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znôrt

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Everything posted by znôrt

  1. this is for super early birds and loyal fans. i spent that much on "this land is my land". yeah, it looked awesome on paper before it became something totally different i probably would have never bought. i also did it for support, and don't really regret it but ... fool me once ... sea legends looks indeed awesome but i'll wait for release this time. also, the scope is worryingly ambitious. that said, gamelabs are nerdy developers, with small sales figures they need to push prices to stay afloat, and someone should preorder this so development continues. even if doesn't end up being what you hope, you likely will get a good original game for that money regardless, plus some perks. if you can't wait ...
  2. [WTF]Sayid shooting repeatedly and intentionally green on green, 2 full broadsides, stern and bow: https://www.youtube.com/watch?v=9Uz7KgF-KLs I just entered "his" battle against a bunch of 5th npc, he said "NO HELP" which is fine, but i still thought npc don't belong to anybody and since i was there i sunk and looted one ship. Seems that pissed him off and he started to say things in russian i didn't understand, then came right at me all guns blazing, the video is just a fragment (I don't usually record and had to quickly set up OBS, that's why the video is cropped. Sorry for that but evidence is still obvious. Score panel with names can be seen around 2:42 (added screenshot below for convenience)). Someone should tell this boy that this isn't polite nor allowed, not even among pirates.
  3. if you have the time i would love to read some elaboration on those. pure curiosity, i have no strong opinion re 'stern camping', just interest in game development.
  4. lol, i'm old ... i actually used one of these in military service to aim 120mm mortars, the optical rangefinder was a tube of about 1m length with lenses on the ends. the mortars were buried somewhere with no line of sight to the target, but we had los to both. we measured the angle between the mortars and the target with an optical goniometer, the range to both with the rangefinder, then computed the angle the mortars had to aim away from us to face the target, and their range to target. the necessary elevation angle we looked up on tables based on range and the ordnance's charge, which could be configured at different steps with so called 'supplements'. we then gave them these 3 values over radio (angle, elevation, charge) and enjoyed the show. direct first hits were pretty rare but after a couple corrections we usually did.
  5. the whole grind and hard to get upgrades that finally mean you fight captains that not only are more experienced or even better than you, but have way better gear. which is doubly sad in a game that is genuinely skill based like this. it also directly incites behaviors we all (i guess) find nasty, like poeple acting selfishly, stealing loot, alts, etc. since this is endemic in mmo type games i'm pretty sure this is a case of abilene paradox, driven by the fact that it is an easy and obvious path to monetization and serves as a placeholder of progress, so completely embraced by the industry, including a lot of indies. this is not progress, it's mere accumulation. progress is learning about sailing, strategy and tactic, and constructing meaningful relationships and have a good time. playing is learning.
  6. spot on! i've been telling this to bosses and bigshots for years, to no avail. they just can't wrap their head around their heads. sometimes less is more. 👍
  7. my 5c: trading takes quite a few hours of gameplay to make enough to buy a decent ship that you can loose in minutes (as it should be, we don't want people be paranoid about loosing their precious ship, right?), and instead of buying some of the more affordable random crappy ships you are far better off simply capturing it. i've no idea where the problem is but that aspect of the game is just not working atm. if traders do it for fun then i guess money shouldn't be a problem either, but the prices of ships and upgrades are really nuts. my impression is that there is a huge divide between those few veterans that know the ins and outs perfectly well and are able to exploit it and set the stakes for a vast majority that is completely oblivious to most of the content. for me trading as it is is just something to be ignored. however, i do have the admirality connection and a couple dlc ships, so i can sustain my gameplay just fine just by playing how i like (in battle or looking for battle!), but i wonder how any new player will do without that, unless they're spoonfed and cared for by some clan.
  8. even more reason not to stop it? maybe eventually people will figure out how asinine that gameplay actually is? 😂
  9. i get the whole carro thing, and i even find it cool, but this should be top priority. this isn't ea anymore, if longs are ineffective you should consider this a game breaking bug.
  10. @admin, it's been a while you wrote a post making so much sense. glad to have you back. take my money!
  11. well, beginners will miss the joke but after a few fights it should be fairly easy to tell an npc apart from a player (if he isn't faking, that is). otoh this makes exploiting the dumb ai against unrealistic odds more risky, because it just takes one of these drones to get creative on you to mess everything up. i understand this is controversial, specially with such huge pve grind being enforced, but i can't say i dislike it either. troll mechanic but still fun. 🤣
  12. that's a lot of progress there @chitkika have you experienced the settlers becoming more aggressive at some point? i read some rumor that once all areas are claimed the game changes in pace. i'm not really sure if i'm there yet, there are still some areas i can't see, but you must be way past that point already. no need to spoil everything but ... is it true that the game changes? do they finally attack? or is it just keep cornering them until you got 100% of the territory?
  13. once you get the hang of it, getting land back isn't that a big deal. could have expanded faster if i hand't been puttering around for days at start ... 🤣 now that there are almost no neutral zones left, this is going to get interesting! can't wait! 😱
  14. to make this clear, the area where you can settle in is centered on the camp you are settling from, so that's your maximum expansion range at any moment. however, the spot you want to settle at still in needs to be 'visible' (i.e., not in 'fog of war'), so if you are expanding to a new zone place your own avatar where he covers the desired area before giving the 'settle' order. to have access to shared inventory this should be next to a camp or fire, but you can take care of logistics beforehand. yes, that's the most straightforward approach: transfer resources and weapons through inventory to edge camp, upgrade it to tier 3, move in 3 warriors, place avatar, settle.
  15. well, that's what a majority seemed to want. bonuses! funny that that doesn't bother you with crafted ships, but is the end of the world with a hardly competitive dlc ship ...
  16. so "no port bonuses" is an "i loose option" after all ... not complaining. this ended up being a game that forces clan membership, that's fine and i'm ok surviving on the outskirts of that. but then the distinction with dlc ships is kind of ... frivolous, for lack of a better word?
  17. wondering myself, not noticing anything so far.
  18. no worries, i already did. i'm more than fine with the game, and nobody is forcing me into that kind of silliness. now seriously, do you really like that sort of thing?
  19. plus i'm done watching videos for this land for a good while! 🤣
  20. wow, min 1-3 has to be the most stupid gameplay i could possibly imagine for this game. so you're suprised by a patrol, stun a dozen guys right on the spot, surviving with some magic decoction, then send them away one by one. yeah, good karma. this is completely broken no, thanks. i'll play my way. 😉
  21. good news. i expected something along those lines. i expect a bloodbath soon, then. ooops. 😅
  22. loosing their lands was a given, there was no way they could have avoided that. depicting them as ruthless savages was just opportunism to justify slaughter and speed up the process. not a single deal they struck with the newcomers was respected, and the vast majority of them died from the newly introduced diseases anyway. although it went a bit differently in south america, the outcome was pretty much the same: full replacement of power structures by more powerful ones. they were all doomed the moment colonists set a foot on the shore.
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