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Posts posted by Hethwill
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13 hours ago, Severus Snape said:
so the Acheron had port bonuses?
Same as la Pomone. But as the story goes she was ganked and captured ( the enemies wanted to check what mods and bonuses she had ).
In that famous scene of the movie you can clearly hear Aubrey saying she is made out of white oak, not fir fir.
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Aye That's the scene where Captain Aubrey is whining about the enemy having more time to play and managing to craft a bigger ship with tons of modules and having a bigger ship and telling the cerw he's gonna call quits.
Unless i'm reading a wrong transcript.
😲
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1 hour ago, Teutonic said:
Heth, Heth, oh Heth.
These ARE great battle results, just not the traditional results you want
That's the future. What a fascinating modern age we live in.
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3 minutes ago, Severus Snape said:
If you have the ability to screen a shallow port with a 1st, such is the case with La Guanaja, you should be able to flip it with any ship.
Naked truth.
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Forum Great Battles Results 🍻
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19 minutes ago, van der Clam said:
5th rates = minus 20% hostility points
Cerberus, La Renommée, Surprise, Hercules are rank 5 and shallow ships.
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You are easily confused. Maybe make some breaking news about being confused
That simple picture is a meme. And a well deserved one.
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post was split into its own suggestion
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some 9 pounder frigates moved to rank 6 ( La Renomee, Cerberus )
some 24 pounders frigate moved to rank 4 ( Leopard, United States, Constitution )
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All should drop a couple of each. Agreed.
Note: Sitting in front of port under fort waiting for AI has nothing to do with repairs. Is just fear that PvP might find them. Nothing else. As a friendly enemy said - "I don't want to be interrupted by you gankers while i grind my slots." - Zero to do with repairs.
All AI should drop 1 cycle of repairs of their own model ( the AI model, not the player model ). So a player using a 1st rate to smash a 6th rate will get 6th rate worth of repairs. But a 4th rate captain attacking a 2nd rate AI will get 2nd rate worth of repair.
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10 hours ago, Raekur said:
The sheep will remain clueless to threats around them while the wolves will get a radar to use to find either each other to join in or those that are hunting them.
Valid concern but, despite whatever i think about the radar, it only shows battles already happening and not ships sailing.
So it may well work for you, yes you, to help a buddy in distress, is he hasn't already alerted through chat or voice comms.
Honestly i'm not a fan of the idea.
Regarding the Loki's play... well... we can only speculate. Maybe it is something completely new we didn't see before. I'm hoping for that.
But i expect both to be expendables, like 1 item 1 use and not a perk like thing that one can have at all times.
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1 minute ago, Vernon Merrill said:
Its a war-game.... you either fight, or surrender. Cheers to the Prussians.
There. I fixed it for you.
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Do I need to be in game for the PB, or can I just do it all on the forums?... asking for a friend...
( credit to Free Tribes for giving us a laugh when we didn't need more. it kind of hurt laughing so much after a while... )
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Not tribunal material.
If any player is offensive in chat and continuously harass you - right click report.
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35 minutes ago, Teutonic said:
I'd prefer victory marks used in lineship permits for crafting as well.
victory marks or combat marks
All 1-3 ranks.
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1 minute ago, Aquillas said:
Remove one, at least!
the mmo gear !
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On 7/17/2019 at 12:51 PM, admin said:
Wind patches in OW
So... wind variation at some points in the OW ? Like trade winds and calms ? ...
Is this a precursor test to true wind variation everywhere !?
😮
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2 minutes ago, Poryv said:
man up, organize, train and beat the russians
But that leaves no time to play the game....
.. oh wait... 😲
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What do you care Intrepido ? Those AI are not going to farm themselves, so you better get on with it.
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15 minutes ago, RKY said:
L O L
If you repeat it enough time you might end up believing it is true.
Also to people complaining, you get content and you complain? me not understand.
Ah well, maybe it is the opposite. You are right.
They have very few PvP clans but that by being aggressive results in a lot of safe territory being delivered to their PvErs, which results in the same thing. Ppl search for safety, hence they join Russian Empire clans which swells their numbers and creates the behemoth in the war server.
"Please balance numbers!!!!" - right'o
I join server with a group of friends... and each one of us has to join a different nation because of balance numbers ? No way Jose. I won't play
So, better fight and sink. And try again later.
If it comes to the worst of the entire Caribbean being controlled by a couple clans, well so be it. No one stopped them.
In any case, who gives a rat. Just keep sailing and fighting or whatever you do.
No need to be so serious about a collection of clans being unstoppable
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Here we go again...
- An impossible nation must be aggressive to survive.
- An aggressive nation, a fighting nation will attract players
- PvP is content in War server
- Russian Empire is aggressive with a lot of PvP clans
- Hence it attracts players
Happy Monday !
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3 hours ago, Archaos said:
The problem is it is not like that, in NA the main reward you get from killing lots of other players is the completion of PvP missions
Same in the game i mentioned. You unlock stuff by killing players (missions) and... killing is not enough, you must take their tags and escape with them. If another player nags you and steals the tags he will be the one delivering them and fulfilling a mission. ( hell, even gear is locked behind missions or kills and loot enemies. Actually even ammunition, which is not infinite like in NA ).So the player better learn and be sure he wants to play game. There's plenty much much more hardcore games out there and with way way more players ( granted not everyone gives a rat arse about age of sail hence NA is niche while a FPS modern combat isn't ).
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Port Bonus for all - for a clan set CRAFTING tax on crafting materials ! Pls read
in Current Feature Improvement Suggestions
Posted
Community asked for clan control so their infrastructure would not be "infected" by meta-alt gameplay.
As with everything, it has benign and adverse results.