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SiWi

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Posts posted by SiWi

  1. On 1/5/2023 at 6:04 AM, Admiral Donuts said:

    WWII was preceded by an extraordinary event... the Washington Naval Treaty, which ALLOWED fleet sizes for the US and UK to be disproportionate to Japan as well as others.

    The Japanese surface navy would have been a different animal without it.

    Japan ignored the treaty early on.

    • Like 1
  2. One thing I notice since for a long time is that it appears to me that you are only really at war with one nation.

    Aka that while you are technically maybe in war with many nation the game only generates missions against one.

    Alliance warfare seems to be the biggest weakness of the game right now, in terms of campaign.

    Wars escalate fast into constant war worlds, because the way one war always effects everyone relation ships. then we don't really have proper alliances because we don't end wars together but every nation (and AI nation rarely seem to end wars with each other) makes separate peace (something that was ironout during the 19th century, since no one was keen to accept that anymore).

     

     

  3. 6 minutes ago, o Barão said:

    You are accusing me of crying because I am defending what is right? The irony is strong here.

    Do you have any experience with mods?

    Do you know that UAD file structure is around unity assets? You understand what it needs to edit those files to change a simple flag?

    You know that every time there is an update, any mod you make will be broken because unity?

    Because if you are aware of all this, please go ahead and make a mod for all of us.

    I already understood you are lost here. Just go back to the previous comments and compare the support each one got.

     

    And by the way, one small detail you are ignoring. We had the correct flag. We are not asking for a new addition or for the devs to waste time with anything. It was in the game. It was changed because some snowflake start crying, as you said, here in the forums.

     

    So I ask you this. Is too much to do the right thing and give us the option?

    "what is right" in your mind certainly.

    Besides it doesn't really make it ironic given that the "weak" are not complaining here.

    Also mister "strong and right" goes then on to cry about how hard modding is.

    Why should I make a mod about something I don't care about? I don't have the desire to have the swastika on my ships.

    So there is no actual evidence but your "feeling" that in are in the majority.

     

    Why is it relevant? besides you are calling the people who complain showflakes but now try to put that into my mouth. Why I'm not surprise someone who wants the swastika showing that level of honesty in a debate?

     

    I wouldn't complain about an option to turn this flag (or if someone really wants, other flags) off. But then again I didn't complain about the flags to being with.

    • Like 2
  4. @o Barão you talk about "the weak" but you are the one crying here... anyway.

    According to this website:

    https://tmg110.tripod.com/weimar1.htm

    the flag you show is slightly off.

    But yes, the ships themselves should use the weimar naval flag, thou it is a minor issue and other thigns are more important.

     

    And nothign stops you to either make or search for someone that has made, a mode with your desire flags.

     

    btw:

    was there a poll on the matter or why do you speak of the "majority"? (I abstain from the forum for a while).

    • Like 1
  5. One bug I notice but don't see mentioned in the fix ist that many of the new hulls (coastal BB for the US and CA for Spain) don't seem to have hitboxes for torps. Trops simply go through them (I reported this ingame).

     

    Now I hope that the Target system works again and I can enjoy the game once again.

  6. this is not a direct feedback to this version, but I think the UI needs alot of work.

    For example I want to mange my ships through the port menu not the fleet menu.

    I want to see the ranges of my ships on the campaign map.

    I want to see a map which show me where the port is I select to build my ship in.

     

    I think you could add to this.

  7. 4 hours ago, Danz_Von_Luck said:

    That pic also shows a problem atm where all the nations just seem to have endless money now. On all my campaigns the the ai have billions within the first few years. 

    you sometimes get messages that "XY was replace due exzessive spending", but I wonder if that has any real consequences for the Ai.

  8. 21 minutes ago, Iuvenalis said:

    Not commenting on the tone or other points, but I do agree torpedoes need to be more visible on screen. I can't tell you how many times I see the warning triangle only to not be able to find them by the time I turn the camera.

    I would be in favor of a Minimap and that torp and they expected routes are or can be shown upon.

    • Like 2
  9. 21 minutes ago, Iuvenalis said:

    Bug Found: Update Mission part of turn cycle causing 1-2 minute delays; appears to be doubling encounters. (See Screenshot)

    As stated above my turn cycle is taking several minutes. The "Building Ships" cycle sometimes takes a bit but seems improved However, the "Updating Missions" now takes several minutes. I also notice that it is doubling every encounter. See below.

     

    image.png.ec13ef9026ea737f2a72c83af5a8bf49.png

    my guess is that both countries show "their" encounter.

    hence you get it twice.

