Jump to content
Game-Labs Forum

SiWi

Members2
  • Posts

    418
  • Joined

  • Last visited

Posts posted by SiWi

  1. well personally I think you could give float planes campaign map bonuses and not just reduce them to the tactical battles.

    meaning that ships with them have better chance of finding missions.

     

    And between "the ship is somewhat east west" and the ship is right there, I do see a big difference.

    • Like 1
  2. So damage system (flooding is suppose to get a rework next update), ship designer ect?

     

    On the campaign itself as in the duel between UK&Germany (aka balancing the campaigns and starts) I wouldn't spend to much time on, since it is a provisional and will be ultimately in vain. Unlike the other systems. 

  3. Hi,

    After the release of the campaign and a fairly regular update schedule for it, I'm wondering what will come next to the game and waht you guys think should be next.

     

    Originally the plan was:

    Quote
    • Core patch 1 - Core of campaign including Custom Battle saves 
    • Core patch 2 - Crew and officers
    • Core patch 3 - R&D and Tech Progression 
    • Core patch 4 - New nations and map expansion

    Now I suspect that we won't get officers this year or another major update.

    But going of on this, let say we get the update on officers. How will the show go on?

    Adding more nations or add features like diplomacy or peace negotiation (which right now don't seem to matter)

     

    Which nations should be added in first, how the map expanded? 

     

    Personally, I think it could make to add 2 more in the next major update: Russia and France.

    Why those two? Well there next to the existing UK&Germany and could help to balance then the campaign.

    If we add only 1 nation then it could easily be a disadvantage for one of the two existing. Assuming we don't Lock the nation diplomatic of course.

    If we just add France for example it could be either a big disadvantage for the UK (with a potential enemy just below their coast) or a disaster for Germany, having to fight 2 enemies at once. Russia here could be the counter balance, since it would be a thread to germany.

     

    But those are major nations, what do you think about minors? Should the Dev's add Sweden, Denmark, Belgium ect. so the player has room to expand against none major navies or should they be the last to come?

  4. 8 hours ago, ReefKip said:

    The campaign is decent for a test bed. But there are still some issues that need to be fixed in order to make the game ready to be released on steam early access. without it getting ripped appart on day 1 by steam reviewers. Those are:

    1. No glass on the current shipmodels anywhere. this may seem like a small issue but the suspension of disbelieve is broken quickly when looking at your        shipmodel longer then 5 seconds and realizing that your bridge has no windows on it at all.

    2. Enemy AI is ridiculously accurate with its torpedo strikes while your own AI is not and launches torpedoes at extremely weird angles that are easy to dodge.

    3. Give the player the option to start at both 1890 or 1910 in the campaign. Some people like me are not interested in pre-dreadnought naval combat  and want to jump straigth into designing true dreadnoughts. Forcing people to grind through atleast 16 years of tech that they have no interest in is just bad game design.

     

    To 3: once you won a campaign you should unlock the next start.

    hence once you played 1890 (and won) you can start in 1900, if you won that, 1910. This goes up to 1930.

    Maybe it was bugged for you and didn't notice it. 

    Mind you I don't think that the game when finish should do that (locking campaign starts).

  5. 6 hours ago, WiselessOwl said:

    Not sure if this was already discussed, but does peace treaty work at all in current version? 

    Playing 1900 campaign - germany several times asked for peace treaty - but despite I press "agree", next turn I still get the message that "war continues"...

    P.S. Also who needs Dreadnought when you can turn Lord Nelson into a discount Nassau?😁photo_2021-12-04_19-46-19.thumb.jpg.7d63c0e75d32074c69d51db1315e53fd.jpg
     

    when the pop up comes, you don't decide peace but your government ask you of your opinion as head of the navy.

  6. BTW: I don't know if the enemy docks actually were damage by this or not. The battle counted as victory but I didn't sink all the enemy ships. So I don't know if I triggered it or not or if that trigger even works right now.

  7. Introduction:

    In a 1890 campaign, right in the first turn, I got a "Strike mission" on the Port of Kiel. Now unfortunately the screens don't show the UI and hence not the battle order.

    But from what I remembered the fleets in play were:

    My Fleet: 3 BB's, 4 CA's, 3 CL's and 5 TB's

    Enemy Fleet: 1 BB, 3 CA's, 5 CL's and 4 TB's (?) and 2 TR's.

