Jump to content
Game-Labs Forum

saintpietro

Members2
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

9 Neutral

About saintpietro

  • Rank
    Landsmen

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Actually I found it is more difficult to keep the ship weight balance, understand it has introduced a new weight system, but an pair of dual 6’inch cause 11% pitch for a 60000tone BB? wonder is there anyone else feel this.
  2. No worries, when its done is done, we can always find another game or make other merry. its all about experience, why shall we pay to bad one.
  3. This is the Army after Fredericksburg, AI get smaller brigade with round 3K, kind like vanilla scaling and after disband the unit in second and third corp, The AI unit increase to 4.5K. I use 4K per Infantry bridage, and set AI max for 8K. wondering why And in the last battle Washington for south, no matter how big per bridage scale, AI seems keep fixed scale with totol round 300K army
  4. Very Glad to see you sirs are still working on this project, looking forward to a large scale campaign. currently the scaling still got a bit confusion due to adding Army Bridage number result even less AI on minor battle Actually I have waited for your mod until get a boy today^^
  5. Many thanks, I have work through the guide for rounds, real helpful.
  6. That's very sophisticate tools and no way for me with zero programming knowledge to access. And for the deployment size, is it controled by the .dll for every battle?
  7. Really brilliant! hat off to you sir. I search the asset file with Hex couple of times and totally with no clue without text content on right side.
  8. Another question for you sir, where in the asset file to modify the career bonus? or which key words I shall search? I'd like to do some changes on army organization, ex: max bridage per division etc. many thanks in advance
  9. Many thanks, and a question for you sir, in the unitModifiers file, what is the mean for movePerStamina, is the value bigger means the unit could run longer?
  10. Many thanks for the work and ideas, I tried the mod a few hours and find the shotting is quite inefficient, since the mod use very large scale, it got me a bit frustration to see a 5000 men brigade, open one round volly fire only inflict less than ten. the orginal ideas of the game is to show the brutal and high casualties due to the new weapon technology and old line tactics on the battlefiled, like in Gettysburg, march in the open field, attack fortification with heavy artillary support will easily cost half of division. so it encourage player to choice the assault route more wi
  11. Hi guys. many thanks for the guide, I have tried many times and find out some date for mod, Range: C8 43=400 ,Fa 43=500, 16 44=600, Fa 44=2000, 48 45=3200, 7A 45=4000 melee:20 41=10, 48 41=12.5, 70 41=15, A0 41=20, C8 41=25. F0 41=30, 20 42=40, 48 42=50, 70 42= 60, 8c 42=70, 96 42=75, AA 42=85, C8 42=100 same with damage rate: F0 42=25, C8 42=30, 96 42= 40, 70 42=50, F0 41=100, A0 41=150, 40 41=250 Accurary: CD CC CC 3D=10, 00 00 80 3E=25, 9A 99 99 3E=30, CD CC CC 3E=40, 00 00 00 3F=50, 9A 99 19 3F=60, 33 33 33 3F=70, 00 00 40 3F=75, 9A 99 59 3F=85, 66 66 66 3F=90, 00
  12. Very well done, Sir. Could you please kindly enlighten us how you mod the skill perks, I'm keen to find out the parameter to control each skills
×
×
  • Create New...