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ChryssyH117

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Everything posted by ChryssyH117

  1. Could we also have the option of the more classic british secondary towers like on the modern battleship and super battlecruiser on the new super battleship? More of a QOL thing as with the top tower it is damn near impossible without a very weird layout to get more than one funnel and makes the builds feel very much speed restricted.
  2. ok the armour issue for turrets needs to be fixed as due to how busted you can game it I made a french battleship with 8 20" guns all on the front and basically put the entire weight of the turrets into fore armour and reduced the rest to zero as when you load into a battle turret armour gets reset, 1400 out of 6000 rounds hit one ship FOUR penetrated thats it aso this turret armour bug does kinda lend itself to broken builds However when it is fixed please can I request we also get the ability to set the armour thickness on the turret face as I dont need 26" of armour on the sides and rear but would like 26" on the front of my 18" turret to copy Yamato and the like.
  3. I had a bug last night where the enemy AI straight up didnt spawn half their ships Italians vs French 1936 30000m 3BB 4BB (Didnt Spawn) 4BC 1BC (Didnt Spawn) 6CA 8 CA 10CL 10 CL (4 Didnt Spawn)
  4. I had this happen a lot in A12 not sure if I have had it happen in C0.5 yet but I hope its fixed ass its infuriating chasing down enemy ships for half an hour
  5. as someone who faced down a 40300t Japanese BB in a 18000t toy boat BB I agree with this statement
  6. I kinda hope it gets reverted (and other BCs get it too as I am a huge fan of BCs) as at least in the US BCs were defined as ships with battleship calibre weapons that sacrifice armour in order to fit larger machinery so there is no reason you cant have a 20" armed battlecruiser with this definition
  7. ive noticed this too it makes armour heavy designs useless and kinda allows players to put on huge guns with no armour on their ships then load in with default values (kinda funny to do this with 4x2 15" guns on the new small dreadnought hull on the lowest setting)
  8. it does that when your other designs are invalid like your CL and CA
  9. Same Hull (to clarify experimental battlecruiser) the funnels are off centre and cause a port weight offset
  10. On the Russian Experimental it has access to the new Heavy Modern Tower VI but the hull is not wide enough to fit this main tower
  11. Yeah your right. I some how misread it Tbh I thought the same too by the way it was written
  12. Can you explain how exactly you reproduce this? Hi yeah I was just trying out the save design feature with 2 ship classes, 1 BB and 2 BCs switching between the BC and BB design editor caused the armour values on the turrets and the range to reset to default values not all of the time but usually if i switched between the 2 BCs not a major bug but still could cause issues if you go into a battle with less armour than you added
  13. First Bug I found, there is an issue with ship saves and not remembering the set range and armour values for the guns
  14. Not gonna lie, I have been waiting for this patch forever and the delays made me get an account, I understand if it doesnt come out but damn I am ready for it!
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