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Cetric de Cornusiac

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Posts posted by Cetric de Cornusiac

  1. Let ports also have income from player ships being repaired in local docks. At current state you pay as well - but the money disappears without a trace. It should fund your port instead and contribute to port income, next to taxes. Offer "cheaper repairs" than other ports to become competitive (pretty much like the different tax percentage setting) and thus attract more repair orders in your port. To add attractivity, your port may sometimes (not reliably) add a random port bonus tier to a ship repaired here, if you port has port bonus higher than the ship docked for a repair job.

    Example: client ship has gunnery 1, sailing 3, mast/rig 0, crew 2. Your port has gunnery 2, sailing 2, mast/rig 1, crew 3. Here there is a chance your client may receive either gunnery +1 or mast/rig +1 or crew + 1 by the excellent work of your repair workers. To avoid abuse, trigger chance for an improvement only when repair is substantial, not just when repainting scratches, and chance should be low - like 5 % of all repair jobs applicable an improvement will happen.

    • Like 4
  2. Give more hold to Gros Ventre, to place it better between Trader Brig (too close) and Indiaman (too far).

     

    Now Gros Ventre is not enough appreciated as not offering substantially more cargo space than a trader brig, which is even preferable because the brig can go into shallow waters.

    So, to add new attraction to Gros Ventre, the hold should be enlarged to something like 2600, which seems fitting with ship size if you compare once again with trader brig and Indiaman.

    On a side note: that would imply also Gros Ventre Refit needs to be a little larger in hold, say 1500.

    • Like 12
  3. Agreed, but this permit should be much more rare than the other gold chest permits. Because they need a super-special reward for events to keep them interesting. If it is a ship you can build anytime with a regular obtainable permit, you will be going around saying "meh, why should I go on the event? It's nothing special..."

    By the way, I have not perfect grey - blue De Ruyters and they are still good.

  4. What is better, being bored with "too easy NPC" or being challenged by "too hard NPC"?

    I tell you, it's the latter. Because boredom is poison for any game.

    And if they are too hard for you (or the noob respectively), you can still refrain from challenging bigger ships or even fleets of them and stay with smaller, if necessary single NPC ships.

    So ...

    (and always remember, you can repair, NPC can't...)

    • Like 1
  5. Hm, I know this dilemma of course. But I like it. Having to decide between loot and fight, that is part of the thrill. Undergo added risks when trying to get to the sinking ship...

    It's part of our role as Captain to measure reward against risk and take appropriate actions.

    • Like 1
  6. Il est bon que vous envisagiez également un éventuel abus. Malheureusement, votre suggestion n'en est pas exempte non plus. Des saboteurs pourraient envisager de supprimer toutes les autres missions de transport afin que les autres joueurs ne puissent trouver aucun revenu dans le port. Et puis le port est vide jusqu'à la prochaine maintenance.

    Oui, nous avons aussi des gens comme ça en PvE. Par exemple, ils volent du butin ou pillent les entrepôts  du clan.

  7. 1 hour ago, Georg Fromm said:

    Already forgotten the times when there were only 500 people online?

    PvE Peace Server has today the peak of player numbers ever since I joined. All without having to attract (new) weird nations out of place and time. I really suggest another server with a South Chinese Sea map is the better solution. I may even create a character there (additonally). But it won't be a Chinese one.

  8. With all those "happy customers" on mind the effort to draw another map, of South Chinese Sea and their islands, and add ports with a bit of asian architecture cannot be so much pain, does it? :)

    Keeps us happy customers in the Caribbean happy meanwhile...

  9. The proper way would have been to open another server with a map of the South Chinese Sea. Oh - and I would be looking forward to protests by Chinese players when some European colonial powers would be present there with their outposts. ^^

  10. Basically some good ideas about how to spend the time in an interesting way, but never make it mandatory. Some people like it perfectly the way it is now. Means, they can do other things while sailing afk - and they like it. It may even be the reason they can play at all (because the other occupation is important, like learning, like their job, even washing dishes or kissing the wife...). :)

    • Like 3
  11. Sure POTBS sucks in every respect in comparison to NA, from combat to ship looks. But it had nice towns and lots of (NPC) people to interact with.

    We should not forget it has aged meantime, after 12 years of existence. It also gives a good lesson that economy is dying when people are missing who provide the merchandise for auctions.

    Sad.

    Good part of my suggestions do not need new graphics, characters, whole worlds... comparable features of POTBS. Just additional game features which produce as little as some new tables, screens with options to chose, and such. Not that big impossible thing I think. Always stuff which can attract more people beyond the pew-pew faction.

    • Like 1
  12. 1 hour ago, Macjimm said:

    Perhaps someday there will be an age of sail game with an interwoven player driven economy.  Ports require material, resources, goods, services to remain productive.  Manpower and finance is critical to a nations strength.  Even a powerful country like Russia can be strangled and brought to it's knees by killing trade to it's ports.  I would love it.  Many others would also.

    But that is not this game.  Naval Action is based around combat.  The focus is on lots of fights that happen easily, quickly and frequently.

    With a larger server population, you find enough people for every role to be fulfilled. Some make their beloved pew-pew, others do the organization, trading, management, strategic planning, etc, etc... why reduce it to pew-pew? The more is possible, the more attraction is executed to various play styles...

    And yes, you can do it all. No restrictions to a single role, like in predefined careers on POTBS.

    • Like 1
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