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Everything posted by TheJRT
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Naval Action fondazione comunità Italiana
TheJRT replied to Koscikoruma's topic in Guilds, Clans and Trading companies
Io navigo sul EU 1 al momento. Guardate pero' che dopo l'ultima patch grande l'xp, i soldi, e il grado si trasferiscono da server a server. -
Naval Action fondazione comunità Italiana
TheJRT replied to Koscikoruma's topic in Guilds, Clans and Trading companies
A quanto ne so io quasi tutti giocano con la spagna. Chiedi a Bill, lui ha un clan che porta bandiera spagnola. -
Naval Action fondazione comunità Italiana
TheJRT replied to Koscikoruma's topic in Guilds, Clans and Trading companies
Eh? che intendi per le seguenti cose: "general help", "modalita' sail"? Ora, paragonare questo gioco a WoWa e' sinceramente ridicolo, quello e' un gioco arcade con navi enormi che girano come gommoni, i cannoni sono mille volte piu' facili da sparare, non c'e' il commercio, e' pay to win, non e' open world, e la lista continua. Sono due giochi totalmente diversi... -
Italian section suggestion
TheJRT replied to Silen's topic in Forum and website problems and improvements
+1 from me. I'd be more than happy to see an italian community section here on the forums. -J -
Remove purchase from choices
TheJRT replied to Rosebud's topic in Current Feature Improvement Suggestions
No offence but no. Other people might not know about the game and how purchases are closed so they need to find info about it. Consider that they will let you know when you'll be able to buy it. Its not only you out there, think at how others might not know what you know... -JRT- 1 reply
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I'm literally here refreshing the home-page of the forums every few minutes xD -JRT
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Thank you, I'll try this later and see if it works JRT
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Damn, I have an 870m and get 50 fps on high, that 970 does pack a punch JRT
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It's high school, IB HIstory, we need to write an historical investigation on a historical topic, around 2000 words if im not mistaken. Mine is on "To what extent were Nelson's tactics at trafalgar key to victory". JRT
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Hello guys, I too tried to record NA with shadowplay but without any luck I asked during a match and someone told me to activate windowed mode in the game launcher, I did, Shadowplay worked but the game window is kind of bad, the lower bar and all overlap, I'd rather play full screen. Then i saw this thread, I went to look for the "desktop mode" in my shadowplay but there is no such icon to tick there. I reinstalled shadowplay but it's still missing. I run on a laptop with a gtx 870m if it can help. Thanks, JRT
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Thanks! Im writing a paper on trafalgar, this will probably help
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How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
Well. seems that the best option for you guys is slowing sail movement time, fair enough. It should probably be implemented and tested then, if that fails we'll find another method JRT -
How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
i think that because of how the game is headed sails are fine as they are, don't you think that it would be better to have the current mechanics we have and add something to prevent and disencourage players from spammins W and S? This isn't a critic, its to try to obtain the best possible solution. JRT -
How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
Ok, but wouldn't that be harder to implement, or I immagine it would need to be customized for every ship in game. Devs? JRT -
How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
regarding your second point, this is very true, I'll think more about it. JRT -
How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
Also, if I may add, crew fatigue would only affect "vertical" movement of the sails (W and S) rather than horizontal movement of the sails (A and D) JRT -
How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
I know that ships accellerate and slow down in that way, they did like that irl. But in-game it's way easier to just press (and pretty much spam) "w" or "s". With this mechanic that i proposed people would be pretty much forced to move sails rather than "add" and "remove" them. See my point? JRT -
How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
Ok, maybe it wouldn't need to be an actual "energy bar" but it would happen automatically, after a few mins of "sail spamming" the sailors just get tired and sail moving gets slower, the player sees that, stops spamming the sails for a few mins (he can still move them) and they catch breath again. Easy as that. Feedback? JRT P.s. Try to keep it nice, don't point fingers at others... -
How to possibly fix "sail-spam"
TheJRT replied to TheJRT's topic in Current Feature Improvement Suggestions
Well, while I do know that time is compressed it still feels fairly unrealistic, in various other topics many players agreed on the fact that it just feels like and "accellerator and brake" lets say, so I still think that it should be slightly reworked. That said, I never said that it would be easy or feasible, but I think that if its a good idea it should be worked on, we need the devs to answer and say it it's doable. JRT -
Hello captains, it has arised various times on the forums the issue with people using and changing sails in order to accellerate and decelerate, thing which from what i've read is fairly unrealistic. My solution to this would be crew fatigue, especially if one is on any other mode rather than "sailing" mode he has a limited amount of crew working on the sails. I think that if a "fatigue" and "energy" level mechanic would be applied on the crew it would solve the issue of sail spamming; Let me elaborate: lets say that 50 men are working on the sails and they have 100 energy, each time they move by one sail "step" (half, battle, full, etc) they for example gain 5 fatigue (or lose 5 energy) the lower the energy level goes the longer it takes for them to move the sails. In the end the men working on the sails will be exausted and the player will be forced to stop spamming the sails in order to have them re-gain energy. What do you guys and the devs think about this? I know that Maturin was particularly concerned by this so it would be good to have his feedback on my solution. Let me know, JRT
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xD, I agree too, lets have him wait till the 15th of may JRT
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Unfortunately no, its windows only, for now at least, but as far as I'm aware there are no plans to port the game.
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The name of the name is "Naval Action", so far, and its very limited atm, it's great, very fun and enjoyable. It should soon go in open world and it will become amazing
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Naval Action fondazione comunità Italiana
TheJRT replied to Koscikoruma's topic in Guilds, Clans and Trading companies
E' quello che ho fatto... continuo a non trovarla