    The text of the mission description said that  if successful, the enemy Docks would be damage. Now given this occasion I thought that maybe a bit of dramatic battle narrative would be in order. Fortunately this idea came after the first 3 but still. Also I think thant many people having seen a "strike mission" (8+ campaigns and this is the only one I had).

    screen_1920x1080_2021-12-01_12-26-58.thumb.png.655774667bcd525a59fa1f340235c3de.png

    The Stakes:

    It was just after the deceleration of War of her Majesty Government against the German Empire, that the Admiralty crafted a daring plan:

    Instead of smaller actions grinding the enemy down, the RN would use it might in a devastating opening strike. Forcing an decisive battle upon the enemy, which would not only force the enemy fleet into a fight, but also would if won, damage their war ability from the start.

    A mighty Fleet was assembled. Containing half of the RN Battleships with them.

    They steamed in to the Nord sea and through pure boldness rush through the Denmark straits to fall upon a surprise German Fleet. This Fleet was far smaller, but since the specification of them were unknown, no one really knew they fighting power. But it mattered not. The duty called upon the RN and their would not let it wait. 

    First Contact:

    The Enemy Fleet was seen west and the Admiral ordered full speed on all ships to meet them. The first hsip seen was the enemy BB. A mighty ship with respect demanding 12 inches and a array of secondary guns, reaching from 6 to 2 inches.

    After that, the enemy Cruiser would be spotted. One by one more and more ships came into sight and fiere range.

    Sure in his numbers and fighting power, the British Admiral ordered a pincer movement.

    His BB's and a part of  his Cruiser would with the TB's meet the enemy BB and its Battleline.

    Four of the heavy cruiser would, with one light Cruiser move North from the enemy fleet and ensure that its lighter units couldn't escaped.screen_1920x1080_2021-12-01_12-49-02.thumb.png.9d28c0d9301dd299e70884561a2d3a44.png

    The Battle rages:

    both side let their cannons roar, mighty 12 inch shells exchanging from both fleets while the smaller ships were lurking for any opportunity for a torpedo attack.

    But the overwhelming might of the RN battleships showed it self. Outnumbered 3:1, the German BB fought stubbornly, but fate was not in question...

    Not after the heroic actions of a small TB successfully using its torpedos against it.

    screen_1920x1080_2021-12-01_12-50-46.thumb.png.a63e818243c72a462baf3366e844b125.png

     

    The grind into the bottom of the sea:

    With the Battleship lost, it was clear that the German fleet could not withstand the RN might. But in an act of valor (and the lack of speed in their designs), their hold their ground against the mighty RN.

    Always searching for opportunities to use their numerous torpedoes on their enemy. Causing great damage to the CA Warspite and Powerful.

    But their Revenge was coming:

    screen_1920x1080_2021-12-01_12-51-39.thumb.png.417b81b6af93b19c0ea1a381ff80264b.png

     

    One after the other the german cruisers were picked of by the mighty of RN guns.

    Realizing that the day was lost, some of the enemy TB's did not join the fight and slipped away. So did the TR ships which were surprise by the battle.

     

    After the hard days fighting and the lack of information where the rest of the enemies where, the admiral called off the attack.

    And while he didn't competently destroyed the enemy fleet, the admiral knew that this Victory would shape the war which just started. Losing an BB, all of the heavy and light Cruiser and 2 TB's was a heavy blow that Germany could not afford and would never really recover from. His own loses were limited to 2 TB and many heavy damage CA's

    The War was not ended with this battle...

    But with this the RN set its course to victory!

     

  8. 1 minute ago, Christoffer said:

    I would like to add a "prebattle" screen in step one where you can sett upp your divisions.  (posibly limited by your technologies)   i hate that i have to start many battles with shuffling ships around and getting a good formation.  
    (this ofcourse should not happen in case of an ambush battle :))

    yup. this has been requested for a long time.

    Especially since the game likes to place ships of either side of another (a recipe for disaster).

    Hopefully with the campaign finally underway the devs will find time to do this.

    • Like 3
  9. 7 minutes ago, DougToss said:

    You don’t design a warship with the mindset “as long as I get as lucky as humanly possible”.

