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Posts posted by znôrt
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[WTF]Sayid shooting repeatedly and intentionally green on green, 2 full broadsides, stern and bow:
https://www.youtube.com/watch?v=9Uz7KgF-KLs
I just entered "his" battle against a bunch of 5th npc, he said "NO HELP" which is fine, but i still thought npc don't belong to anybody and since i was there i sunk and looted one ship. Seems that pissed him off and he started to say things in russian i didn't understand, then came right at me all guns blazing, the video is just a fragment (I don't usually record and had to quickly set up OBS, that's why the video is cropped. Sorry for that but evidence is still obvious. Score panel with names can be seen around 2:42 (added screenshot below for convenience)).
Someone should tell this boy that this isn't polite nor allowed, not even among pirates.
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On 3/30/2020 at 2:13 PM, admin said:
We know how to fix sterncamping.. there are 3 solutions. 2 of them require 1-2 months of coding.
if you have the time i would love to read some elaboration on those. pure curiosity, i have no strong opinion re 'stern camping', just interest in game development.
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On 3/24/2020 at 9:13 AM, Shaftoe said:
I just noticed this suprisingly short and understandable video explanation of the subject. Enjoy.
lol, i'm old ... i actually used one of these in military service to aim 120mm mortars, the optical rangefinder was a tube of about 1m length with lenses on the ends. the mortars were buried somewhere with no line of sight to the target, but we had los to both. we measured the angle between the mortars and the target with an optical goniometer, the range to both with the rangefinder, then computed the angle the mortars had to aim away from us to face the target, and their range to target. the necessary elevation angle we looked up on tables based on range and the ordnance's charge, which could be configured at different steps with so called 'supplements'. we then gave them these 3 values over radio (angle, elevation, charge) and enjoyed the show. direct first hits were pretty rare but after a couple corrections we usually did.
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the whole grind and hard to get upgrades that finally mean you fight captains that not only are more experienced or even better than you, but have way better gear. which is doubly sad in a game that is genuinely skill based like this. it also directly incites behaviors we all (i guess) find nasty, like poeple acting selfishly, stealing loot, alts, etc.
since this is endemic in mmo type games i'm pretty sure this is a case of abilene paradox, driven by the fact that it is an easy and obvious path to monetization and serves as a placeholder of progress, so completely embraced by the industry, including a lot of indies. this is not progress, it's mere accumulation. progress is learning about sailing, strategy and tactic, and constructing meaningful relationships and have a good time. playing is learning.
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23 minutes ago, admin said:
Adding more people before all core systems are in will slow the development down.
spot on! i've been telling this to bosses and bigshots for years, to no avail. they just can't wrap their head around their heads. sometimes less is more. 👍
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my 5c: trading takes quite a few hours of gameplay to make enough to buy a decent ship that you can loose in minutes (as it should be, we don't want people be paranoid about loosing their precious ship, right?), and instead of buying some of the more affordable random crappy ships you are far better off simply capturing it. i've no idea where the problem is but that aspect of the game is just not working atm.
if traders do it for fun then i guess money shouldn't be a problem either, but the prices of ships and upgrades are really nuts. my impression is that there is a huge divide between those few veterans that know the ins and outs perfectly well and are able to exploit it and set the stakes for a vast majority that is completely oblivious to most of the content.
for me trading as it is is just something to be ignored. however, i do have the admirality connection and a couple dlc ships, so i can sustain my gameplay just fine just by playing how i like (in battle or looking for battle!), but i wonder how any new player will do without that, unless they're spoonfed and cared for by some clan.
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17 hours ago, van Veen said:
Not sure about the supply of trade goods though. It seems they spawn at server maintenance and players who are online right after maintenance get to buy them. After that, they never spawn again, it seems.
On 12/1/2019 at 6:12 PM, admin said:- This allows you to buy the goods if you are in the port right after their delivery by NPCs
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16 hours ago, z4ys said:
I know people prefer empty battles over actual fought ones but nothing is more boring than being nightflipped or getting xmas flipped.
even more reason not to stop it? maybe eventually people will figure out how asinine that gameplay actually is? 😂
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1 hour ago, admin said:
long guns will be good at long range after cannon rebalance. Its coming soon
i get the whole carro thing, and i even find it cool, but this should be top priority. this isn't ea anymore, if longs are ineffective you should consider this a game breaking bug.
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@admin, it's been a while you wrote a post making so much sense. glad to have you back.
