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Cr33D

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Posts posted by Cr33D

  1. 30 minutes ago, Wind said:

    One fleet for the whole server is bad... One event, one epic location...it's not going to work. End of story. Oceans must be filled with content (ships, wrecks, survivors,floating cargo etc), each content must have it's own % drop chance. There is no other way around it. 

    Sorry, corrected my post - I meant X number of times per day. 

     

    Message examples:

    "Treasure fleet recently seen near Sant Iago, rumor says it is heading to Oranjestad"

    - fleet can use different routes to get there North of Hispaniola, South of Hispaniola, along the coast etc. etc.

    Another message:

    "Fleet has been captured by British near La Navasse. Rumor says it is heading to KPR"

    It can be extremely long event if few nations / clans involved :)

  2. What if....

    Rumor  message showing - several number of times a day that treasure fleet will be moving from X to Y.

    Fleet will have - Z number of random routes it can take and will appear randomly somewhere on one of the routes causing players to search for it (more ow traffic)

    Treasure fleet will consist of number of battle ships and goods loaded indiaman or few indiamans.

    To get goods you would have to capture indiaman - no sinking and escort it back to your port (more pvp possible). 

     

    Messages will appear on:

    - Treasure fleet appearing in the region heading to port xxx.

    - Fleet captured by nation #####  and expected port it will be escorted to (nearest national port). 

    - Fleet safely arriving to its old destination or new. 

    Regards

     

    • Like 1
  3. Probably 9 out of 10 times while being in the reinforcement zone so called by you "PvP marks farmers" gets tagged by  minimum 3xBR.

    Another 1 situation is when this horrible "PVP Marks farmer" will join someone vs AI not knowing in the first place who is that and probably most of the time someone else will join this battle to defend this poor AI tagger, ending with 3xBR advantage. 

    What happens next ? Sometimes a lot of people join and "PvP mark farmer" does have no choice and run, sometimes he can't be escape and will fight vs 3-4 or more players, sometimes winning sometimes sinking few of them sometimes not sinking anything and loosing ship. 

    In case of loosing ship, "PVP marks farmer" will pick his next ship and sail somewhere to have fun fight. What about someone that sank when had huge advantage ? Usually goes on the forums and complains that modules are too strong, books are too strong, pvp modules are too strong, reinforcement zone is bad, seal clubbing, bla bla bla bla ...... 

     

    In general - all experienced players are killing this game ... best thing, stop playing :)

    • Like 1
  4. Hi All,

    Reading through the forums, you can see a lot of questions or request for ship paints / skins. 

    Thinking a little bit about it an idea popped into my head. Please let me know what you think. 

    Ship paints/skins availability in region capitals if:

    Mechanics on how painting system will work.

    • whole region is owned by one nation (or clan) - region specific paint
    • you can paint your ship only if you are on this ship or ship is in the fleet (not as an item that you can carry to another port)
    • you have to leave your ship in this port until server maintenance (optional)
    • Clan owning port has to invest an X amount of gold to build shipyard in region capital to benefit from below

    Cost of applying paint

    • Nation (or clan) owning region - 25% of the cost
    • Any other nation or clan - 100% of the cost
    • Income from paints is taxed and relevant amount of it goes to the clan owning regional port

    Pros

    More ships customization available (satisfying a lot of people requesting paints)

    More incentive to own ports:

    • Additional Income for clan owning
    • Paints available for everyone

    More traffic

    • Making paints available only in specific port for set ship meaning lot of people trying to get to this port if they want to look cool
    • Groups of people forming to decrease a risk of being intercepted

    More RVR as the whole region is required to unlock paints

    Modification is available for all despite in which nation you are, or what you do (PVP, PVE, Trading, Crafting) - although will incur additional cost and effort. 

     

    Cons

    Not sure on those, but I am sure that discussion will highlight some :) 

    Please do so or add in your suggestions to above solution.

     

    Regards

    Cr33D

    • Like 1
  5. I realpy liked @Hethwill approach. Looking through all this posts only he ia focusing on possible improvement and not on picking up flaws. Solution to a problem within this post is simple:

    Using @admin guide let's agree to a format how we will provide feedback or suggestion. Very common wirhin businesses is STAR format which you can read about which can be modified and accomodated to our needs and agreed with developers team. 

    Quick sticky topic with suggestion rules.Whichever suggestion doea not follow above format will be discarded and not taken into account. All others developer team will provide a feedback on following with decision and closure of the topic.

