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Urst

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Everything posted by Urst

  1. Extra guns are extra guns. Load HE if AP can't pen. Extra ships are extra targets. Have them body-block for your own fleet. They'll buy more, newer, ships after the old ones go down.
  2. Yeah. The last 3 turns of current war between Germany and the Soviet Union (1906) gave me SEVEN popups of nothing but German ships being damaged by mines.
  3. Which is accurate for the 1800s, as they were essentially all aiming with the Mk I Eyeball.
  4. Listen, all I'm saying is that we could've fit more 6" guns on the USS St. Louis. 14's clearly not enough.
  5. Need more secondaries If I don't have at least 50 3" guns on the ship, how can I be safe from torpedo boats?!
  6. Does "add crew" still add crew back to mothballed ships automatically? Additionally: I want to be able to build obsolete hull designs. I don't care if my gunboats are useless, I want to build them for port defense. (And if aircraft were in the game they'd make amazing AAA platforms)
  7. So how do I attack minor powers? I've had a fleet set off of both of Mexico's ports for 4 months in "Invade" formation and nothing's happened.
  8. It's quite impossible for you to get enough men into Florida to counter the number of Americans in Florida. The population of Florida that can fight you is larger than you can land. Also remember: The U.S., UK, and Canada nearly LOST at Normandy historically. Had the Germans had full support of the local population and had moved up their armor when the commanders wanted to then we could've been pushed off the beaches.
  9. My dude, your entire population is smaller than the recruitment pool for the U.S. at any given time. You'd have to invade literally EVERY territory at the same time, and even then you'd loose.
  10. Shipyard build-size, when you build larger shipyards, doesn't scale up at all. If you start at 1890 it advances in 4,000 ton increments every time, and you can never build an expansion of your docks larger than that.
  11. I've had it happen to a manually-controlled fleet.
  12. Also: you wouldn't have the issue with ships not being able to keep formation because they're the same speed as their lead ship if we could just SET THE FORMATION BEFORE BATTLE Make permanent taskgroups and set their formation when you set up the task group. This would also, hopefully, prevent ships from leaving without orders to do so. Have a yellow or red icon attached to the taskgroup to indicate the worst state of ship that's in it.
  13. Force the lead ship to slow down until the rest of its formation gets into range, on a toggle. I'd also like to see ships that can't maintain formation speed simply break off and auto-revert to AI (also on a toggle, but in the options, defaulted to Off) instead of trying to join the end of the formation.
  14. >removing manual rudder The manual rudder is the only way to be able to do anything because of how bad the AI for the ships' helmsmen are.
  15. Nah. That's a NEGATIVE loss. That means they gained men.
  16. You'd need to make it so that your flagship does what you want EVERY time, though, and let the player see clearly that the other ships are misinterpreting the orders.
  17. They need to make it so we can make minor adjustments of the rudder with the mouse wheel. Like, CTRL+Mouse_Wheel or something.
  18. We can name classes, so the lead-ship in a class. We cannot rename ships last I checked.
  19. I feel the same way about the French, Soviets, Fascist Italy, and the British, yet I don't complain about their flags being there. The Soviets tried to kill my Grandfathers family for being Jewish landowners and the Fascist Italians tried to kill my Grandmothers family for being landed nobility. The British are the Eternal Enemies of the U.S. no matter what the government says, and the French are universally rude and stuck-up.
  20. For the game it's garbage. I don't care if it makes sense, this game isn't enough of a sim for me to be willing to accept it. For quality of life alone it should just be in the fleet menu.
  21. I'm saying that that's backwards and shouldn't be how it is.
  22. You shouldn't need to go through the politics tab when you've already got it on the Fleet.
  23. I see that the placement points are still buggered on all of the American and German towers that can accept casemate guns. All of the new turret ships and the USS Main hull for the U.S. are also buggered for their weapon placements. The wing turrets are all too far out and overhang off the hull and the gun-placements on the centerline upper deck of the Main hull that're modeled are entirely unusable. Same for the ones on the rest of the coastal defense ships.
  24. I'd like to request that you ask whoever writes up the patch notes to show the actual changes made in detail, instead of just saying "improved [thing]." We'd probably be able to help more if we actually had this information.
  25. Rather than specifically "more realistic" I'm looking to remove the restrictions on the "legos," so-to-speak. I want to scale down a "battleship hull" to use it for a destroyer. I want to scale up a "light cruiser" hull and use it for a battleship.
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