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DustyTrashenborough

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Posts posted by DustyTrashenborough

  1. Just now, Coraline Vodka said:

    sounds like a ping problem. They should prolly move the server to a more balanced ping location for the whole world. @Wraith Did a very nice survey. he should be able to provide a link and sugestion of optimal server location.

    I dunno. I can play other games on EU server, just this game.  And the "synchronization" problem lasted over 20mins. 

  2. 7 minutes ago, Sella22 said:

    Trinc's heeling has been increased. It can easily reach 12 degrees. But I've embraced and some time it looks like you are firing at the enemy with off map artillery :P

    How where ships getting unstuck when they were beached back then? Maybe we could get something similar in the game?

    lighten ship, wait for tide, use the anchor and tow with whatever boats they have

    • Like 1
  3. 1 minute ago, admin said:

    wind change (from port battles) needs to be applied to all combat types.


    This will be amazing, but the wind in port battle ticks, rather than change continuously, if I am correct. 

    Can we have a smooth wind changes?
    Edit : didn't realize that was the port battle. Thought it was the screening fleet pre-port battle

    • Like 1
  4. 2 minutes ago, admin said:

    Will give it some time - nothing can be patched until holidays end anyway. All aspects have to be considered of course, including picking up loot. As players who love the leeway might never farmed for books. 

    Temp workaround - try to kill enemies when they are downwind.

    Adjust it, but please don't remove it. It's good, we just have to be more careful.

    As for the loot, I really urge you to change the sytem. Happy new year, chief.

  5. 39 minutes ago, Aziz said:

    YUCK, ok i gave it a chance but this rates up there with all the other major synaptic misfires of late. Its like playing witha sticky key that strafes you sideways, for what better purpose, none. I'd say well done but just another reason, in fact the last reason for me to say good luck and fare well.

     

     

    ARMA III of sailing game, mate. Just gently tap A or D from time to time

  6. 55 minutes ago, maturin said:

    Naturally, although ships could be carrying plenty of sail when overtaken by sudden squalls, even in a complete calm.

    Topgallants (the third highest square sail) could be carried in a fairly stiff breeze, perhaps 25 kts in some cases. So that accounts for the sailplan of Cerberus, or Trincomalee in-game. However, many of the in-game ships that are modeled with topgallants (that is, no royals) also carry a maintopgallant staysail, which is a light wind sail.

    In such a situation, the sails would be taken in or reduced to something more appropriate, no? But as you can see, currently we don't have full control of each sail.
    In regards to sails plan, I have this idea where you can choose to set each individual sails, and setting the best combination of sails will yield the best thrust, whereas if you don't some sails be in the lee of others, and won't generate thrust. 
    The idea is to tie the setting of sails to a specific button, say w, when you press it shows you the masts. 1,2 and 3 will be the fore, main and mizzen mast, and you can have tick boxes at each mast to represent each sails. So if you press 1, a yellow box will highlight the foremast, and you can navigate the sails with A and D key, choose to set or douse with W. Or you can use the mouse to click and choose!
    Something like the crudely drawn image below? And the  mast icon can show you which sails are set. and you can add staysails for each masts in there too if you want more control over those. Do you think this is too complicated? The only issue is if you choose to reef each sails, it will requires using another button and different marker to indicate reefed sails

    7dc9b47f52.png

  7. 2 minutes ago, maturin said:

    Right, no ship is going to capsize unless there are high winds or breaking seas.

    It would look out of of place were it to happen on a sunny day like the instances we have in-game. Of course, given that the ships are all running around at 13 knots, the wind would have to be quite a bit higher than it appears to be.

    18th Century technology isn't going to let a ship sail at 13 kts in 15 kts of wind. 20-25 kts is nearer the mark.

    My follow up question would be "Wasn't it regular practise to sail with less sails in those kind of wind?". I don't think the game model enough of the real world effects to implement that without some glaring un-realism. 

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