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Daniel Alessi

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About Daniel Alessi

  • Birthday October 2

Contact Methods

  • Website URL
    https://naval-action.zeef.com/daniel.alessi

Profile Information

  • Gender
    Male
  • Interests
    Philosophy, The Age of Sail, Videogames

Daniel Alessi's Achievements

Landsmen

Landsmen (1/13)

13

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  1. No guarantees of course, but I plan to become an experienced captain by warmongering and when my skill is topped I'll turn Pirate.
  2. I'm voting for Rattlesnake since I want to privateer and I appreciate maneuverability more than firepower.
  3. I'm positive he means that we want an option to launch rafts... make it optional.
  4. Vote in favor of having audible voice signals. They could be peer submitted, so we can have tons of different voices depending on the ship you have. With an option to turn off, why not?
  5. I can understand your frustration. Historically plausible, though, sometimes a court martial isn't enough to curb cowardice. Just sayin'.
  6. If you want realism, then buy an external chronometer and time the space between two enemy broadsides yourself. No need for an interface here.
  7. Yeah, and when you get raked by the stern you lose all your mission rewards, medals, trophies and whatnot. Good plan. Realistic. I like.
  8. I have significant difficulty understanding this: How many unique ships were there in the Age of Sail in the era the game is based on? I say it could not surpass 300 different battleships, since even for the Royal Navy the number count was at 180-200 maximum at one point in time... and that would have been extremely costly to maintain. After this is settled I may form an opinion on this.
  9. Oh, terribly sorry about the mistake. Feel free to move the discussion to the Shipyard at your convenience.
  10. Perhaps I'm looking too far into the future here, but what will happen once a significant amount of ships have been modeled by the devs... (around 200)? I fear that in a community of a few thousand gamers we will start to see repeated models (for example, 25 Constitutions or 14 Victories) with some minor customization, and not really a lot of novelty in the same. As far as I know in history no two ships in the age of sail were exactly the same. To counter this possibility, I suggest we come up with a system to design, plan, build and test ships of our own creation, with the obvious chance of creating ships that prove to be cumbersome or not sea worthy, for example. Not precisely suggesting we should start modeling ships after the Black Pearl or anything, but I hope you get the idea. So... what do you think?
  11. Haha, thanks, very useful poster.
  12. Thanks sweet link! Added to my reading list
  13. Indeed! I wish I could do more for the game, though. Sadly I'm not a programmer.
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