    It is all about agreement between both sides what is a format and following it as we all have common goal to make game successful. 

    • Like 1
  6. 46 minutes ago, Slim Jimmerson said:

    The catch of hardcore nations is that they can be totally destroyed. That's not an if, it's an inevitability. When that does happen, people are going to jump ship and invest their clans into permanent nations. I'm not saying this type of stake isn't good for the game, it is. But a whole nation for what should be a clan-based system? (equivalent to WH corps in EVE).

    There's so much space in the ocean to put semi permanent clan content for all, not for a select few nations which would be better geared towards the mercenary/privateer side of the game. So much talk of incentive to leave safezones. What content is there for the open ocean? Nothing it's all dead like mars out there. That's the frontier for clans, like real independent clans not held to any nation. That's where the hardcore fights should be, for dangerous uncharted areas of ocean.

    Destroyed ? you can only loose ports. Nation is players not ports.

    But I do agree with you that loosing all of the ports would have an impact on numbers of players within a nation.

    Same as I agree that there is a room for more contect.

    Where I don't agree is safe zones that are protecting everyone as this is actually denying content same as current size of the map which is denying content too.

    Less nations will not increase amount of pvp. It will be same 500 ppl which only 20% off is looking actively for pvp in the huge ow. 

    • Like 1
  7. 8 hours ago, Slim Jimmerson said:

    Then the hardcore nation mechanic doesn't fit you. You'd be better off in the general idea of a pirate nation. Hardcore nations have gimped RVR ROE that don't apply to you. So that's probably where these colonial nations get their population from, people who want to be pirates but there's no real pirate mechanic in this game (yet) or small clan focused action that isn't interferred by the rest of the nation (not a solution, 1 nation per clan is pretty useless)

    Very judgemental. I enjoy rvr too, although I don't care about keeping ports. If I wont keep it, there is good reason to fight for it again w hen it is needed, when I will run out of resources.

    Yesteday ended up with 8  lord protectors - 3 VM showing that I do participate in RVR.

    • Like 1
  8. 10 hours ago, Hethwill said:

     

    And what does it have to do with what I said ?

    I expressed my own opinion saying that I would prefer smaller map to test combat mechanics better than sailing in the empty world.

    I am reading once a week a forum topic about nations merge and I do agree with admin that more nations statistically brings more action.

    Making map smaller was only a suggestion as this is what forums are for ?

     

    2 hours ago, Slim Jimmerson said:

    Hardcore? More like handicapped. All it takes is one port from the prussians to completely destroy them and send all their players saltily to a new nation or game.

    Really ? For me you can take all of the Prussian ports :) I don't need them :)

     

    • Like 1
  9. 3 hours ago, Hethwill said:

    Take the game as is - Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. 

    If you would read once again it says while in alfa stage. With amount of bugs and balancing issues, in my head those would be more important to deal with, than sailing around in the empty world. Release full map in beta. 

    • Like 2
  10. Yesterday I took part in 3 battles with PVP marks rewards:

    - PB Macao - 11

    - PvP near La Tortue - 12

    - PvP near Mortimer - 2

    Looks like leaderboard didn't register 12 PVP marks I should get for PvP near La Tortue. Not sure was it added to my PvP marks pool.

    Not that I care about that 12 PvP marks, but for some new player it can be a real issue. 

     

    I don't have screenshots as I had to re-log in between of the fights due to group issue (could not disband a group).

    Regards

    Cr33D

  11. 1. Hidden names is OW - probably one of the best changes so far, make it all exciting again ! :)

    2. Another great change is opening reinforcement zone battles for longer. This creates opportunity for big battles  ! :) Yesterday we had people joining battle for over 30 mins ! 

     

    Great fights yesterday, lost two ships although amount of fun was worth more than ships :D

     

    Thanks devs :)

    • Like 4
  12. imho mechanics with favour should be added where each player starts as a free privateer and depending on his actions (through pve or pvp) he is being assigned favour points from each country. eg. at 1000 points he is getting a letter from the nation that he can join it and benefit from this nations ports, production and discounted prices in shops etc. then nation choice will be bound to your decisions.

    example If you are killing swedes that are in war with gb gb grants you favour points, after doing it for some time you will get a letter.

    political status would have to be added where clans with highest favour total are deciding on the status vs other countries through different mechanics like influence in the region, borders tension etc. no silly nation changing only pure outcome of your actions will set your fate. 

    complicated to implement but even games like sid meyers pirates jad something similar. 