    Armed Merchant Ships carried a heavier armament. So did Oilers, Seaplane Tenders, lol Depot Ships.

    A 4 inch gun would never be adequate for a ship of any significant size, no.

    in 1910? maybe not, but in 1890/1900?

    Absolutely adequate if Combine with torps and multiple guns.

    And you don't need to ne "lucky as humanly possible" if you have a commanding speed advantage.

    The great advantage of high speed is that you can chose your engagements. 

     

    edit: mostly irrelevant through his edit.

  10. 13 minutes ago, Hussarball_PL said:

    In my recent playthroughs I have encountered very worrisome bug/feature. The problem is

    the AI does not create new ships

    This results in short campaigns where technological superiority is guaranteed for player, however the AI does spend money on research since intelligence agencies are geniuses (and I like it) and they provide latest news about technological development from opposing country. Another problem is the fact that 0% crew on Torpedoes does not prevent them from firing and hitting my ships , such event is most common in campaign starting year 1890 or 1900.

    Oh yes I would like to ask how sinking enemy's entire starting fleet is counted as minor victory? I was blockaded at some point, but I retaliated. (can't provide screenshot since it took picture of map instead of summary).


    I don't know is it indented but ctrl+alt+shift+z is able to hide battle summary and show our ships still sailing which is quite nice.

    the ai does create new ships and makes new plans.

    there are some campaigns where they seem to no do it (thou who knows what the exact situation is for its Budget) but in most of my campaign (which aren't too short) the AI makes new plans and builds new ships.

  11. 1 hour ago, TAKTCOM said:

    I knew auto designer suck, but single 4 inch cannon on 5.9k ship this is a new level

    aC7eebl.jpg

    which year is this?

     

    If it is not 1910+, then my main complain would be the lack of torpedos.

    But 4 inch on itself, on a CL, which seems to be quite fast, could work just okay as long you can avoid CA or heavier.

    • Like 1
  12. btw, can we have an "eternal war" option which allows us to fight even after we won the first war?

    maybe with just a 6-12 month peace period (maybe give the losing side a bit of a money buff to rebuild because its a one vs one) and then automatic next war?

     

    I feel this way we could see the transformations of fleets in the course of time better.

  13. 5 hours ago, beepboop6 said:

    Anyone else having the issue of losing crew in a battle, where there is no contact with the enemy. seems even without making contact with any enemy ships, a few people died on each of my ships

     

    One fight, a battleship, lost 116 crew before Id even seen the enemy

     

    Adding to this, another fight, I had the same fleet setup(2 battleships) the first one in the line, in each battle lost 4 crew with no reason and the second lost the aforementioned 116 number. This was before any enemy had been spotted with no damage taken

    I had the same happen to me but I belive that is the game remebering that the crew of the ship wasn't full stuff before battle.

     

    Fun fact: if the crew is 0% a ship doesn't sink.

    Why Do I know that? Because an enemy cruiser had 0% crew during a battle.

    Why did it had 0%? because I already sunk it in a mission before in the same turn (I reported the bug and this only happend once to me)

    • Like 1
  14. 2 minutes ago, Iuvenalis said:

    @Nick Thomadis

    so I achieved a minor victory as both the british and germans in the 1890 campaign, but I didn't unlock the next time period for either. Both times it seemed a little wonky. As the british, the germans offered a peace treaty, I accepted and the war didn't end. A turn or two later they offered again and I accepted and then it ended. As the germans, the british offered a treaty and I selected fight to the end. The game ended saying they accepted peace. 

    the war not ending simulates that the government makes the decision not you the admiral of the fleet.

    They listen to you and decided, "nah we want more out of this".

    thou the game needs to make this more transparent (what the devs probably know) and tell players what likely happens depending on what they advise the gouverment.

  15. 17 minutes ago, DougToss said:

    A name list would be great. The information is pretty easily available, and could be easy to implement for example:

     

    German Destroyers: “Z(XX)”

    British Late Destroyers: “(Indigenous Tribe)”

    American Cruisers: “(City)”

     

    Those lists are pretty easy to populate. 

    exactly. And they give a instant mark to identify your own ships if multiple classes of the same type come into play.

×
×
  • Create New...