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Posts posted by 312_JS
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Hi, my friend bought the game yesterday and spawns with no ship, no UI (apart from the chat) and the only keys that do something are F11 and M (map).
He can use the chat tough.
Filed the F11 report.
Making a new character didn't solve the issue.
Any ideas?
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I twitch uncontrollably every time someone holds up TW:Empire as a positive example.
Yeah me too.
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There was a great explanation and flow chart for boarding effectiveness in another thread. For quick reference I transposed this information into tabular form. Easier for my brain to follow. Hope it's useful to others. I've checked it but let me know if there are any errors found.
I have a more polished pdf version if anyone would like it.
Yeah the PDF would be lovely, as the forum doesn't support tables in posts.
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I've made a small Boarding sheet based on the Wiki. (http://navalaction.wikia.com/wiki/Boarding)
Feel free to comment and suggest improvements.
It only works horizontally by the way.
PS: What's up with that Granades vs. Granades situation?
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There are usually Redeemables after a wipe.
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it is coming yes. it does not require changes to code
Lovely. Thanks.
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What about the Group XP patch?
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Makes sense to me.
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maybe within your nation and thats it. infact i would go as far as to say you shouldnt even see the name of other captains from other nations or pirates, only the flag is needed.
Agree. It would be great to remove enemy names from OW. I'd love not knowing whether I'm attacking an AI or a Player.
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lovely! keep them coming!
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What about keeping the 3 characters, but limiting them to one nation only.
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Happened to me a few times when I had ping spikes.
(like your 4030, as seen on the screenshot)
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I use my real name.
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I also love deck sailing in OW.
This makes it impossible.
I would prefer no sails at all when zoomed in until the transparency is sorted out.
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Happens with Belle Poule as well.
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theSpatchula, I love the direction you're going with your GUI redesign.
I have to second felelo, though. I feel like there's room to steer it a little but further towards an 17th/18th/19th century aesthetic, without sacrificing the current clean, minimalist feel - and without going too far in the direction of Wind's example.
I threw together a quick concept:
It's basically the existing UI, neatened up a bit, and with just a couple of ornamental touches to give it that historical vibe.
I've done a bit of rearranging; eg it didn't make sense to me to have the ship's crew/sail/hull stats in the wind/compass section. I've shifted them to sit with the armour/leaks/damage section, for one combined 'my ship' panel; here, I've shifted to a vertical layout (seems more sensible to me by far, even just from a "which is starboard?" standpoint), wrapped the armour readouts around the guns, and aligned the rest to match. I've also moved the leak indicator from behind the compass to behind the armour/guns readout - again, seems more sensible that way.
I've also slimmed down the action buttons, combining the reload buttons into one. I was a huge fan of mortenlnielsen's NumPad idea from a few pages back:
...so I built it into my layout. In the following, I'm picturing switching the port-side upper gun deck to grapeshot in three key presses - [1] [Num4] [3]
(felelo, the image you posted is showing up as a broken link for me - apologies if the example you put together already covered the ideas I've posted!)
That's lovable! Jolly good show!
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thanks a lot, will be happy to help when time allows.
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Would be lovely if you would open a Naval Action (and Ultimate General) Sandboxr store. (not affiliated in any way, but I wouldn't mind a 3D Belle Poule)
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It would surely have to be fine tuned, but I'm definitely not talking about 20k for a single repair, more like 3k if 1k was when new.
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Ah, just found this..
I've just created another similar thread, sry about that. Feel free to merge them.
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i would like to see the ability to surrender your vessel in battle instance which depowers your ship not send you back to port losing a dura.
The aggressor moves in to board but instead of attacking/firing deck guns etc it has the option to access cargo/ guns - then release ship or sink.
If a trader drops sails to surrender it might make aggressor more lenient/ forgiving for saving him a lot of time and release the ship back to the trader.
Well said.
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The new repair system allows for an interesting feature of increasing upkeep/repair cost over the ships life span, and giving the shipbuilders more business.
Ships that get damaged a lot could be more expensive to repair over and over again until needing a refit/rebuild at one point.
The refit/rebuild would lower the upkeep cost back to original amount.
It could also be another source of income for shipbuilders, maybe even the only way to refit/rebuild your ship.
Or you could also loose a durability by heavy use after some time if not refitted/rebuilt, which would again give an opportunity to shipbuilders to profit after they sold the ship (call it service).
You could pay less for the repairs/refits/rebuilds if done by the particular ships original builder. The captains would than have a reason to do more business with the original shipbuilder.
Discuss.
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Try making a new persona, than let us know if you experience this with the new character as well.
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Sounds good to me, but what do I know.
PVP / battle based missions
in Current Feature Improvement Suggestions
Posted
Another interesting idea would be mandatory PvP action to get a promotion.
Eg: You'd need 5000 XP out of which at least 1000 XP has to be from PvP to get a promotion to Lieutenant Commander.
Why? People should be encouraged to PvP.