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Hussarball_PL

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Everything posted by Hussarball_PL

  1. Well that would be extremely useful for avoiding bug that makes 1+ torpedo tubes fire 1 torp. instead 5, plus AI think that enemy ship would always stay at the same speed, and ignore change in speed (acceleration, damage deacceleration), thus making torps miss more often, and on top of that dispersion is shit garbage on long ranges
  2. As far as I have noticed, flash fires on DD's is nothing uncommon, in DD vs DD scenario. Well it might have something to do with AI ship design (some main guns and 3 lesser caliber guns broadside). But i'm not so sure if 3 inch gun ammunition would be able to send turret flying.
  3. Battleships with lyddite is rather bad idea unless you want to make budget-cruiser-killer-pocket battleship. Lyddite is great for destroyer and light cruiser, it's damage boost is worth worse penetration due the fact that destroyer usually don't have armor (and if there is protection it rather won't stop your lyddit shell).
  4. You know Hangar, my point here is that you CAN'T built al least 85% historical Yamato. When you choose this maximum range is garbage compered to historical and you only get down to ~47 seconds
  5. I would like to ask everyone, how does ships fire in this game? Are they firing a volley or a barrage? And how to change between those two options, if possible. So far I know that maximum number of main guns firing simultaneously is 2. And I also know that barrages can be organized (fire kinda in same time delay) or it can be complete chaos. Please enlighten me
  6. So, right now you can't build historical accurate Yamato(at least in custom battles), reason - triple 460mm guns reload time is at best slightly below 50s, real one could fire 1 and half to 2 round per minute. Other guns also suffer from long reload, if you want guns that fire something like 2 rounds per minute then you have to choose a low-caliber crapgun that will do to battleships next to no damage .Back to Yamato, max range of triple 460mm is 40.(5?)Km, kinda off to historical 42.000 m. My suggestion: -add another faster reload mechanizm at a cost of increased ammo detonation -add some kind of gun customization for example longer barrels or more explosive propeller in shell P.S. please note that i'm NOT a naval warfare expert. I've just played World of Warships and current slow pace of game is not ideal for me.
  7. I have found a bug. When you select an aggressive gun behavior they will fire even if target is beyond range.
  8. AI still need fixes. I mean look at this Hyuga only 4 17' inch guns And this thing down below My point is I would never create such a monsters, mine all guns forward looks much nicer (no i'm not bragging). +Please look at this battleship bow got hit by only one shell and it looks now like he went to hell and he came back, I would like to see damage model upgrade. +Crossdeck fire suffers, I mean when you create one it suffers 100% starboard offset making is useless. +I would love to see more cruiser hulls (Prinz Eugen, Cleveland, Furutaka)? +I would love to see new destroyer models and towers.
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