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lotharr51

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Landsmen

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  1. Super bummer. The only thing missing from this game is a multiplayer campaign with multiple player slots or a single instance, 3-4 day battle with mulitple player slots. I can't recommend this title or future ones until all my friends can play together. This is a great game otherwise.
  2. I'd like to see historical variants that give the confeds more force sooner and/or have union forces get delayed. This could also be randomized in some fashion in both cases and the option to randomize it all.
  3. I think any of those three would be great, but I would also like a link to the general when a sub-unit is selected in that units top left info panel.
  4. I would love to see a grand scenario at some point with 4v4 multiplayer and coop support.....maybe with shifting objectives as time and battle field conditions change....
  5. Yeah, maybe sacrifice VPs for more time or something. I think there has to be pressure, but some more options here might be interesting.
  6. @python - Bingo. Cavalry needs an overhaul. As I understand it, the devs have a specific vision for these units that is, honestly, pretty ahistorical. I'm not sure if this is something they are open to changing, but I would like to see cav and skirmishers (formation selection or detachment vs dedicated units) brought more in line with historic realities. I don't believe these changes would sacrifice game play, but it might clash with that vision. This is all my speculation, btw, I could be completely off and would welcome being corrected.
  7. Does having my artillery firing at enemy artillery disrupt their aim reload speed etc? Maybe this reduces moral and condition leading to reduced aim and increased load time etc.
  8. I have to agree with David. Skirmishers and cavalry need to be overhauled. Just let the player pick formations (skirmish, line, column) and make cavalry able to dismount or get annihilated. There should also be harsh penalties for leaving supporting units.
  9. I really like the way things are going.... The Good This speed seems just right for me. Union doesn't feel like a rabble of losers anymore. Group move is a minor but really great feature. AI seems better. Feature requests Would like a button for artillery to target by unit type and also prioritize by closest/strongest/weakest. Elevation overlay of some sort Visibility toggle to turn the mouse pointer into LOS Formations - skirmish/line/column Dismount cavalry and have them annihilated when running by thousands of guys with rifles when mounted. Hold button for generals. Cutoff and routed units will surrender if facing overwhelming odds. Improvised defense levels that increase over time if not disturbed. Capture guns that are overrun. About-face hotkey Buggy Clicking on my formations several times would increase the LOS contrast, then lock into LOS for every other unit I click on Cursor positioning seems off when creating paths Some freezes on the first battle that only last a second Lost the ability to click on anything at one point
  10. Whoops, all this should have gone in the pinned thread....
  11. A few of your points that resonated with me: I'd like to see an about-face command, too. I'm curious about elevation as well. I'd like to better understand how it works. In my mind, attacking a steep/large hill should present a challenge. I also like the idea of being able to set a unit's formation vs having dedicated units. Lingering smoke - I like that a lot, but it should be a toggle.
  12. As far as I'm concerned, if you are going to make a game about Gettysburg, then that game has to model the realities of that battle and balance it with game play. I want to feel good as the Confederates when I beat my friend because, given the realities of the battle (terrain and primacy of defense), the confederates literally have an uphill battle. I haven't looked at the Steam forum much either, but I've seen some really good posts here about enhancing this experience by incorporating more realism without sacrificing game-play. I don't want to be distracted by behaviors that would not have occurred such as the Rambo skirmishers and invincible artillery. Maneuver, elevation, field defenses, cover, interior lines and more played a huge role in how this battle unfolded. I want to have to grapple with those questions as I play since I am playing a game about Gettysburg.
  13. Wow, love these changes! Items that stood out: The Good This speed seems just right for me. Union doesn't feel like a rabble of losers anymore. Group move is a minor but really great feature. AI seems better. The could use improvement Artillery still seems to make odd choices when targeting. Would still like a button to give priority unit targeting type and also closest/strongest/weakest. I need my generals to not run away when they reach a certain proximity to enemy troops unless that is a function of a bravery level or some such. Generals got themselves killed all the time because of this. Would like to see surrender - In my battle, Archer got himself really,really cutoff and I sandwiched him but just kept on retreating. Quarter was offered and given in many cases such as this. More to follow, but this is shaping up to be freaking great!
  14. I changed my vote. The condition indicator makes a lot of sense for this.
  15. Yeah, the artillery needs some tweaks. I also think it would be cool if we could capture guns.
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