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Odol

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Posts posted by Odol

  1. Just now, admin said:

    A lot of players are hauling and a lot of players are trading. As i said before the fact that you dont like it does not make it broken. 
    There is a huge difference between "broken" and "you do not like it"

    • You cannot build any ship or function because economy does not work at all = aka = broken
    • You can do pretty much everything as a small group = economy works = but you want 100 players to cooperate in a construction of a single first rate over the course of 3 months. - and do not like that it is optimized for a small 3-4 player group and is even possible solo.

    There is need of actual trade and you can make a lot supplying free towns by repairs and guns for example. First rates are built by players and it does not look like broken at all to a player who plays in a small group. 

    I am thinking you are taking the strawman stance on things.  While the economy is not "broken" it is, non-functional.  

     

    And you CANT build any ship.  Last time I was able to build a rattlesnake was nearly a year ago.  The idea of a functioning economy is an economy that can stand on its own.   It isn't capable of doing that here in this game.  It came close a few times with the regional goods and materials for ship crafting.   But that was scrapped almost as fast as it came out.  

     

     

  2. On 2/8/2018 at 4:02 AM, admin said:

    If it was broken like you described you would not be able to do anything (trade, craft, supply)
    you can make money by trading and can make a lot more money by trading in dangerous waters
    you can make most money by smuggling goods to enemy capitals or out of them
    you can supply players by repairs, guns, ships, materials
    you can only craft higher level vessels
    You broken economy statement is wrong. 

    I dont like it does not mean broken. so please use proper terms here. say things as it is .. say you hate it.

    + NA players like you are very sensitive to the ability to play solo- we tried fully player driven economy, that required players to cooperate and travel and such.. majority of players became very upset when it happened as a result. Now we have player driven economy for half of the content, and npcs support it at some areas that need help (areas that players ignore for one or another reason).

    + eve economy is heavily supported by hidden npcs pretending to be players just the same way as naval action. So instead of European traders you see some guys selling stuff in large quantities at high prices in most centers. 

    It isnt?   So let me ask you this.  How does the economy work in this game?  So far I see a small group of people who pretty much can do EVERYTHING on their own.   There is very little need for any actual trade, no merchant ships hauling good, and the movement of freight is nonexistent. 

    On 2/8/2018 at 4:53 AM, HachiRoku said:

    If I wanted to grind stuff for months to PVE I would play eve. This is naval action and not eve. Stop comparing them. 

    Dont you do this already?   Grind NPC ships to get the modules open, then grind NPC ships to get the books and modules you want.  

     

    The thing is about Eve vs NA, is Eve has 15 years of experience behind it.  The economy was built by experts day one and managed by experts to this day.   It isnt built by a programmer who knows very little about world economy.    In Eve you can sit in a station and do commodities trading and actually turn a profit, in NA you cant even sit in port and set shipping orders for players to take.     The only draw to NA is the age of sail combat.  And even that has a limited life span.  Kind of like WWII games, they come and go in fads.  This was never a hugely popular time period and I dont see it gaining in popularity any time soon. 

     

    I imagine if this game had more money, and developers and a bigger power behind it pushing it.  It could be Eve like in scale.  But not likely to happen anytime soon.

  3. 2 minutes ago, Cecil Selous said:

     

    Absolutely not. Then we are back to floating barracks, which we already had with the gold marines upgrade. Where you basically have no chance if it comes to boarding and your opponent has 50% marines or some other fantasy complement and is max boarding fitted. The time when frigates and 4th rates boarding 1st rates. And now don't come with some wise comments, like: It is your fault if it comes to boarding, it is your fault if you can't defeat an enemy who has less crew for other tasks, yada yada yada. Nice to say if he has a friend who is demobilizing you, so that he can easily push your ship (another stupid thing). It's a horror for solo players, who aren't Liq, Ram Dinark or all the pvp gods ;) If you aren't boarding fitted too, you have absolutely no chance to win a boarding action.

    If you want to sail around in a Constitution with 300 marines and 150 sailors well.. you aint loading guns, you would be lucky to get your sails up anytime today and your ship would handle even slower. 

    But the slider would/should have a maximum amount for marines, say 1-20% crew.  This would be a realistic number. 

