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PhoenixLP44

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Everything posted by PhoenixLP44

  1. The advertised range is the one at which the ai will start aiming its torps. If you aim manually however the torps will start tracking the enemy well before they are in range
  2. I would like to disagree. If your torps have a range of 30km you don't want to launch at that range because the enemy can turn away from your torp and it runs out of fuel before even touching the enemy.
  3. they need some more moderators to prevent stuff like this from even happening
  4. I think I have found a at least temporary fix to the stuck weapons glitch. You need to turn your ship a few times in each direction either with manual rudder or by clicking until you notice movement in the guns. Can't say if it works every time but it worked for me twice now. Just make sure you are at a certain range otherwise this will mean doom for your ship.
  5. deactivate ship collision and dont use too large fleets
  6. not just helpful but realistic we are supposed to play an admiral in battles why can't we organise our fleet before battle. Like show me one admiral who didn't have his fleet in some sort of orderly formation while traveling the vast distances of the oceans.
  7. You can revert the value to a lower number and only leave the technologies that reduce weight at the desired value.
  8. Their current 6 month roadmap is complete. Development will continue as usual we just don't know with 100% certainty what's going to be added because there isn't a roadmap to look at.
  9. So I am confused about this whole thing with development of the game. Are they going to update the game past its current state or is this the final update except bug fixes? Like give me some clarification please. Some people claim the game is done others say it will continue to receive updates. Like what is true?
  10. The value that you give the ship like 10 inches of main belt armour is your standard armour protection. If your armour quality is now 140% you need to add those 140% on top of it. so 10 inches +140% =24 inches of armour protection. It might be confusing but if you look closely it says +140% just above the armour layout. Base armour quality is just the value you gave the ship. 140% is that value +140%. Gun penetration is the total amount of armour that can be penetrated. say the penetration value is 24 inches and you have 10 inches of armour +130% of armour quality then the shot will be able to penetrate because, calculation 10 + 130% = 23. I hope this was somewhat helpful.
  11. noone ever said that development is gonna stop in a few months
  12. Once the campaign is finished I really would like to see a few things. 1. Multiplayer: Co-Op and PvP battles where every player can design and control their own taskforce on the same battlefield. Also mixed Fleets like Player1 controls a German force and Player2 a Japanese one vs French and British fleets controlled by the ai or Player 3 and 4. Or simply every team is just one nation with two or more task forces. Maximum 4v4? 2. Expanded editor: More freedom in designing our ships(gun placement, custom casemate mounts, etc.) Perhaps importing of 3d moddels for towers and hulls. Gun designer (I just want octuple Pom Poms or custom bofors) 3. Even more hulls, guns, towers. Historical or alternative designs. 4. Multiple designs of one ship type in custom battles . Something for the far future maybe even the next game: Carriers, Submarines in tactical battles
  13. yes you have to make a copy of the design to be able to build it
  14. Thats not the yearly budget but the funds that are already available to the british (stored money). Like I dont know maybe I am getting wooshed but its just one line above how did you miss it.
  15. The issue lies in the engine and the way the game is coded it doesn't utilise the given resources as efficiently as it could and that's why you don't get better performance from such expensive equipment. I can confidently say this because I have almost the same setup as you and it's a widely discussed issue on this forum.
  16. A thing I would personally like to see is a tool which allows us to move our guns and torpedo launchers even more accuratly. something like this. simply two arrows which allow us to move the gun with as much precision as possible. might seem useless but it could make a serious difference on some hulls which are difficult to build custom ships on.
  17. I hope the issues listed in this review will be addressed with the "community survey" dressed up as a roadmap. I could make a whole post about what this game should add and what not simply based of on the community suggestions but I aint got 6 hours to write that post (I also got a ton of ideas to add myself).
  18. They mentioned in one of their update logs that they will release a roadmap in the next days but that has yet to happen. Anything other than that we will probably have to wait and see.
  19. While the most recent update was great and fixed many bugs I wonder what the devs have planned for the future. Maybe releasing a roadmap would renew many players interest in this game.
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