As far as I'm concerned, if you are going to make a game about Gettysburg, then that game has to model the realities of that battle and balance it with game play. I want to feel good as the Confederates when I beat my friend because, given the realities of the battle (terrain and primacy of defense), the confederates literally have an uphill battle. I haven't looked at the Steam forum much either, but I've seen some really good posts here about enhancing this experience by incorporating more realism without sacrificing game-play. I don't want to be distracted by behaviors that would not have occurred such as the Rambo skirmishers and invincible artillery. Maneuver, elevation, field defenses, cover, interior lines and more played a huge role in how this battle unfolded. I want to have to grapple with those questions as I play since I am playing a game about Gettysburg.