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Paul_KT

Ultimate General Focus Tester
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Everything posted by Paul_KT

  1. Yep, came here to say the same thing. I noticed when I unlocked the 1778 Brown Bess Sea Service. Suddenly it's available in the shop, where as before it was just what I'd captured. I my confusion came from the British campaign where I had captured enough 38 Sea Service with Sword Bayonets to equip a lot of my crews, never realising that it wasn't available in the shop. Thanks for confirming @doublebuck you are a star!
  2. Is it possible that muskets with bayonets are available though capture, but not in the shop before you research the tech? I'll have to look into it more, but it's very confusing. The cannon tech upgrades are obvious, you unlock the tech, the new guns types appear.
  3. That makes sense, although the wording could be changed to "provides access to improved bayonets", to remove the confusion.
  4. I am able to buy muskets with bayonets even though I haven't researched the bayonet upgrade. Not sure if this is a bug or what the upgrade does has changed but the text hasn't been updated.
  5. When at camp, do people prioritize upgrading equipment (primarily Springfield 1855s) or recruiting veterans to keep experience high?
  6. I rename artillery based on the guns (10lb Rifles, 12lb Smoothbore), it makes it much, much easier to place units where you want them in a battle. Names can be duplicates so no worries there.
  7. How do people arrange their experienced infantry brigades, 1 division per corps, or all grouped together into a single super corps?
  8. I'm also having a problem with skirmishers. Mine fire a volley then retreat out of range a long way, while the AI skirmishers stand and fight. This makes it very hard to use my skirmishers to screen my brigades as they often retreat behind my main line. Do skirmishers need to retreat to reload like they do or should they rely on their dispersed formation to minimize casualties from fire? I'm not sure what they did historically but moving forwards and backwards seems like it would be a nightmare to maintain order. Not sure if it would work, but how about having skirmishers stand th
  9. The new, select multiple units and draw a line helps to avoid overlap, I'd like to see a major penalty to both units when overlapped which would discourage players blobbing. You'd have to work out a way to prevent the AI doing it though.
  10. Played a couple of battles as the Union and so far I love it. The new campaign features are excellent and I love love love the ability to garrison defenses and towns. The vision points makes for an interesting objective points system without the gamey feeling of objective points. For negative feedback, I don't feel the reloading difference between repeating weapons like the sharps carbine and muzzle loading muskets. I'm not sure if this is a bug or the damage is working correctly but the effect isn't being shown on the battlefield. Also movement speed feels too fast at the moment,
  11. I can understand not wanting the flag in some situations, but in a educational or historical context (which this clearly is) that's ridiculous. Of course Apple are within their rights to sell or not sell any product as they wish, but I think this is a mistake on their part.
  12. It's been done to death, but it's a well known and popular battle. One of my favorite things about Ultimate General is that it's been priced low to sell high, as opposed to most things sold by Matrix games, where they use the excuse of niche to change AAA prices, thus ensuring it will only sell with die hard wargamers. My hope it that UG becomes as popular as Total war, which means making a game that's also going to appeal to a wider range of gamers, and that means well known battles, at least to start with. What I would like to see is new, lesser known battles, as DLC, so you could do s
  13. I've been having real issues getting artillery to shoot at a manual target, even when they are the closest enemy and clearly within LOS of the artillery.
  14. 7 days is an excellent idea. It would give you the campaign style, multi-day battle that Gettysburg has.
  15. I'd love to see another ACW battle as it would be easy enough to get out as the battle mechanics and graphics are already there. Maybe a selection of ACW battles as DLC. From there 100 days campaign (waterloo) would be a good choice as you have multi-day battles over a limited geographical area, with lots of room for what if's and campaign choises. 30 years war would be very interesting, or the English Civil war, but with those most of the battles were 1 day affairs so you lose the campaign feeling you get with Gettysburg and would get from Waterloo.
  16. Any SGS guys on here from the PotBS days? I've been over on the Ultimate General forums for a while now, but I was talking to Captain Dai who said there were a few SGS guys over here, so I thought I'd pop in and say hello. Just seen a few of the youtube vids and NA is a lot further on that I though it was! Looking fantastic and can't wait to get me feet wet again!
  17. Something I've noticed from let's play videos on youtube. When the battle ends there isn't really an opportunity to look around the battlefield and see how things ended. In videos people get around this by pausing the game before it ends. But it would be cool if there was a way to tour the battlefield after the battle to see how you did and where units ended up.
  18. Congratulations Darth and team, you've made an amazing game. Looking forward to what you come up with next!
  19. Love the tilt shift effect, but agreed that it need to be toned down a bit, or even better be something we can turn on and off during a battle. It looks great in screen shots, but not so useful while playing.
  20. You can now place single brigades in the same way you can place groups. Ctrl + right click then move the mouse to select the facing. Thanks guys! This is a great addition [EDIT] After playing the second phase of day one (Flank the union left) I was soundly beaten but a much improved AI. My only complaint so far is the new artillery AI is much more likely to fire at targets closely engaged, causing friendly fire. Otherwise the artillery targeting is much better and 8.6
  21. Agreed more groups would be great. Also a way to automatically select units by division. I'm not sure how you'd have the UI for that though, Divisional commanders on the board would work, but I think that would make things too busy. Maybe an order of battle that you could show / hide? The OOB would go down to Divisional level and clicking on any level would select all the units in that division.
  22. Is there a way to see people you've played with recently in Steam? I thought there was but it only seems to work with people already on my friends list. I had an amazing battle today, first multiplayer experience, and it was a close run thing on the Day 1 Phase 1 battle. In the end I scraped a minor victory as the Confederates, in a battle that went right up to the wire. Would love to offer the guy a swap sides rematch.
  23. Played my first multiplayer today. Great battle, seemed well balanced (it was the phase 1 scenario) and I didn't see any bugs. Played as the Confederates and had real trouble holding all my VP with fewer, larger brigades against skirmishers, but had a really good time. Some form of chat so I could say thanks for the game to my opponent would be great.
  24. Condition nicely represents lack of ammo, and it slowly recovering once your off the firing line represents resupply either from wagons or bodies. I guess the only problem with artillery is the morale dropping when you loose condition, although I guess that makes sense in as much as you wouldn't want to be in the firing line if you knew you were shot on ammo.
  25. Could you use differnt colour cannon to denote smoothbore and rifled?
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