats player b and his buddies all of player B's buddies will not be able to re tag the player.

 

lets face it if you defeat your enemy in battle they should not be able to come back and attack you again.

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Disregarding any "malcontent" a 10 to 15 minutes cooldown is very artificial and is simply a invulnerability bubble.

 

I'd say a successful escape actually buys time to the attacked to ask for help in Nation / Clan etc.

 

I want to understand what is the purpose of the proposal.

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