Noted. However, would adding this level of realism on a point that I think is debate-ably unimportant worth the frustration and annoyance it generates? On that note, one can argue, the more heavier objects that we are capable of looting is downright implausible to salvage from a sunken ship given the short time frame we have in the game. Or the fact that unless the items are protected in oilskins or other waterproof material they might not be as useful as they are now(Skill books). Lastly, the suggestion i put up was of floating loots is to match with the motif of floating wreckage( wooden and any other objects that is less dense than salt water) but not to reflect their real world limitations(i.e. their density and the exposure to salt water). What I'm saying is my suggestion was to aim for a looting system that is easier for the players, for after all, this is a game and as much as we can find realism in it, we can also find aspects that downright defies every laws of physics. Imagine if your ships have to heave to or sail under close reefed topsails in a storm lest you risk having a mast or spar be carried away or even founder the ship, how frustrating would that be? But I digress, it is in my opinion strange to create another barrier for players to overcome to get the loots.