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Hardlec

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Everything posted by Hardlec

  1. Range and bearing of Target ships is still missing. It is still impossible to zoom out far enough to get a full context of the battle.
  2. If I select a diesel engine, I must either used an enormous number of funnels of induced boilers to get top engine efficiently. A diesel engine should have boilers greyed out. They are not needed. Engine efficiency should be 100% with any funnel. It is possible to select coal as a fuel for a diesel engine. Only oil should be allowed as a fuel for Diesels.
  3. The technical superiority of the diesel, as I understand it, is that Steam engines are vastly more efficient, easier to build and easier to operate. The problem is their fuel. Hot Steam is the fuel of a steam engine, the hotter the better. To use a steam engine, you must carry with you a way to make fuel. This is usually done by burning something, like coal, and using that heat to vaporize water. Steam gets hotter if it's under more pressure. The extra reinforcement needed to handle this pressure means more weight in the "fuel refinement plant" aka the boiler. While the energy losses of the hot steam in the engine, i.e. potential energy of the steam versus actual output in power anr small, the energy losses of the fuel burned to heat water are enormous. When you have a nuclear kettle providing vast amounts of heat very efficiently, that heat can be used to generate steam, and the steam engine becomes the most wonderful engine there is. A diesel engine can use diesel fuel, already refined. It's the more efficient fuel, not the more efficient engine, that rules the day here.
  4. I've used the "bug" button a couple of times now.
  5. There have been 6 major updates to an alpha version. My software seems glitchy. It does not perform as people on this forum say it should, so I asked for a "replacement" copy, to do a full uninstall/reinstall. my response from Xsolla: Elly (Xsolla Inc.) May 17, 2020, 3:33:45 PM GMT+5 Hello, You have reached Xsolla support. As Xsolla is a platform for the monetization and optimization of global video games, we're unable to provide game support. If you have a question about any gaming issue, please contact the game support. You can find the contact information on the main page of the game. We sincerely hope they can resolve their issue. Thank you for contacting Xsolla. Customer Service Supervisor I would like a "new" copy as my software is not performing properly.
  6. To be blunt. I am not the least bit interested in a campaign if it is a string of "Academy" style missions where I am nothing but a punching bag for the computer. I already have a designer interface that is very difficult to use. I want to design ships, not master an arcane, undocumented interface. The tactical interface hardly merits the name interface. No "big picture," no course or speed of the enemy (mouse over the enemy ship and get range and hit %. no speed) Even when I have full identity of the enemy ship, I know it's top speed, not it's current speed. Right now, in order to get play balance, I take a 10 year technical advantage. I'm pretty sure I won't get that in the campaign.
  7. Is it possible to set victory conditions in the user designed games? If I play a lone battlecruiser against 4 cruisers and 8 transports, the computer will attack me with the transports. I've noticed the computer will bansi charge the human with smaller to larger ships.
  8. Academy missions should have a setting: hard, balanced, easy. Tough missions to test you. Balanced missions for practice, easy missions for fun. As it is now, the Academy is just resources wasted on unplayable missions. I've played 50. I've won 2. If I'm experienced enough to have played 45 missions, I should be getting some more successes. If the academy missions are just Kobayashi Maru tests, stop making more. I don't count the missions where the computer scored a super-critical hit from over the horizon and blasts me to davy jones locker in the first 30 game seconds. (The computer scores the first hit in 98% of my missions.) the academy is now ++unfun.
  9. When I try to arrange turrets En Echelon, I always get a Starboard offset 100%. The design wont launch Earlier versions placed pairs of secondary turrets. Now I have to place each turret. If I'm a few pixels off, I get a weight offset. More information is needed to avoid these offsets.
  10. Look, guys: I expect a lag between when I issue a course change and when the ship starts to move, but ordering "hard over" is pretty difficult. As in: if you use a waypoint, it's pretty common for the order to be ignored. If you use the rudder control, you may, once in a while, get what you order. Rudder control needs to be better. I'd like to key in numbers rather than use the slider. BTW: If i'm attacked by torpedoes, the AI will not move to dodge.
  11. When I try to set my weapons to normal or aggressive (etc.) I get a scroll of red letters down the left part of my screen. I haven't been able to get a screen shot, but one statement repeated often is "Divisor = 0" I know that only Chuck Norris can divide by zero, so maybe there is a problem here. I'd really like to do a full re-install from a fresh copy.
