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Thomas Cochrane

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Everything posted by Thomas Cochrane

  1. Can we please write comments on the map? As in Ultima Underworld games.
  2. Also privateer can go after shipping, which officers could not without orders to hassle trade. Also privateer gets a better prize share. I think it would matter if you lose, even as an officer, because you will never get any better ships or promotion.
  3. Everyone who wants in just request access here: https://docs.google.com/spreadsheets/d/1tMZZcicpQ4APrlv9RrTLJqeKHtakdgKnpMDGsJratVs/edit#gid=0 I will okay everyone - all changes are audited so if anyone breaks it on purpose we can block them.
  4. In principle this is a good idea, but how would it work in practice? Also, You know that you can review all revisions by going to FILE > SEE REVISION HISTORY Maybe there is already enough data there for you to analyse.
  5. Yeh. I think the trading will likely be changed otherwise it won't be very fun - if you want to go here and add some support to raising minimum prices the devs may notice : http://forum.game-labs.net/index.php?/topic/6103-suggestions-for-improving-trading/
  6. sure anyone can! Just request permission to access: https://docs.google.com/spreadsheets/d/1tMZZcicpQ4APrlv9RrTLJqeKHtakdgKnpMDGsJratVs
  7. It's looking a lot better thanks to ampaholic for that - I've made it neat again now, but it's divided by nation and it now has coordinates!
  8. Sure - request access here: https://docs.google.com/spreadsheets/d/1tMZZcicpQ4APrlv9RrTLJqeKHtakdgKnpMDGsJratVs/edit?userstoinvite=paraclete.ftw@gmail.com&actionButton=1#gid=0
  9. Please request access to this spreadsheet: https://docs.google.com/spreadsheets/d/1tMZZcicpQ4APrlv9RrTLJqeKHtakdgKnpMDGsJratVs/edit#gid=0
  10. This collaborative prices spreadsheet will shortly be taken offline. The new one will be hosted on a private Googlesheets documents. If you want access then you have to PM me or add to the bottom of this thread. To get access all you have to do is agree to update the prices from time to time (not just use it to take information and never update). If anyone wants to thing of a formal name for the org that is fine too.
  11. Great I will work on some content and come back on this later, anyone else who wants to help please let me know. We still need permission from the devs to use the footage though ...
  12. I have been reading some naval books recently and I thought it would be cool to create a youtube series about the life of Nelson and some of his battles and engagements and other nautical things - like five minutes each. My questions are: 1) To the devs: would we be allowed to use in game footage from Naval action (with attribution) for this purpose? 2) To the community: Would anyone like to do a reenactment ? I was thinking of starting with something small like the Agamemnon's engagement with the Ca Ira/Vestale in the Med (13/03/1795)
  13. I don't know about anyone else but I like to listen to Spanish Flea on repeat.
  14. My game doesnt crash but it becomes unplayable every time I leave port and often when I leave a battle. The screen splits into four segments, like a kaleidoscope, and I can see anything until I restart. Anyone else getting this?
  15. My daughter, who is nine months old, likes to fire the cannons. Or at least likes to smash the spacebar. Anyway, put your son on the ships books now so that he will have more seatime when he comes to sit for lieutenant.
  16. Interesting. In real life if you foul and anchor and have to cut the line you might leave a fender floating there so you can come back later and try to retrieve it. This might be an option in those days too, for example using a barrel to mark the location. So if you can run to fight in game you wouldn't necessarily lose the anchor, you might come back and get it later. Obviously this depends on the size of the ship because it's one thing to hold modern chain and rope with a fender, the chain and rope in those days probably weighted a lot more. Assuming they also used a mixture of chain (for th
  17. Ships of Naval Action Mini Poster Note that the last image still contains errors mentioned by Prater which I will attend to on the next revision.
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