ZorinW
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>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
On a positive note, thanks for allowing us to finally assign newly build ships to all the ports we control! -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
The one main problem is that a fair number (most to be honest) of battles should never even take place. Why for example does the game generate a battle of ancient AI light and heavy cruisers vs. player BBs? No one would ever order such an atttack in the first place. Or say I have a single BB in transit to another port. It would have strict ordwrs to not engage in any combat, then why is it thrown in a convoy attack? If all this was sorted properly we wouldn't habe to worry about ghost battles with AI ships on the run all the time. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
That's in "Normal" difficulty. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
@Nick Thomadis Can you explain how this is still possible? Germany isn't far behind to this too. Most of those BBs are gigantic ships costing more than half a billion $. There is no fun in playing against such AI enemies. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
@Nick Thomadis This has been reported for over a year now. All British style DD towers (for all nations that use them) have no Smoke Interference modfiers. This makes them absolutely useless. -
-=Thank you for the participation in our 6-month Roadmap=-
ZorinW replied to Nick Thomadis's topic in General Discussions
It's the allies of the nation that started a war with you that follow suit on the next turn. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
I am running it on a Ryzen 9 5950X and the performance is still rubbish on occasion. No surprise there, since the game doesn't use more than one core... -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
1000% -
-=Thank you for the participation in our 6-month Roadmap=-
ZorinW replied to Nick Thomadis's topic in General Discussions
That's not going to happen due to the way 3D models are handled in this game. There is a reason why they all only habe a very generic texture, because otherwise the up- and downscaling and squishing and squashing of the models would become even more obvious. -
-=Thank you for the participation in our 6-month Roadmap=-
ZorinW replied to Nick Thomadis's topic in General Discussions
Properly open the game up to the modding community. We have way greater man power than the tiny dev team and therefor are able to provide the game with a longevity which otherwise it will not have. As of right now the game is little more than a playable shell with visible cracks. I know that the tiny dev team is not to blame for that but letting misguided pride block the way towards a better future for the game, by not opening it up to proper mod implementation, would be a huge mistake. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
@Nick ThomadisAny fix for being constantly being pulled back into wars that just ended in sight? -
General scaling issue due to limited 3D modeling resources
ZorinW replied to ZorinW's topic in General Discussions
I 100% agree with you that this is whole debate is superfluous as nothing is going to fundamentally change to rectify what has been done wrong up to this point. It's just a personal gripe of mine (trained architect) that I can't look at anything in this game and not notice how bad the accuracy and scaling of pretty much every component is. I mean look at this thing?! -
General scaling issue due to limited 3D modeling resources
ZorinW replied to ZorinW's topic in General Discussions
Thank you for your extensive reply. Though I am surprised that you didn't realize halfway through that you are highlighting why the approach taken by the devs is wrong. No one will ever make use of 418.000 different gun models or 4800 different hull models. What players actually do 99% of the time is stick with the base models and design their ships around them. Only the AI is frankly stupid enough to alter each possible slider for a given model and we all know what good that does to them... So I sternly believe that the devs should have provided 100% accurate models for all historical guns, towers and funnels. Those alone can provide enough variety for thousands of different ships. After that they should have invested in LOGICAL non-historical content. Like what WoWS did with the German Battlecruiser line, for example. Additionally, the way the game is right now, there is zero point to having different nations as anyting that is specific to them is mostly negated by the modifier sliders. As for the hulls, we can all agree that the beam and draught (which doesn't actually effect the draught...) sliders are again a cheap way to add variety. All the while screwing up the scaling of every component hardfixed to the hull. What would have been the proper approach is what was shown in the promo video. Building hulls out of prefab sections. That would have provided a ton of actual variety (hull height, superstructure, casemate placement, bow and stern designs, etc.) Don't you agree? -
General scaling issue due to limited 3D modeling resources
ZorinW replied to ZorinW's topic in General Discussions
Took the actual measurements for the 28 cm von der Tann gun. So the vdT gun in game is also too big, which doesn't surprise me at all. -
General scaling issue due to limited 3D modeling resources
ZorinW replied to ZorinW's topic in General Discussions
Well, just by looking at the models in game we know that at least 75% of them are made by simply scaling existing models. That practice in itself, for a game that has the focal point of building ships, is disgraceful. Apart from that, the gun model is still not particularly accurate. As for WoWS, in 2015 it was a far cry from what it is today in terms of employees. I just spent a quick hour as a none-3D artist building the 30,5 cm (not finished and NOT setting up the plans properly just looking at them) and the result is already closer to reality. So the argument of the poor guy who has to build it all (it's his job) doesn't cut it with me, sorry. Thought it would also be nice to show the actual angle possible for the gun to fire from. Good luck getting that result in game with guns that close to eachother. The lower guns also always sat on a barbette to allow crew to pass underneath the barrels and for the guns to clear the railing and all other elements that sat on deck. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
Sure is, that's why I stopped playing my current campaign. -
General scaling issue due to limited 3D modeling resources
ZorinW replied to ZorinW's topic in General Discussions
Just wanted to check further on the model quality and well, it doesn't look good... This is a comparison of the factory drawing by Krupp (publicly available on the net) for the 30,5 cm Drh-LC/1912 and what we have in game. -
General scaling issue due to limited 3D modeling resources
ZorinW replied to ZorinW's topic in General Discussions
Why would anyone pay for something that should come for free though? It's 2023 and a company would be ill-advised to expect customers to pay extra money to get 2015 (WoWS release) model quality. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
I would always advise against using auto resolve. The outcome never reflects the results one can achieve oneself. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
"A bit"? 😅 -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
@Nick Thomadis I suspect this is due to the fact that both nations are at war with the rest of the world and therefor with my allies, which forces them to declare war on me right away again. At least I think I am in an alliance with them. The politics screen shows them at 100, but I don't get the option to cancel the alliance as it is greyed out. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
I have. Also the Soviet Union now shows the same behavior.. -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
@Nick Thomadis In my current camapign I sign peace with the US just for them to start the war again on the next turn. Has happened twice in a row now.... -
>>>v1.1+ Feedback<<<(Latest Update: v1.2.9R)
ZorinW replied to Nick Thomadis's topic in General Discussions
In 1.1.3 wars still end without a proper resolution with a peace treaty. -
General scaling issue due to limited 3D modeling resources
ZorinW replied to ZorinW's topic in General Discussions
I think this must be the worst offender in terms of mismatched scaling. No two components are of the same scale.