  10. Hallo everyone.

    The game made big leaps the last months and also the last weeks. One area I feel it has still a major weak-point in my opinion is the research.

    Now of course it isn't final and hence this critique also tries to offer ways to improve it. but first I must point out what I think is wrong.

    1. it seems to be impossible to really go ahead of Research in the campaign even if you beat the enemies in all wars.

    2 It also seems impossible to even be have the technologies you are suppose to have

    3 the random nature of Research can feel unfair and ridiculous. 

     

    Now one could argue that the first 2 points are just balancing issues and can be fixed, just by balancing the speed and the economical effects of losing wars. While that is true to some extend, I think that a couple of more features could also help.

    For example, why can't we demand technologies (or boost to research) in peace demands? Why can't we have research buffs for allies? Why couldn't we get a technology a or buffs to research it, from capturing enemy ships that surrender (on a side note, I think we need both the ability to scuttle or have a chance to scuttle ships that would be captured and the ability to gain vessels that surrender)?

    many people also suggest the "paradox solution" aka things get harder to research if out of time and easier if they are in the past. Or that some technologies become "common" knowledge. 

    But now to the main menu: Point 3.

    I get it. I totally do. The devs don't want for people to have radar 3 in the 1910's, it makes sense. But I think the way research is somewhat random is illogical and sometimes frustrating. 

    Take my recent British campaign for example: I try to make a heavy cruiser, but I'm basically unable to build anything jet (I'm almost in 1900...), because its impossible to me to have a CA that has decent engine efficiency. Now the solution for that should be to have better boilers and/or funnels. But I can't really focus that because even if I focus alway on that part of the tree I'm likely to get destroyer funnels instead or some other random upgrades.

    An other example is gun calibers. While I get that something like radar is to some extend a "random" invention. Whenever I make better 9inch or 11 inch guns or develop new guns, isn't really something base on "chance". This way the game sometimes forces gun calibers on you, because the one you want don't get develop.

    I would offer two suggestions to fix the problem.

    Lets start with a controversial one perhaps: cut down the tech tree.

    there are too man techs and alot of them aren't that useful, in being separate techs. lets take pretty much all of the "building part unlock" technologies. Why can't we just combine all the "capital" or "small" funnels/towers into a single technology that unlocks the building parts for that time. "Funnels for 1900's ships", Funnels for 1910 ships" ect.

    This would in my opinion cut down on the problem that tech you need you don't get. Also I think that some of the trees could probably go or be combine. Especially since its sounds as if the devs want to add more techs still.

    But I think we can do one better. How about that we can use focus points so that at the end of a tech we get a choice of 3, a bit like Master of Orion 2.

    So lets say you used your focus point on big caliber guns, when the tech finished, you get to chose the next one: do you want to improve you already build 12inch guns on you BB#s the 9 inch guns on your CA or invent new 13 inch guns. It becomes more engaging because you can influence the outcome and your strategies become more easy to plan. I think that Boths are more fun in a strategy game then "lets prey this tech is the one I want".

    Now to safeguard somewhat against radar rush (which lets be honest, will always happen almost no matter what the devs do) you could make it thats you can't chose in all technology categories or that perhaps among the choices you could have "unknown" technologies that can turn out to be gems like "radar" which doesn't show up in the normal selection or only late.

     

    tldr:

    give us more options to gain technologies and a egde over enemies (or catch up)

    cut down on the bloating of techs and gives us more chances to plan research.

     

    What do you think?

    • Like 1
  11. 5 minutes ago, Norbert Sattler said:

    Why is a ship coming in underweight considered a defect? Is that not a positive?
    Speaking of which, why can ships only come off the stocks either as designed or with debuffs, but no buffs?
    While it might have been more rare than defects, ships did at times come out better than expected too.

    if a ship is lighter then probably something is missing.

    Like structure Integrity 

  12. I think the hit chances are kinda off...

     

    my German BB in the year 1893 (maybe a bit later but still not much) not only made at the first shot a hit but has made hits in almost all salvos some of which had 13% hit chance (the first one was 6%).

     

    maybe I'm uncharacteristically lucky or something is off.

    Edit:

    Nevermind, the rest of the battle my BB needed forever to hit anything.

  13. 6 minutes ago, kjg000 said:

    I agree, but shouldn't you be the one who decides when that is useful or not? Plodding along at x10 or x5 chasing ships just out of visual range is not entertaining. At least provide a "Fast" button, that is a button which, while pressed, will cause the game to go faster.

    how about this:

    the game still sets the speed automatically back, when close enough, but you can manually set it higher again.

    • Like 2
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