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SiWi

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Everything posted by SiWi

  1. After the peace deal with France I looked at my new port in Tunis and well... There are still France ships there and I could command them Edit: and the France keep sending ships to the port. meanwhile when I try to send ships the movement window shows "Kiel".
  2. The campaign seems broken to me. I'm germany Nov 1893 and in war with both France and UK. But despite losing transport from time to time, despite my fleets at sea and before the enemy, there are simply no battles to fight. Edit: I had one big battle with the French and some skirmishes with single TB, but the UK never seems to fight me. Also the status of war seem broken. In top left there is a France VS German war but no UK vs Germany. Edit2: After I mange to beat France, the Icon with the Uk vs Germany War appeared and I have 3 battles at once with the RN. So it seems my campaign at least has fixed itself.
  3. In a current battle of mine enemy BBs (French 1890) do not open fire, but my ships fire. Now it is -75% accuracy due the weather and my ships have rangefinders (the first ones of course) and they do not. So I'm not quite sure if the AI is bugged or if their chance to hit is so bad (they do have veteran crews), that they can't hit me and hence not shoot.
  4. honestly I think the problem is that the base mechanic of crew recruitment is mostly base on time passing. While you would have circumstances where as a country you would absolutely recruit more then usually. Be that you are in War or make a major Navy expansion, in both cases the game just ask you to wait to get more crew. Hence my suggestion to give some tools to recruit bigger chunks of crew at once for a price (prestige, money, quality of training ect.).
  5. One bug which is not gamebreaking but annoying, is that you sometime can lower upkeep cost by selecting a ship in the fleet tab. This can be done almost always after the game loads new the campaign map and either makes the players ship cheaper to maintain as they should or makes them more expensive first...
  6. or I skip all that and build only cruiser and BB's and suffer almost never ships sunk and hence keep the money i spend building them including the crew... And my experience with TB, as Germany fighting the UK, was that against Veteran enemy crews you never actually have a chance to use TB's, because even with max bulkheads something hits them and if not sinking them then it cripples them so they can't get in range anymore. Again, this was a couple of patches ago (I simply couldn't be bother to design them anymore), so maybe it changed again.
  7. Really? I stop building TB because they didn't seem worth it... Always got killed, usually before the chance to fire torps. Maybe things are different with the patches again, but I only bothered with DD to hunt down any my TB's, since that was all the enemy had left.
  8. Personally I think both the player as well the AI, should have options to increase recruitment or make "recruitment drives". It could work this way: for either Money, Prestige or both, you could make a one time recruitment that gives you lets say, 2000 crewmen, lowest rank. This would have a cool down of lets say 12 months. Similar things could be done to boot other things: Research, money, Prestige... Overall I think the campaign could use some more things to do outside of battles. Another option would be that the recruitment budget could have one more sliders beneath it. Those would control how many of your training budget goes to training new crew and the other to improve current crew (which still gets you up to "veteran" btw). This way one could either focus on getting more crew (because you just finished a bunch of new cruisers) or train the crews you have because you have enough crew for your liking in reserve. Both this way could give both player but also AI more way to get more crew. Thou in the AI case it also has to be another problem, aka bug.
  9. The Update sounds good. I also like that you seem to deepen all the existing systems (Citadels, Enginges) one of the time.
  10. Research balance is going to take a long way and probably will never really "end". Given the tech "soft locks" like penalties for early research would be an easy way to reduce the problem thou.
  11. but how I'm suppose to test anything if the game restarts all the time?
  12. can we slow down with the update a bit? would be nice to be able to get a campaign over 1900s...
  13. my 1890 german campaign ended after I won a war against the Uk. I thought ti was suppose to go on? Other then that, I can mirror alot of the problems raised (mostly skipping this thread): Balance ships in 1890 are impossible and I have TB in 1980 with 4 torpedo tubs and still tonnage left over. Formations are bad, "screen" as starting Position is a nightmare, you sometimes get the odd battle where everyone is on top of each other.
  14. I'm a bit skeptical about "Dud torpedos" because that has the potential to feel really frustrating. But we will see. The main course is of course that the campaign could "finally" reaches its form where long term planing will make a difference. I wonder if they also rework peace offers since it doesn't seem to be actually implemented for a country to lose a province.
  15. we paid for the game, but the dev also kinda need us as game testers. If no one plays 1890, they get no feedback on it. If they don't get feedback on it, they can't improve it. This is maybe the reason why they have it behind unlocks.
  16. the events window should be scroll-able downwards to check for old event
  17. sorry to be the grammar nazi but the word you wanted to use was "campaign" not "company". As far I know that hey no plans for earlier campaigns thou they do want more earlier hulls.
  18. I fought an couple of port strikes and what I notice that some ships, BB's might I add, didn't came out to defend their home harbor (i was attacker). I suggest that ship in an attack port either take ALL part in the defense or at least the most heavy units of that port.
  19. reads nice, lets check the beta and look if we can help out with feedback
  20. The problem is with keeping it to Uk vs Germany is that A) expanding the map punished germany more then vice versa and B ) many important campaign features, diplomacy, peace treaties ect, can't be tested with only 2 nations and lastly there is the problem that playing wise having more nation adds more fun gameplay then playing the same 2 to the 50th times after an new update. As nations expansions goes, I would pick Russia and France at the same time, because if we pick only russia, then Germany, the harder campaign right now can become impossible. Having 2 enemy's (one which most likely only can reach germany) while the UK would have only one could tipp the balance too much. France would balance this somewhat out.
  21. Hallo, The devs seem to try to keep a good pace with new contend. Which leads to the question what do you think they should do first? As I see it, they could either add new nation to be playable (I think they should chose to add France and Russia at the same go to keep the balance better as if they only add one), or they would make the map bigger, adding the colonies of Uk and Germany first before making any other nation playable. Both approaches have advantages. One helps to focus better on the existing features and the general battle/fleet features, while the other gives chance to test and try diplomacy and adds mor eplay vuable to the game. Which one do you prefer? And if you chose nations, which one(s) should they add first?
  22. I create always my own fleet. Year depends on mood. Early years have but so have the big BB#s you can build in 1920+. Thoi I think 1930+ campaign suffer in terms of balance alot. Well I usually design one of each typ thou most of the time 2 types of either TP or DD as "gunboat" and torp spammer respectively. Then I try to match enemy BB numbers with maybe a bit of an advantage from 2+ ships. Then I use a couple of BC, CA and CL. If enough money is left I would go to DD's in 6 packs and see then how much I can still afford.
  23. maybe also show the tonnage involved if you select a new port for the ships. Aka how much do the ships have and what does the port has left.
  24. Another thing that needs addressing (but is bigger in nature) is AI convey defense/attack behavior. Aka the fact that the AI has none. The Ai never even tires to actually protect their TR or really attacks yours. Even if you chase after the enemies leaving your TR valuable, they won't come after them and their never come to aid their own TR unless they right you anyway.
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