I have been thinking and after many hours of play I believe that the current rewards system needs a small rebalancing to enhance the aspects of PvP. For this I propose that the following rewards be changed on the war server in the following patches:
Change the PvP death count: the kill does not matter, only the damage you do after the sinking. If you cause 70% of the damage, your count increases by 0.7, if you cause 10% damage, your count increases 0.1. It makes no sense that a player who wins a 1vs1 battle got the same reward as the player who make the kill in a gank, in a stupid battle.
Reduction of rewards for NPCs hunt and search and destroy missions at 50% in CM of actual, with a mission and a silver chest each.
Increase of rewards in PvP.
6-7th missions, kill 10 players with 20 CM and 2 gold chest as reward.
5-4th missions, kill 10 players with 40 CM and a captain and gold chest as reward.
1-3th rate, kill 10 players with 75 CM and a admiral and gold chest as reward.
Thx for your time and comments, Despe loves u