  12. Full documentation, i.e. a useful help file, for the designer. Let the players know about all the features, and how to use them. In the Battle interface: There needs to be full documentation of how the battle interface works. There needs to be an easily accessible button to order a ship to evade torpedoes. I'd put it right next to the smokescreen button. To the left of the pause button will be a button that pauses the action and moves out so that all ships are visible. Next to each ship will be an arrow showing the direction the ship is headed, and next to the arrow, the ship's speed. The player may also put her cursor on a ship and have all range bands shown for that ship. A feature to record the battle, so that the player may play it back The screenshot (F11) feature in the interface is not very good. It leaves out a lot of detail. Using window screen saver can be problematic. If you use the "Windowed" option, your screen shot shows what's on the Monitor, not what's in the window. The play balance for the academy sucks. This needs a complete re-work. Also, players should be able to start with an academy mission and modify the parameters. Right now, in the academy, the computer hits first 98% of the time. The computer scores hits over the player at a ratio of 100 to 1 or more. Do have your testers work on playability and balance.
  13. I can't reproduce the design you have. I am not allowed to put a main gun turret on the rear tower barbette. I can't choose between marks of gun. I can choose dual turrets. If I select one funnel, even the biggest funnel, I get about 60% engine efficiency. Q turrets are problematic for me. They never seem to be able to bear. My 8 inch guns are in the center of my ship, 4 inch guns are at the bow and stern. Your design is better than mine. My ship designer won't create it.
  14. How about this: Assume the human has a legitimate issue and stop asking for an impossible-to-obtain video of what happened? You can't repeat/ the action, unless you're a youtuber and have everything recorded. I don't know many people who have that kind of bandwidth. I have similar results. The Computer scores hundreds of hits, I score maybe a dozen. What were you firing at? It often doesn't matter. The computer snaps MY target selection off the closest ships and shifts it to the battleships. No, I don't have video. At what range? Until the enemy is identified, you don't get that information unless you try to put your cursor on the blip that might be the enemy. At what speed were you going? Only question I can answer. Usually Cruise. What speed did the target have? Never given. speed and heading of the enemy is not listed until the enemy is identified. I haven't lasted that long yet. How was the sea-state? Same as the enemies. Non-sequitur and moot Did you maneuver your ship? Can't answer this for the enemy. Trying to maneuver is problematic at best. The computer simply ignores your orders to maneuver. Note: This is not "there is some lag time" This is "the little white dot snaps back to where it was before I attempted to maneuver." Did you switch targets? The computer often does not allow me to switch targets. I keep trying to target the destroyers closing to torpedo range. What type of directors did you have? The typical answer is "best available." If the computer is outscoring the human hundreds to one, the error is not with the human. Maybe you should put in a feature where the game automatically creates and saves a log that can be "copied and pasted" to the forum. Yes, friends I consider the request for a screenshot quite the same as saying: Your a liar, prove otherwise.
  15. I am plopped into the battle at different ranges. Most of the time, the enemy is shooting at me before I can look over my ships. OR If I don't aggressively close with the enemy, I lose sight of the enemy and lose the battle. I'd like to go for a parallel course, but, as I can't get a fleet context, that's impossible. Ever notice how you don't get a heading or speed on enemy ships? I never get to execute a maneuver. I understand that Battleships turn in a leisurely manner, but mine get torpedoed before I even get a context of the battle. Inside of 24 minutes, I'm dead. I never know if the enemy is moving in a parallel course, closing in or opening range. There is no way for me to pick my formation, much less try to position myself for an advantage. I can't zoom out far enough to get a context, I get no information on speed or direction of the enemy ships. I learned to calculate range and bearing when I was 14, but I can't do it on a video screen. As the enemy hits me about 100 to 1, or more, the rest of your points, sadly, are moot. Practicing becomes more and more difficult when I'm nothing but a punching bag. See "Meet the American Battleships."
  16. Played Meet the American Battleships 4 times. To account for confirmation bias, I had the AI play the AI. Above is the Chinese warrior. The Americans won all 4 times. The longest the Chinese lasted was to 1:36. Battle 1 Over at 1:36. Americans hit first. Chinese battleships sunk by torpedoes. Americans scored 616 hits. Chinese: 4 hits. Battle 2: Over at 1:43. Americans hit first. Chinese battleships sunk by torpedoes. Americans scored 616 hits. Chinese scored 4 hits. Battle 3: Over at 1:43. Americans hit first. Chinese battleships sunk by torpedoes. Americans scored 112 hits. Chinese scored 2 hits. Battle 4: Over at 1:43. Americans hit first. Chinese battleships sunk by torpedoes. Americans scored 444 hits. Chinese scored 6 hits. I think this illustrates pretty well how one-sided this scenario is. And how one-sided combat is, in general. The Chinese ships can't score hits. They can't protect themselves from the American destroyers. The same AI is running both fleets. It's not due to the inability of the human player to play. It's playing against loaded dice. Oh, but I was able to win this scenario!! How? What difference does it make when the "human" side can't score any hits? The world wonders.