    • Like 4
  13. 7 minutes ago, Banished Privateer said:

    I build my ships in La Tortue and I don't use alts. Git gud, get rekt. Port de Paix is open and it gives lots of stuff, then Blondel/Lorimers or Cap Francais. Rincon and Bahia are now Prussian, but they were open before too. If I need to, I go with a smuggler to Mortimer for shopping. I never got caught/killed in a trader in past few months or so. I crafted recently about 50 ships.

    Same here. Since I started playing as Prussian I managed to get from level 15 crafting to level 50 now building in La Tortue while gathering resources around free towns, open ports (smuggler flag) and Prussian ports around LT. By today I probably have enough of most materials (including teak and white oak) to craft additional 20 - 30 (accounting Victory Marks - probably 10) 1st rates without having safe zones or dedicated eco hub.

    I never had an alt account nor I plan to have one. 

     

    • Like 2
  14. 3 hours ago, Cmdr RideZ said:

    This is related to things that I said?  Or is this your way to brag?

    I am speaking from the game, not from you, right?

    You also did not mention anything about upgrades you use?

    Are you sailing in a fleet?

    Are you sailing vs new guys, for example camping near MT?

    How much time you have spent with the game?

    You don't have to answer.  I am just saying that I am speaking in general from the game.  Would be hard to speak from a game if I had to take on account every possible individual.

    The game is like I said there.

     

    3 hours ago, Cmdr RideZ said:

    If they had better gear, there would be higher change them to actually sail out from the green.  You would get more fights, everyone would win?

    If you decrease the gear, they will be in disadvantage and they don't sail out -> Less fights.

    around sailing and fights - 400 - 600 hours another that on top trading. 

    I dont mind who I fight against, I sail around MT because it's a nearest port with some players from La Tortue, not because low lvl players are there.

    I fight vs everyone thtat  wants to fight I dont pick targets as per their rank in game nor I check how many hours they played. If I got attacked I fight. I tend to let go ppl with low rank unless I am attacked by them. There was few occasions where I attacked low lvl player and sank him, but I provided them with better ship with upgrades usually.  

    So far one that is bragging is you, I play NA since July only, which is short compared to some people here and through sinkning I learned how to fight and what you are trying to do is to bring more pve to pvp server. Everytime  I leave port I accept fact that I lost this ship. This helps a lot and is the best advice I can give.

    I use upgrades that are available for everyone in shop ranging from 0.5kk to 2kk total. I dont sail with copper plating for example nor cartahena only pb ships do have cartahena which is obsolete now anyway.

    To the topic, green zones must be changed to something that is viable for pvp too. Stop protecting highest level ranks, that will only learn through sinking their own ships in pvp and not through pve. AI is nowhere on par with pvp players and everyone have to realize that. 

    IMHO all starters should be placed on pacific with no access for pvp players. They should be allowedvto pvp same rank or higher there only. After reaching certain rank they should move to carribean picking their nation , all green zones should be removed. 

  15. 19 minutes ago, Cmdr RideZ said:

    Gear means a lot now.  Gear difference can simply be huge now.

    Some players have +4k, even +7k? hours behind.  Others have 100 hours.

    Veteran players with good gear crying that they cannot sink new guys without gear in the green zone.

    New guys without gear would be simply stupid to take a fair fight out side green zones.  Many from these veteran players are still expecting to find a fair fight or they rather gank.  Veteran players often want to have BR equality but not the gear equality.

    I highly recommend that you at least remove gear advantage from the game.  This makes it easier for new guys to sail out from safe zones.  Veteran players get better and more fights if gear advantage is been removed.  I would call this win-win.

    All serious PvP focused games that are actually good have minimal gear benefits.  Don't know how NA PvP would be any different.

    sorry cant agree and keep reading same thing over and over. sailed bell poule with 1 ship knowledge slot refits available in shops. Now I am on 4 ship knowledges pvp only. niagara all 5 slots unlocked in pvp. surprise same thing. pf last 2 in pvp. bucentaur 2  in pvp only. endymion 2 slots in pvp only. St. Pavel 3 slots in pvp, bellona 3 slots in pvp I had 2 ships unlocked through a majority of pve it was inger (4 slots)and victory (4 slots).

    • Like 1
  16. reduce refits drop in green zone to basic stuff only and no combat marks. only gold and xp. for any other more important upgrades players will have to sail away from the green zones.

    Dissallow tagging npcs in green zones only missions allowed without any drop (repairs only).

     

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