gvales Posted June 21, 2014 Share Posted June 21, 2014 Like an option to extend time or continue scenario/battle. Link to comment Share on other sites More sharing options...
lotharr51 Posted June 21, 2014 Share Posted June 21, 2014 Yeah, maybe sacrifice VPs for more time or something. I think there has to be pressure, but some more options here might be interesting. Link to comment Share on other sites More sharing options...
Husserl Posted June 23, 2014 Share Posted June 23, 2014 A battle gets delayed if units are engaged or there's a fight for a victory point. You can take advantage of this function to get the longer delay (until the red time bar is full), or avoid the delay. Please check the short guide for more details on time bar: http://forum.game-labs.net/index.php?/topic/746-online-short-guide/ Link to comment Share on other sites More sharing options...
Paul_KT Posted June 23, 2014 Share Posted June 23, 2014 I've yet to have a battle that wasn't delayed, including one battle where I held all the VP locations and the enemy were running from the field. Yet it still delayed the battle. What criteria needs to be met for the battle not to be delayed? Link to comment Share on other sites More sharing options...
gvales Posted June 24, 2014 Author Share Posted June 24, 2014 I understand the delay, but it will eventually end. Sometimes, I just want to continue to put an a**whopping on or try longer. Link to comment Share on other sites More sharing options...
R.E.B.Blunt Posted June 24, 2014 Share Posted June 24, 2014 Ive had battles where I was engaged and fighting for a VP. If those are the criteria for Extended time then its not fully functional. Link to comment Share on other sites More sharing options...
Husserl Posted June 24, 2014 Share Posted June 24, 2014 Hi R.E.B Blunt! You mean that while fighting for the VP the battle finished before the red bar was full? Do you remember if the 2 min. count down had started before that engagement? Link to comment Share on other sites More sharing options...
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