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ZorinW

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Everything posted by ZorinW

  1. @Nick Thomadis I made a whole google spread sheet for that:
  2. Btw, can anyone think of a single new feature that has been introduced in 1.09 that has anything to do with the formation keeping ability? I can't and that has me very worried about the state of the overall coding of this game.
  3. While you are at it, could you please make it so that the turrtes return to the neutral position when they have no longer a target acquired. Thank you!
  4. There are many ports that this bug is effecting.
  5. Did any other nation build subs? In my camaign I am the only nation with submarines.
  6. Why did you decide that submarines should not add to power projection? That is very counterintuitive. No, submarines have not triggered a single mission in 30 years of my campaign and I have more than a hundred of them.
  7. This doesn't happened and that is what I am referring to. All I get, very seldomly, is a prompt that says I damaged ships with mines, but it doesn't say if those ships were damaged by my submarine mines or by mines in and around my ports. Also, those events don't give you any victory points.
  8. After the update submarines still do not generate any missions plus they don't add to the power projection.
  9. I didn't take it that way. Sorry if I made you feel that way. Regarding the matter at hand I feel very strongly that it is within the responsibility of a development team to have a sufficient size that allows for filling all necessary posts including a communications manager - especially if you rely on your testers to get your game out the door. I have my fair share of experience with working on multi-million euro projects (architecture) and if one of the projects would have ever even barely resembled what is happening with UAD we would have gone to court a long time ago. The teams working on such projects are also of a similar size of less than 10 people (only counting the design and development phase). So yes, I am throwing a tantrum as I feel that a lot is going very wrong within the development process of UAD and if the dev team doesn't take swift action I don't see a bright if any future for this game.
  10. I don't expect a polished experience, but a development team that plays with open cards and ranks communication with their testers as an absolute priority. You can't stop all communication for weeks and then hand us a beta that is 90% broken and expect us to not throw a tantrum.
  11. Don't make excuses for them. If a feature is bugged that means it works 90% of the time but on rare occasions there is a hickup that needs to be found and fixed. In the case of UAD it is almost always the case that features work 10% of the time if at all and in most cases something that was working half decent got broken in the process of introducing a new feature. PLUS! They took our money to allow us to test their game for them and having the audacity to present us with a build, after weeks! of waiting, that is completely broken is quite offensive.
  12. 100 submarines doing absolutely nothing! No missions are being generated, not even passive ones or sinking of enemy transports.
  13. This is now just comedy gold 🤣 We (the German Navy) have the local (a mined Russian port) advantage against an enemy Task Force (invisible Italian ships in the Baltic, which also all passed 20+ wolfpacks in the North Sea and Baltic unharmed). My BB was sitting in my own North Sea port at this moment, btw.
  14. That taskforce was stationary for half a year and these subs are not early as I boosted the sub tech levels.
  15. Not generating a single mission..... In all seriousness, did the devs not start up their own game and put subs and enemy ships right next to eachother and press next turn? How on earth can this happen? This is your job! If I would be this bad at my job I would be fired ASAP.
  16. That's normal. Wait till you are in a campaign and have to wait minutes between turns, while having a state of the art PC...
  17. ROFL!!! NEXT TURN! Now they made it passed all ym subs in the Baltic and ALL 10 wolfpacks along their route in the North sea and are now sitting in my mined waters to come and attack me. Honestly, I have no words left for how ***** this is.
  18. See this? All my submarines are set to attack. Not one of the russian contacts has been attacked during several turns! In turn my subs suffer mine damage, but they are not within a SINGLE mine radius, cause the ports don't even have mine laying ships in them! So don't tell me the devs have spend a single minute testing their own new features, cause I won't buy it.
  19. Utter mission fail: HOW DID THE RUSSIANS MAKE IT THERE?!?!?!?! Everything is mined and on their way they passed 10 wolfpacks of unrestricted (offensive) submarines!! Am really not going to bother with this game anymore for several weeks, because it is just soooooooo broken it is painful to play.
  20. Have a guess how many of these mined ports have actually minelaying capable ships in them 🤣 Answer: ONE Honestly, what the hell are these internal testers doing?!? Why is EVERY feature they released bugged and broken. ALSO - the way it is now, missing at least TWO further zoom modes for the map (still can't select ports with ships close by...) it is impossible to have actual meaningful mining operations in fjords and river estuaries. Instead, a single TB, that costs absolutely nothing, can mine the entire English channel and stop all shipping. This kind of BS annoys me because it shows how little respect the devs have for their paying beta testers. I would never let something this broken see the light of day for I would be too ashamed.
  21. That would require the devs to actually provide information on the world map that would allow us to KNOW what we need to build. Let us plan routes and then build the ships that can sail such routes...
  22. Just to highlight how bad the state of the tech research is lets look at the new submarine research. Starting a campaign in 1890 and with a constant tech budget of 100% and with the only research boost on submarine tech you will get to the point of actually being able to research submarines hulls and improvements in January 1902 - the tool tip says the tech SHOULD be availabe in 1904. So a massive investment only gives you an advantage of a litte under two years. All other techs will have suffered due to the applied tech boost. All other techs are also, on average, at least 5 years behind when playing with a 100% tech budget without any boosts applied. So the devs did do absolutely nothing to fix this very basic issue. It's so frustrating that old bugs don't get fixed and that stuff that at least used to work is now broken due to new features nobody asked for.
  23. It would be EPIC if the devs would share their list of bugs they acknowledge and are actually working on. They should spend 0 time on adding anything new for the next 6 months and only fix the massive amount of bugs currently in the game.
  24. But that is due to the fact that the game is so poorly coded that a single turn takes ages to compute...
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