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Eyesore
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Posts posted by Eyesore
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Perhaps there is a bounty out on you?
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3 hours ago, Intrepido said:
And many alts taking advantage of the efforts of others if you delete clan lists.
Devs changed their focus from nations to clans due to trolls and alts.
Reverting that policy is a big mistake.
And how exactly does the current system stop alts from joining a clan on a friendlist and just go 'inactive'? Perhaps look around and open your eyes? Some clans on friendlists are full of known alts from other nationplayers. This only helps to alienate or make acces needlessly harder for new and normal players.
If clans want to have the bonusses, then why can't each clan develop it's own portbonusses? There aren't enough ports to be claimed for each group of people that want to play as a clan, essentially blocking some honest groups/players from accessing a necessairy part of this game.
Hard work develloping a port ... hmmm, again, clans wanted everything for themselves, many/most people didn't even have a chance to help with the development ... but still, known alts can be found all around showing up in clans on friendlists ... funny that is.
It doesn't matter what the intention was to implement this ... the goal was clearly not fulfilled and this reasoning even added extra hurdles for normal players.
And clans wonder why they don't find players to do rvr 🙂 or just simply stop playing. Feel a bit less entitled maybe?
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An ai surprise did the same thing in pz, two days ago. It just sailed out of the circle and stayed there, it didn't time out or die (counter/timer doesn't seem to work for them?).
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You can deliver the items without a mission active. (so you can delete the mission in your journal and take another one, this does not delete the item (cargo or passenger)).
Just right-click the item itself and select 'deliver'.
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Texas is just trying to justify buying and levelling all his alts ... which he seems to need to be able to play the game, because his clanmates don't do any work and he has to do it all alone. He thinks that everybody should be an idiot and buy alts, like he did, to be able to play 'solo' 😛 Next he will be crying again about how the US is soooo disadvantaged ... too bad they joined servers so i/we have to read is crap in chat again.
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3 hours ago, Gregory Rainsborough said:
The Papal States.
Yes! Maybe we can pray again then! 😛
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in queue ... number 168, then 131 ...
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But atleast we have a confirmationmessage when delivering some crap-missionitem ... Because that is a real priority ...
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Maybe something like the insult-generator? (can't find the link atm)
"yee salty rumdinking landlubberwench!"
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lol, limited-content-dlc 😄 Buy a cheaper alt? 😛
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If you want controle ... go capture that FFA-port (with help from a foreign (alt)clan) then?
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"history is written by the victors"
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So, portbattle means high risk and high reward ... screening means low risk and low reward ... What is the problem then?
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Because screeners get so many victorymarks for their trouble ...
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Acces to portbonusses in their own nationports for solo/casual/new players ... because it makes no sense to make them sail inferior ships, while they have to trade in these ports (and thus support the owning clan, but just get nothing back for it).
Or let them fund or invest in their own upgrades, no matter which clan owns the port.
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oh yes, lets feel sorry for everybody that have to level (some) alts ...
Maybe provide them with some extra's because of all that extra work they have to do ...
Wonderfull idea?
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5 minutes ago, Wraith said:
It's not though. It's just one more reason we'll see a jump in negative reviews and yet more near-criminal handling of a player base through walked-back statements and lack of accurate information over the course of 3.5 years.
I understand, but it is a choice between cholera and the plague ... both choices have backlash.
For competitive pvp, yes, I understand the books and bonusses are important. But retain them and you get bad reviews from the other side ...
I'm sorry, I can't see a win-win-scenario in this, either choice has negatives.
If we reason from a standpoint that hardly any new players will buy and and play the game after release, then i can see a reason to retain knowledge (because, indeed, what would be the difference?).
On the other hand, if we reason from the standpoint that many new players will buy/return and play the game ... which would be the devs preffered outcome I geuss, more money to be made ... then those negative reviews from (a few?) testers about not getting to keep their accumulated knowledge during testing probably wouldn't interest a new player, probably even makes him think he's starting on even ground (yes, i agree, in reality the skillgap will be there/big). Thus, from an outsiders point of view (PR-wise), it looks a lot better/fairer to be able to say that everybody starts equally.
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Happy with full wipe for pvp and partial for pve.
We all knew this was coming. The campaigners for knowledge-retainment have made their case as did the others, devs made a decision.
End of story. Let it go, suck it up, get over it and continue to play or not.
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22 minutes ago, Angus MacDuff said:
Just curious...when I pay to harvest iron from my building, where does that money go?
That's what they don't want you to do, it is a form of leeching ... you know, the clan did all the hard work ... and now people want to use that port? What are we thinking? Clans seem to like to do everything on their own (like solo-players?) and then complain that everything is too expensive ... You are of no consequence, you stupid casual leecher :-p They don't want you to work together with them, imagine that they'd have to share resources and portbonusses? The outrage! (I geuss i'll add 'sarcasm'?)
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Well, leeching is a harsh word, the point is that making/providing usefull actions which contribute to the port and/or the controlling clan doesn't make it leeching anymore?
How is it leeching if they pay for the porttimer for example? Is it not better than just having an alt in some obscure(?) unknown(?) friendly clan, because they have 'invested' once during the development of the port (and supposedly keeps their right to keep using the port even if they are removed from the friendly-list)?
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Maybe, to support a port and gain acces to its upgrades,
what if players, not on any list, could get somekind of permit to build x-amount of ships, or harvest x-amount of resource? Maybe by delivering goods (portmissions?) to maintain the upkeep(?) of the upgrades or maybe help to pay for a timer (a mission which directly helps the owning clan)?
So, (small/big) clans/solo's/casuals/whatever can contribute when they want/need to?
Many casuals will probably want to help in defending their port where they have their shipyard. Would they not be more likely to help defend (even if it is only screening, or counter hostility) if they have a serious investment/interest made in this port?
The controlling clan could perhaps select which kind of buildings and/or resources are available to all? (although i think the basic materials should be freely available, so only the rare items could be restricted to outsiders, clans on the friendly-list are always free to use any upgrade offcourse?)
How realistic is it to expect a clan to hold many friendlies (20?, 40?, 60? with a full server?) on the list, to keep up with who is who and what changes or new arrivals/players happen in those clans? How does it keep alts out of the port or atleast hinder their acces to it? (I'm sure it is fairly easy to act as a new player and join a big clan and be able to stay under the radar ... 😉 )
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who need enemys with nation like this
in Tribunal - Трибунал
Posted
i just leave the battle when i see it a PRIV-player. Some like to sail downwind all the time 😄