    • Like 2
  4. Just now, TommyShelby said:

    Added to list;

    Very Agile (4% Turn Speed)
    Agile (2% Turn Speed)
    Nassay Refit (Jib Sail Force +0.03 and Morale +10)

    Fixed wrong value for Boston Refit. (Main Sail Force is +0.03, not 3 percent). 

    All values in sheet, with no "%" sign, is "absolute" values. 

    Nassay? or Nassau?

  5. 1 hour ago, IndianaGeoff said:

    I have.  Many times.  In fact, in another thread, I just put up a long post with many suggestions, many of them things the game has done in the past.

    And as far as "childish insults"... what the heck do you think "if you ain't number 1, you're the first loser." is?  Esp when it comes from someone who is not #1.

     

    You assumed I was talking about you with that comment.  Fact is I was not.   I know I am not number 1, yet.   The difference again is I wont give up and roll over.

  6. 58 minutes ago, IndianaGeoff said:

    So by your own standard, you are not #1 thus a loser?  Or is "try hard" good enough for ya now?

    I have achieved all my goals in the game.  I got full value from my investment.  The gameplay now is not enjoyable enough to log in consistently at this point.

    The game is failing to attract and keep new players and population levels are dropping consistently.  The game's development is showing more backwards development rather than forward.  In my experience, if you fail to recognize failure and keep investing in a loser... you are wasting your time.  I hope the game gets it together, improves it's game mechanics and content so I can enjoy the game for a decade to come.  But at this point, I have very little expectation that will happen.

    My criticisms are in a hope that Devs will focus on something other than forced PvP.  But that is the one trick pony they are obsessed with and more of it will get the game more failure.

    So you claim that you are mature, yet retort with childish insults.  And right now I am not number 1, but that doesn't keep me from trying does it?  And I would rather be a "try hard" than a non-factor, or a quitter.

    I understand the issues with the game struggling and it is hard to keep the population interested in this game.  But there is a difference between criticizing and nagging.  If there is a problem that you see, form a valid argument against the issue, come up with a solution and make sure it is plausible in the current system.   

     

     

     

  7. 14 hours ago, IndianaGeoff said:

    And when you have some age and wisdom you learn that you are rarely number 1 and even if you are it does not last long.  So if you love life being a continual loser... have at it bud.  Or maybe you are one of those guys who sets up their own world with enough guardrails that he always wins.  That is sad in it's own way.  But unless you are continually on the top of the PvP daily list, in the top Clan and top nation all at the same time... welcome to loserville.

    As far as this game, it barely gets 300 hundred players on at the same time most nights.  It ain't working and if any of those games had membership that low they would have failed long ago.

    As far as sandbox... I don't care what box it's in.  I don't care what you call the content, but this game does not have enough to make the game compelling or corral players into useful places to interact.  As I said long ago, this game is pretty well done without a major improvement.  NA Legends will be the game that survives.  I did not find legends fun enough to grind levels.  I might try it again someday, but not for a while.

    So instead of trying to be number 1, you are happy with being a failure?  You are willing to settle for being a bottom?   Don't want to strive to be better?  That is what I do, I push myself.  Even if I do not succeed at being number 1 today, I may get there tomorrow, or the next day.   But as soon as I give up and settle with being a loser, then that is when I have really lost.  

    I can tell by your response you have pretty much given up on yourself and decided you are a bottom, you refuse to try to be better.  

    And you dont have to be at the top of the PVP lists or in the top clan or in the top nation, pick your fights.  Be the best in what you do, for me that is light small ships.   Am I the best currently, doubtful, but does that stop me from trying, NO!   

    If I was part of a clan I would want to push them to be better, to be number 1.  Who wouldnt?  

    Same goes for my nation, if I am better, and my clan is better, then naturally my nation will be better for it.   You dont have a championship team with a bunch of people who are losers, who dont want to be better, who dont care about winning.

     

    In my 40+ years on this Earth, those lessons, that drive, is what has lead me to being successful in my military career, and my life after the military.  The Army didnt want "losers" when I went in, and they dont train people to quit.  

  8. The admin said he removed storms from battles because of people complaining about not being able to hit anything.

    I also think it is a bit unrealistic, as two ships wouldnt DARE open their gun ports in heavy seas and try and fire at another ship, they would have no chance at hitting.  And just increase the risk to their own ship.   They would just weather out the storm and wait till calmer weather to engage their enemy. 

