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khang36

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Everything posted by khang36

  1. Well unless you are trying to sink tincans then HE is the only way to go. Part of taffy 3's survival in the battle off Samar is in part due to Japan using ap shells which did minimal damage due to over pen.
  2. Yes but with the current time constraints the likelihood that you will be able to catch a fleeing ship before time runs out is pretty low. As i said with the current constraints imposed on battles right now even using float planes as scout are of limited utility, both side spawns close enough to spot smoke so we will know where they are with out the need for scout planes. With the limited time available for combat if they manage to flee far enough that we can not spot smoke we will never be able to close the distance fast enough to engage before time runs out. I am all for planes but the dev will need to revamp combat first for them to be relevant in combat.
  3. With how close the two side are at a start of battle it is almost impossible for the two side to miss each other removing any use for float planes in battle scenarios. The only use i can see are all campaign level stuff like having better intel before battles(knowing what kind of ships will be in the battle), and higher chance of encountering enemy surface raiders and other intel related benefits.
  4. Speaking of fire control system did ships have such things for their non-main guns pre ww1 or were they just local control
  5. I do not recall where but i remember one of the devs saying that the current citadel options are just a placeholder untill they implement proper amour schemes.
  6. Well as far as damage goes the training equipment has to be designed to work with the recoil of the guns that sit ontop of them so for a twin 13 inch turret it would make sense for them to get jammed for say an 11 inch shell but somthing as small as 5 inches would for all purposes do nothing to to the barbette. And even then most problems of jammed turrets can be resolved with in an hour.
  7. You can assign individual ships their own targets. You need to hold down the ctrl key as you assign a target.
  8. Based on the what bit of the campain i have been able to play before they patched it out it is pretty much 1880 to 1945
  9. If you set ships to AI mode in naval accademy you somtimes see the ai will have the ship retreat after taking damage usually happens with destroyers.
  10. Every website i have seen said the Pommern was only hit by one 12 inch shell which had no apparent effect on her performance and was sunk at 2 or 3 am(some sites cited 2:10 or 3:10) with all hand from a torpedoe hit launched by the HMS Onslaught.
  11. Largely speaking fire should should only be causing structure damage and greatly effect the performance of the ship (spotting, accuracy, ect) untill they are put out. The only way i can realistically see a ship being lost to fire is if the entire ship is lit a blaze and all combat station were rendered inoperable.
  12. Well CLs in the game are more appropriate to call them protected cruisers than light cruisers and historically there had been a few ships armed up to 10 inches as was the case with the Naniwa-class.
  13. Honestly i would prefer if accuracy was more uniform across calibers as accuracy was largely determined by fire control and gun tech.
  14. yes delay mechanism did remove the interference caused by multiple gun turrets but they were not introduced until after ww1 so in game it would have to be a tech upgrade
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