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ZorinW

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Everything posted by ZorinW

  1. Got 87.000(!) VP for sinking transports.
  2. Ships are being refitted while at sea and being in range of a supply port still means nothing....
  3. Even after the latest patch the enemy still gains 250 VPs for doing nothing- Four month in they have 1000 VPs and I have none....
  4. I think it could work in a way that time slows down to say a werk per turn during war and is sped up during peace time to a month like it is now. So a month (one turn) becomes four weeks (four turns). That is still quite unrealistically fast (long) given what can happen in a week, but at least would make the game feel a lot more realistic. Same goes for the travel time.
  5. Don't forget that it tskes WAY too long to actually move ships across the world map. This does also tie in with one month being way too long a time frame for a turn.
  6. Also Unrest and Naval Prestige are turning into NaN.
  7. On a positive note, the AI has gotten the hang of how to handle an all forward firing ship. Keeps all main guns on target for 90& of the time.
  8. You need to run the game in windowed mode.
  9. I see your points, don't get me wrong, but: 1. repetitiveness stems from a lack of communication on your part. If we, the testers, don't know if you acknowledge reported bugs, we will report them over and over again - especially those that have persisted for months now. Where is the official bug list and road map? 2. toxicity does work both ways 3. the peace you are seeking has great potential to actually be your testers no longer bothering with the game as has been voiced by a number of testers already, so you might want to be careful what you wish for
  10. I am going to be the one to ask this and risk the next ban, but why did you not listen to us months ago when we ALL already asked you to do just that?
  11. Mine went to NaN along with my naval prestige 😂
  12. Current campaign from one turn to the next ALL WARS ENDED with no results. Everyone is just friends all of a sudden! EDIT: Set all my ships to limited or mothball and am still losing 32 millions a month due to ammunition and fuel cost.... EDIT II: Had not a single event since world peace and now I am at -99 with the USA. All my ships are in port set to limited or mothballed! This is all sooooo broken....
  13. 1000% sure. Also fighting a war for years to find that it ends by turning your enemy into your best frind in one turn without any war resolution is beyond infuriating!
  14. Closing in on almost a week without any feedback or acknowledgement from the devs regarding all the reported critical bugs. Plus something tells me that the number of active testers is declining at an increasing rate.
  15. Can we please get a new dedicated ports tab? That tab should include a list of home ports, overseas ports and allied ports. There we could then select a specific port and get to manage it like this:
  16. So did the Fürst Bismarck and the cargo ships. So that has nothing to do with it.
  17. If the 3D model guy would be the one who also has to deal with map bugs than that would explain A LOT of what is going wrong here...
  18. IF that list would actually include all ports that one controls, which it doesn't.
  19. Another issue, among many others, is port capacity. Especially foreign ports don't grow fast enough. In my current camapign I am in the year 1922 and can't build a single ship type small enough to not exceed the port capacity of a fair number of my overseas stations.
  20. Auto-resolve is still a bad joke. Just lost a BC (1920 tech) in a battle against two CAs (1900 tech). If I control this ship type I can sink 15 CAs while taking 1% damage.
  21. Back after being banned. Has anyone else noticed that the time needed to travel a certain distance on the world map is way too slow? For example, my 1898 BB with a cruising speed of ~12 knots takes 16 turns (months!) to travel from Danzig to Tsingtau. The cruiser Fürst Bismarck with a similar top speed only took 1 1/2 months in 1900! Fürst Bismarck was accompanied by two freighters, so their average speed as a group must have been 11 knots to make the journey in 42 days (~1 1/2 months). So yes, ships in UAD move WAY too slow across the globe.
  22. Did you actually read what I wrote? I don't mind finding bugs, I mind the complete lack of testing basic functionality before an update and breaking stuff that worked. Adding features means exactly that you add something to a working system not breaking what worked, mixing in something new and then putting it back together in the hope that it might work.
  23. I am playing it to see it improve over time via the implementation of feedback given by the beta testers, something that is not really happening if things go one step forward and two steps back, so I do feel that it is opportune to complain in hope to see the process improve.
  24. Devs, do you not run a few turns on a test campaign before releasing a fix? 🤷‍♂️ How do you acrually establish that you fixed something? I mean yes, ships are not caught in an indefinitve repair cycle now, but they flat out disappear. Your methods baffle me.
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