     

    And honestly you can tell the weather pretty easily.  I just pop out of port for a second, look at the sky and the sea.  If it has white caps on the waves, I know a storm is coming, if it is calm looking, I know it is not going to be stormy for a while. 

     

    Little secret about this game, ADMIN has modeled in the wave effects of weather. 

  9. 21 hours ago, IndianaGeoff said:

    Trophies may be for winning, but playing a game is for fun.  While your video I am sure is entertaining... we don't put high school kids against the NBA and then tell them to get gud or quit.

    When a game is not fun, trophies don't matter.  Right now, for new players, there is so little medium term fun that they leave.  Clearly thousands of experienced players have funned out and are gone.

    Right now, I am playing another game.  Each night I can find half a dozen things to do.  If I have a few minutes, I can do a short, low risk grind for gold or do daily crafting quests, do a look for mats loop or just go kills some stuff.  If I have an hour, I can run a quest and advance my character, run a short dungeon, sight see in a new area, collect quests for later do a quick PvP session.  If I have a couple or more hours I can do a more extended quest line, PvP to capture or defend a base, hard PvE, intense grind for items or just roam around.  All those choices are laid out for me.  This game simply does not have that choice or depth.

    You can collect mats, low interaction trading, grind PvE or devote hours to hunt other players or do a Port (if the timing works and everything is set up).  Of course by doing a port that means about a one in 3 chance I'll get in after spending 3 to 4 hours to do it.

    Trophy? No, I don't want a trophy.  I want to have fun.  That is harder than handing out trophies.

    So you did not watch the video, it wasn't a joke video or a spoof.   It is a serious video.

    Now about your other game that you play, sounds like you are playing some theme park MMO, which is good and all but is nothing like Naval Action, Life is Feudal, Wurm Online, Mortal Online, Star Wars Galaxies, or any of the other sandbox MMOs.  All of which have no quests to hold your hand and guide you through and give you menial tasks to keep you entertained night to night.   In NA if you want to be part of something you have to work at it to be good enough to be part of it.  Not because you just happen to be high enough level to ques up for the event drop.  

    For some of us being successful is fun, not just being part of the team.   At least this what my generation was taught, "if you ain't number 1, you're the first loser."

     

  10. 13 hours ago, IndianaGeoff said:

    I helped train up new guys for quite a while.  But I stopped at one point.  It was not the chore of giving ships and sailing with them.  It was how  the game developed post the great wipe.  They start out, sail get excited, learn, get better ships until they get about to the 250 crew level.  Then after getting sunk a bunch, seeing that the old salts have all grouped into their own club and beat the tar out of people nightly.  They might do a Port battle, but most likely, they will be stuck screening and realize they are not getting in the fight.  Then they get in a group and go out to hunt the enemy in enemy waters.  After wasted hour after wasted hour, they realize that is a waste of time too.

    Trade missions are still a joke.  There is no mission content.  There are not enough players to do stuff many nights.

    It has happened over and over.  A tutorial is not going to fix that.

    So I stopped doing it (not that you see that many new guys anyway).  Not worth the time investment since they will play a month or so and be gone.

    They game will not be playable until the best players stop grouping into small clumps and the power play is more spread out.

    Nothing says you have to be in a port battle.  I have not bothered to get in a port battle in months.  And to be honest I have enjoyed the game way more without them.   But if that is what you want to do, put in your time as a screener, sooner or later the "clump" will let you in because they are short a person, or realize you are better than some of their regulars.  

    It is like sitting on the bench, coach isnt going to put you in because you are there, he is going to put you in because he needs your skills. 

     

  11. 7 hours ago, CaptainSparcklesss said:

    Ok , I am agree with you all , I know galleons are slow and bad manouvrablee,  but they are strong with a lot of guns , big and beautiful and they have a lot of space in the magazines , it can be usefull to transport cargo and looting other ships . Maybe one ore two gallons will make success because people will buy them .

    Galleons had a lot of SMALL guns... you have to remember they are 17th century ships, that were mostly armed with much lower caliber guns than were found on ships of the same size 100-200 years later.   

  12. 36 minutes ago, TommyShelby said:

    Admin, you only read half of my comment before answering? Please read again, i highlight last part so you don't miss it..

    (I'm not trying to be a dick here, but you read only half of my comment and then respond...  Hard to have proper discussion when you do that.)

    You have been around long enough to know he tends to do that when backed into a corner.

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