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Severus Snape

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Posts posted by Severus Snape

  1. 1 hour ago, Potemkin said:

     Toxic rvr? Yeah we know, remember when you got your asses booted to another server?

    hmm?  Global server was created as a result of night flips.  Not a war between WO and VCO...who happened to be in the same nation at the time.  

    1 hour ago, Potemkin said:

    Its funny though, you guys didnt have any problems being a zerg when you went russia, you didnt seem to have a problem playing at normal hours (not 9pm-1am US time only on weeknights) and you guys even offered to nightflip for us against nations that you knew couldnt defend at those times. 

    What's funny is I seem to remember you kissing our ass in Russia.  You were quite the good boy on TS.  Oh how times change.
    VCO also left Russia only a handful of us were able to do content during EU hours, most of those went and  re-created 7up in Spain....which is where you ran off too for a while if you recall.... until you got smashed by us at Key West.  

    I get you got an axe to grind.  It's ok.  but you just come across as bitter, it's a bad look.

  2. 19 minutes ago, Angus MacDuff said:

    Ahh, in a game where time is wasted in many ways, it would be nice to save it where possible, but clearly, there is no support for this concept.  I'm more than willing to let it drop.

     

    6 minutes ago, Potemkin said:

    Making the "save time" and "quality of life improvements" arguments on the forum isnt possible anymore with the players that are still around, unfortunately.

    Unfortunately QoL features and small things the take the mundane out of NA are heresy and ruin people's immersion.  Just can't have nice things.  I don't think anyone is resistant in particular to Angus' issue, it's just a small potatoes compared to other game problems.

    • Like 1
  3. 1 hour ago, Sir Texas Sir said:

    Guess that fight was to late for you?  This is why it cracks me up when Chris says I avoid fights.  Just like others with school (You) and work (many others) we can't make all the fights.  Looked like ya'll kinda showed up to not fight.  While GB showed to fight....maybe they didn't need timers cause they had the folks to fill it?

    image0.jpg?width=1442&height=586

    I heard when the US attacked little river 10 or 15 times you were present at zero of them.  Same with shallow ports like marsh and harbor.  Sounds like you’re just dodging fights against VCO... not all of them.   

    Why go personal on the great battles thread tho?  If you got a grudge against this clan you should probably stop avoiding every fight against them.  

    Just saying 

  4. Someone at some point suggested like a tradewinds system as an alternative to sailing slow ass ships everywhere.  Certain points on the map would have +9000 to speed and it would take you along a set route.  Not a terrible idea really partnered with your daily tow.  

    A delivery system operated by players would be an interesting mechanic.  Player 1 requests certain items to be towed to a port.  Player 2 picks it up in a ship and hauls it to somewhere collecting a decent reward.

  5. 44 minutes ago, Potemkin said:

    For the last couple years it seems like people have been trying to maximize ow population by making the game more tedious every step of the way, and we've been getting the same results, fewer people logging in, fewer ppl in ow. I dont care how its done or who suggests what i just want to make larger pvp battles more frequent and accessible because they are the heart and soul of this game.

    Why need tows when you can redeem DLC ships in any free town 😀

    If you want more tows in game... suggest a DLC for it.  It’ll get done. 

  6. The theory behind this is a nation having a far from the action (especially with front lines) home base, like Bermuda for example, and using it as a utopia to farm and craft ships with minimal risk.  With the tow you are at least some some hard limits. 

    Also you buy more alts to use more tows which makes admin happy.   

    • Like 4
  7. 6 minutes ago, admin said:

    As a result - hostility missions WILL ALSO move to clan based mechanics or will only generate hostility for the mission owner. But it will take time to implement. Before they are reworked - you can use legacy mechanics - it is not an exploit.
    Wipe will happen once this feature gets stabilized. There is no point to wipe the map after every flaw is found.  

    Obviously this isn't the right thread, but this comment is interesting.  Anymore info on the increase in clan based mechanics?

    I'm going to assume that everyone in clan X will need to be in clan x to generate hostility for that said clan. Or maybe clan X + friends list?  Once this is done, what would the advantages of staying in a nation based game format be?  This would essentially be a clan + alliance based game then. 

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