On 11/20/2019 at 10:52 PM, admin said:I am 100x more interested in fixing battle sails, adding wind shadow, adding non-binary rudder, adding hull leeway, rig entanglement in close counters, wind strength and variety, barometer - to predict wind change and direction ... you get the idea what i am good at, best age of sail combat and best looking ships.
take my money!
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12 hours ago, WilsonMG said:
The way it is now, it's just a troll mechanic.
well, beginners will miss the joke but after a few fights it should be fairly easy to tell an npc apart from a player (if he isn't faking, that is).
otoh this makes exploiting the dumb ai against unrealistic odds more risky, because it just takes one of these drones to get creative on you to mess everything up. i understand this is controversial, specially with such huge pve grind being enforced, but i can't say i dislike it either. troll mechanic but still fun. 🤣
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"best pvp patch ever"
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sad news. that's a goodbye.
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that's a lot of progress there @chitkika
have you experienced the settlers becoming more aggressive at some point? i read some rumor that once all areas are claimed the game changes in pace. i'm not really sure if i'm there yet, there are still some areas i can't see, but you must be way past that point already. no need to spoil everything but ... is it true that the game changes? do they finally attack? or is it just keep cornering them until you got 100% of the territory?
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On 7/15/2019 at 1:46 AM, T-Da said:
I think it’s a distance from the existing camp you are using to send the settlement out to.
to make this clear, the area where you can settle in is centered on the camp you are settling from, so that's your maximum expansion range at any moment. however, the spot you want to settle at still in needs to be 'visible' (i.e., not in 'fog of war'), so if you are expanding to a new zone place your own avatar where he covers the desired area before giving the 'settle' order. to have access to shared inventory this should be next to a camp or fire, but you can take care of logistics beforehand.
On 7/15/2019 at 1:46 AM, T-Da said:What I have done is pick the warriors with the required supplies, and send them to the camp closet to where I want to settle. Then send them out from there.
yes, that's the most straightforward approach: transfer resources and weapons through inventory to edge camp, upgrade it to tier 3, move in 3 warriors, place avatar, settle.
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5 hours ago, Slim McSauce said:
Proving once again that the gear you have matters more than the skill you possess.
well, that's what a majority seemed to want. bonuses! funny that that doesn't bother you with crafted ships, but is the end of the world with a hardly competitive dlc ship ...
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On 7/11/2019 at 3:42 PM, admin said:
we are reviewing this
DLC ships should be a valid working option - not an "I lose option"so "no port bonuses" is an "i loose option" after all ...
not complaining. this ended up being a game that forces clan membership, that's fine and i'm ok surviving on the outskirts of that. but then the distinction with dlc ships is kind of ... frivolous, for lack of a better word?
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wondering myself, not noticing anything so far.
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37 minutes ago, chitkika said:
I guess the game isn't for everyone then. But all the best, I hope you can find something you like.
no worries, i already did. i'm more than fine with the game, and nobody is forcing me into that kind of silliness.
now seriously, do you really like that sort of thing?
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plus i'm done watching videos for this land for a good while! 🤣
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10 minutes ago, chitkika said:
wow, min 1-3 has to be the most stupid gameplay i could possibly imagine for this game.
so you're suprised by a patrol, stun a dozen guys right on the spot, surviving with some magic decoction, then send them away one by one. yeah, good karma. this is completely broken
no, thanks. i'll play my way. 😉
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1 hour ago, chitkika said:
The game don't start till the settlers have all the land. Before that is just tutorial/warm up.
good news. i expected something along those lines. i expect a bloodbath soon, then. ooops. 😅
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loosing their lands was a given, there was no way they could have avoided that. depicting them as ruthless savages was just opportunism to justify slaughter and speed up the process. not a single deal they struck with the newcomers was respected, and the vast majority of them died from the newly introduced diseases anyway.
although it went a bit differently in south america, the outcome was pretty much the same: full replacement of power structures by more powerful ones. they were all doomed the moment colonists set a foot on the shore.
Sea Legends Q&A
in General Discussions
Posted
this is for super early birds and loyal fans.
i spent that much on "this land is my land". yeah, it looked awesome on paper before it became something totally different i probably would have never bought. i also did it for support, and don't really regret it but ... fool me once ...
sea legends looks indeed awesome but i'll wait for release this time. also, the scope is worryingly ambitious.
that said, gamelabs are nerdy developers, with small sales figures they need to push prices to stay afloat, and someone should preorder this so development continues. even if doesn't end up being what you hope, you likely will get a good original game for that money regardless, plus some perks. if you can't wait ...