  17. My fleet had two battleships. Each ship had 15x14 inch guns, 14x8 inch guns and 6x4 inch guns. Best Fire control. Best turret speed. Best reload time. White powder. I got off 4 salvos. I scored no hits. Enemy hits: to numerous to count. I was not allowed to target the enemy destroyers. As soon as I did a Ctrl+Rt. Clk on a destroyer, the targeting red dotted line snapped back to a battleship, unseen. Thus, my plan to sink or disable the enemy destroyers with massive firepower was muut. Of course even if I could target them, I couldn't hit them. My ships had 15 inch main belt armor and 6 inch deck armor, the only defence I have against the enemy guns which always hit first. One spread of torpedoes, 8 minutes into the game, and I lose. This makes 24 consecutive losses in this scenario. Most end when a torpedo attack I can't defend against from a destroyer I've barely detected sinks one of my ships before I've been able to identify the enemy. Or, I have a ship disabled by enemy gunfire on the enemy's first salvo. Again: I can't zoom out far enough to get a proper context of the battle. Explain to me how this is fun. OR: explain to me how to score 1 hit out of 120 shots from my main guns. Or tell me why I bother to bring battleships to a battle where they are nothing but target practice for the enemies torpedoes.
  18. In the scenario "Meet the American Battleships, I tested the notion that I couldn't hit anything as confirmation bias. I built 4 battleships with almost nothing except the best fire control, all the geegaws to up my rate of fire, and 4 turrets of 3 15 inch guns. So: 48 heavy guns with the best fire control and the highest rate of fire possible. I was able to get off 10 salvos, 48 guns each, before I was torpedoed. Of 480 shots, none, as in 0, shots hit. The 2 american battleships fired 8 salvos of 18 shots each and hit me 14 times. I'd suggest that the designers look at playability as a factor in this game. I pre-ordered this game. I've been playing since the first version came out. I'd won every scenario available before the first update. I've been able to beat the computer in the Ironclad duels, after losing as the monitor 8 times before winning. I lost as the Virginia 12 times until I learned a cheat, putting a gun where I shouldn't be able to put a gun. I've played about two dozen games in the most recent update. Won NONE. It's really not "confirmation bias" when I lose my biggest ship to enemy gunfire, on the computer's first salvo, before I have even located the enemy. It's really not confirmation bias when I lose my biggest battleship to a salvo of torpedoes that apparently was launched before the scenario began. It is not possible to roll back time in this game. So, screenshots, which would take me several game seconds to create, will only show the aftermath. But I'll start filling up your bandwidth with them.
  19. Waterline belt for Yamato: 450mm Turret armor for Yamato: 610mm KGV, main belt 375mm (Wikipedia) Judging by the stats of these historical ships, knows as two of the best protected BB's of their era, Ships with 500mm main belts are excessive. Torpedo bulges created drag, which slowed the ship, but which provided major protection from torpedos. There is too much armor available to stop shells. There is not enough torpedo protection. While many Battleships were "sunk" with torpedoes, they had been reduced to wreckage and were repeatedly torpedoed while stationary.
  20. You want screenshots, aye? I don't see any in other posts. I can't roll back time to the point that a screenshot would be of any use. I can show my ship sinking, but not how it was sunk. Only now have you said that there is a multi-step process, requiring a special graphics program, which might provide a screenshot. It's not so simple. I use graphics all the time. Mainly GIMP. It would take me several minutes to make, edit and save a screenshot. So: I'll jump through your hoops. But I remain hugely ambivalent that you will actually answer any of my questions. This is because I haven't seen much that is an answer, yet.
  21. And for turrets and torpedo launchers you can use the shift key to place them on a finer grid, often allowing you to place them further back than the regular grid allows. The hotkeys that can be used in the designer are shown if you mouse-over the symbol looking like A, B and C keys in the top right of the designer window. How am I supposed to know this? I'm not a telepath either. Hugely complicated interface. No Documentation.
  22. The documentation that comes with the ship designer is, well, nonexistent. As a consequence, you have no way of knowing what is, or really isn't, an error.
  23. I want to reproduce a design I saw, a speculative version of the HMS thunderchild. It would have 1 main gun turret forward and a torpedo in the bow. Well, I have to put 2 turrets for a main battery, okay, I can deal with that, but then I have too much forward weight to launch. But I have seen similar designs on Youtube. There should not be any cheat codes Players with the paid version should get all the doo-dads that they have on youtube. I would also like to know how to design a ship for ramming. Don't ask for screen shots. I can't make them. My computer, "Windows 10" can't take a snapshot of a video. I have no screenshot do-dad in my interface, or, maybe I do, but with no documentation, I'll never find it.
  24. Played "Meet the American Battleships 20 times. Got hit first all 20 times. I have the best fire control, the biggest guns with the longest range, (15 inchers) and the American is hitting me at will with 10 inch guns before I'm judged to be "in range." This is not "Confirmation Bias." This is a glitch of some sort (Yes, mes ami, I select the right powder type, the right shell weight, etc.)
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