-
Posts
13,663 -
Joined
-
Days Won
87
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Posts posted by Hethwill
-
-
This is MEMES, supposedly the best natured corner of the tavern.
Let's not puke all over the place.
- 2
-
-
6 minutes ago, Stilgar said:
As for the topic of this thread, I guess it would not hurt to reveal names after 10 mins or so in battle.
Good thinking.
- 1
-
3 minutes ago, Je maintiendrai said:
Imagine tagging ram dinark and you didn't know... getting demasted in one broadside...
It happened to me with all players already, from Leviathan, all OCEAN boys, etc. So nothing new.
Ram wouldn't be the first nor the last
Personally I think players are either brave, suicidal crazy and some are natural cowards.
Names change nothing.
- 4
-
Just now, Je maintiendrai said:
I have alliances with individuals in other nations so pls no xD
I don't. Nor alts. xD
-
Make captain names only visible on the ship card when the ship is taken or sunk.
Use generic name. Spanish Captain for example.
If not happen, you'll never know who that was.
Similar to "unknown quality of enemy ship".
Complete opposite of yours, just to add seasoning to the soup.
And has inherent benefits and cons as well.
- 2
-
Courier would just "steal" the cargo having paid only the "insurance" hence buying the goods at a fraction of the price.
And without any negative results.
( that is without creating a whole new relationship intricate system )
-
-
39 minutes ago, mikawa said:
Then the performance in battle should vary too
It does.
A captain with a quality Green ship might do better than a captain with Purple choice woods.
-
5 minutes ago, mikawa said:
two different shipbuilders, two different knowledge.
two sister ships built in the same shipyard by the same team and both perform different IRL.
Was it the hemp quality that year ? Was it the excess moisture that season ? Maybe half an inch error on measures ? ( actually an inch and a quarter iirc ). Maybe the blocks were stored worse. Or the cotton quality. Who knows... rests on the captain to make the best of her.
-
1 minute ago, Random Noob said:
Game is out of early access for a year but here we are still "testing" things.
Thankfully
Means game is always evolving.
As one of my teachers would say - there's twenty editions of a game because the game is never finished.
- 9
-
57 minutes ago, mikawa said:
Dear Admiralty,
There is one big point to consider, for crafting, woods and creating ship overall:
- RNG ist best suitable for all items that will remain once they are achieved
Example: Everything is fine with encyclopedias; you have to grind hard to get all the required books, build the academy and then finally you craft them and you keep them as long as you play
But if you craft a ship, you create an item which has 1 durability; One ambush and the best ship is gone; you cant compete with a combination of a fast ship and a heavy ship; the will certainly sink you.There is nohing wrong with the fact that you have to grind special woods; let the grind be hard. But its wrong that the trim of the ship is random. You should aquire the knowledge to build a very fast ship by either a rare book or by crafting the same ship over and over again. Then you should be able to use it for a lifetime.
If you change that, the gameplay wil improve much.
So far the thoughts of a brave captain following you since 2016.
Best regards
Captain knowledge, in reality, did more to make a ship name as being fast and weatherly ( for example ) than its docks assembly.
For that reason we do have 5 captain knowledge slots in addition to appreciable shipwright possibilities.
There's numerous examples of this IRL, one of them being the USS Constitution. With some captains making her very speedy ( by their own knowledge applied to that ship ) while others just couldn't make her sail so well albeit having her go through fearsome combat.
In that regard, two different captains, two different knowledge, same ship, two different results. We do have that in game through Knowledge slots.
When you say "the gameplay will improve much" you should make a bit more individual as in "my gameplay will improve much".
Not against your idea, just think the price is too high when we already have a system - knowledge slots - that accommodate for that. ( and in extent the modules, being specific adjustments to sails, flush decks, etc, required by the commander of the veffel ).
Also regarding speed. The higher the pressure on water, the higher the resistance. A fast keel will find high resistance on turns, starting at a 1:8 ratio up to 1:32. Think a bit about that.
Very Fast would be, in average 16x less agile.
- 1
-
-
They can still attack any of those. Attacks are not locked.
- 1
-
Honestly my opinion is that a Sworn Enemy should not be able to enter that nation ports under any circumstances. Not even with trader.
- 2
-
Thank you all.
-
-
2 hours ago, Busterbloodvessel said:
your personal 'friendly nation' list,
Hey @Busterbloodvessel Think Z4ys answered it but...
- there's no friendly nations per se. Just sworn enemy nations on top of enemy nations.
If you look at it with a binary karma value.
0 being "enemy nation"
1 being "sworn enemy"
Say you are a captain for the Knights of Malta and you see a battle between Portugal and Ottoman Empire.
You decide to join on Portugal side ( obviously, given your grand master is portuguese ) then your karma value will be 1 - sworn enemy on the Ottoman Empire side.
You will not be able to join Ottoman side in the future. ( unless you pay whatever value )
This does not mean you cannot attack Portugal ships. You can.
But if you join against Portugal in another battle, say between Spain and Portugal, then you are karma 1 towards Portugal.
At that point you are sworn enemy to both Portugal and Ottomans. You cannot join either side in a battle.
You can still initiate battles against whomever you want. You simply can't join.
But that's the beauty of it...
... you can always join against a sworn enemy.
- 1
-
-
Nations will still be enemies of each other.
Players will still be able to attack enemy player from all nations. They will not be able to JOIN battle on the side of a enemy nation they before JOINED against.
I'm not getting the confusion that seems to be arising.
Enemy player will still be enemy player.
Nations will not be allied.
Players actions will be their own, so yeah they might get locked, so clans better get their manure together.
(better put your alts all in one nation, like lenin god of alts does, and not the crap cross over nation alts everywhere you guys do and then cry when some changes to the game hit them alt usage)
Thanks devs.
- 6
- 3
-
1 minute ago, Never said:
Actually no, players have asked for this type of system many times.
good to see 2014/2015 original suggestions still being read then.
-
8 minutes ago, Cpt Van Der Hemel said:
Who asked for this change?
The Devs.
-
You can attack all.
JOINING battles not.
Please people, READ.
- 5
- 3
-
12 minutes ago, Ghift said:
srsly... if i attack a player of a nation.. i won't be able to join in a battle against it after??
If you JOIN a battle against said nation.
Read opening post.
- 1
New Feature Proposals - Combat
in Feature proposals and Gameplay Help Q&A
Posted
Daily Loki