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312_JS

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Posts posted by 312_JS

  1. Hi all.

     

    I find the current aiming system very easy.

     

    I was thinking about a feature that would make it slightly more realistic/skill based/demanding.

     

    My vision is that there would be another bar, that would move up and down as the ship lists on the waves. That would be, where the cannons are actually aiming (think "gyro stabilisation" OFF).

     

    The player would than fire when the two bars overlay each other, to ensure the balls land where the current aiming bar is.

     

    Because we would need to do this for each cannon individually (as they do not fire simultaneously), I would turn the "gyro stabilisation" ON after pressing the left mouse button (fire all loaded cannons).

     

    Hope that makes sense..

     

    Opinions?

     

    Here is a little mockup i did (sorry, didn't have time to make a moving picture, but you get the idea).

     

    Q1yDncq.jpg

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